Vertices Engine  v1.9.2.92
A Cross Platform game engine developed by Virtex Edge Design.
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VerticesEngine.Audio.vxAudioManager Member List

This is the complete list of members for VerticesEngine.Audio.vxAudioManager, including all inherited members.

active3DSounds (defined in VerticesEngine.Audio.vxAudioManager)VerticesEngine.Audio.vxAudioManagerstatic
Clear() (defined in VerticesEngine.Audio.vxAudioManager)VerticesEngine.Audio.vxAudioManagerstatic
CreateInstance(object key) (defined in VerticesEngine.Audio.vxAudioManager)VerticesEngine.Audio.vxAudioManagerstatic
Dispose()VerticesEngine.Audio.vxAudioManagerstatic
GetSound(object key) (defined in VerticesEngine.Audio.vxAudioManager)VerticesEngine.Audio.vxAudioManagerstatic
Listener (defined in VerticesEngine.Audio.vxAudioManager)VerticesEngine.Audio.vxAudioManagerstatic
LoadSoundEffect(ContentManager Content, object key, string Path) (defined in VerticesEngine.Audio.vxAudioManager)VerticesEngine.Audio.vxAudioManagerstatic
MainVolume (defined in VerticesEngine.Audio.vxAudioManager)VerticesEngine.Audio.vxAudioManagerstatic
MusicVolume (defined in VerticesEngine.Audio.vxAudioManager)VerticesEngine.Audio.vxAudioManagerstatic
Play3DSound(object key, bool isLooped, vxEntity3D emitter) (defined in VerticesEngine.Audio.vxAudioManager)VerticesEngine.Audio.vxAudioManagerstatic
Play3DSound(SoundEffect soundEffect, bool isLooped, vxEntity3D emitter)VerticesEngine.Audio.vxAudioManagerstatic
Play3DSound(SoundEffect soundEffect, bool isLooped, Vector3 position, Vector3 velocity) (defined in VerticesEngine.Audio.vxAudioManager)VerticesEngine.Audio.vxAudioManagerstatic
Play3DSound(SoundEffect soundEffect, bool isLooped, Vector3 position, Vector3 velocity, float pitch)VerticesEngine.Audio.vxAudioManagerstatic
PlaySound(object sender, object key, float Volume=1, float Pitch=0, bool UseTransitionAlpha=true)VerticesEngine.Audio.vxAudioManagerstatic
PlaySound3D(object sender, object key, bool isLooped, Vector3 position, float pitch=0)VerticesEngine.Audio.vxAudioManagerstatic
PlaySoundNow(object key, float Volume=1, float Pitch=0, bool UseTransitionAlpha=true, bool isLooping=false)VerticesEngine.Audio.vxAudioManagerstatic
SoundEffectVolume (defined in VerticesEngine.Audio.vxAudioManager)VerticesEngine.Audio.vxAudioManagerstatic
Stop()VerticesEngine.Audio.vxAudioManagerstatic
Update()VerticesEngine.Audio.vxAudioManagerstatic