Vertices Engine  v1.9.2.92
A Cross Platform game engine developed by Virtex Edge Design.
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Vertices Engine

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Vertices Engine is a solo developed game engine written by @rtroe under @VirtexEdgeDesign. It is writter in C# and uses @MonoGame as it's underlying foundation allowing it to run cross platform on PC, OSX, Linux, iOS and Android.

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Check out the feature list and links to the Nuget Packages below.

Status

Build Status

Platform Nuget Package Downloads
DesktopGL alt text alt text
Android alt text alt text
iOS alt text alt text

Documentation

Full documentation is rebuilt for each nuget release and hosted here.

Discord

Join the discord and talk directly to the developer!

Discord

Games

A number of currently released and up coming games use vertices, you can find an outline below:

Metric Racer

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Metric Racer is a fast paced futuristic racer. Multiple tracks, local multiplayer, and a built-in track editor, your speed and creativity are your only limits.

Metric Racer is available on Steam for Windows, Mac and Linux.

The Chaotic Workshop

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The Chaotic Workshop is a mobile Rube Goldberg style puzzle game involving you to use your creativity and problem solving along with the toolbox of over 70 items to solve 50 backwards, mind bending puzzles in the game.

The Chaotic Workshop is available on Steam, Android and iOS here.

Space Esc8bit

cws

Space Esc8bit is a fast paced, 8-bit themed mobile missile run game, with the goal to both get as high an altitude as possible by out-maneuvering as many missiles as possible.

It's out on Android and iOS now.

Features

Cross Platform

Vertices runs on PC, OSX, Linux, iOS and Android and is coming to consoles soon.

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In-game Sandbox for Rapid Level Design

A number of Vertices games are sandbox based, and so the engine is built an integrated in-game editor to add, modify and change a game on the fly.

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Integrated Terrain Editor

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Customizable and Sinkable GUI system

Vertices supports a number of GUI elements from basic buttons and toolbars to more advanced Ribbon Bars and Property Grib controls.

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Integrated Debug System

To help with game development and profiling, Vertices comes with a number of debug profilers and tools.

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Farseer and BEPU physics library support

Vertices comes with physics support for BEPU and Farseer.

Networking

Vertices uses Lidgren to handle it's netcode back end, and is integrated into the engine, allowing for fast prototyping of networked games.

Rendering Pipeline

Vertices comes with a extensible and plug-and-play renderering pipeline. There is a more indepth look at the renderering pipeline over at Virtex's main site here.

Deferred Renderer

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Cascade Shadow Mapping

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Crepuscular Rays(God Rays)

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Screen Space Reflections

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SSAO

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Motion Blur

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Depth of Field

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Emissive Materials

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Renderering Debug

The renderering pipeline comes with a number of debug options as well, allowing to see what the scene looks like at each stage of the pre and post processing.

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Support

Verties is in active development currently and therefore may have some bugs. You can open issues here or get in touch with us on Twitter through the links at the top.