Vertices Engine
v1.9.2.92
A Cross Platform game engine developed by Virtex Edge Design.
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This is the complete list of members for VerticesEngine.DebugUtilities.PrimitiveBatch, including all inherited members.
AddVertex(Vector2 vertex, Color color, PrimitiveType primitiveType) (defined in VerticesEngine.DebugUtilities.PrimitiveBatch) | VerticesEngine.DebugUtilities.PrimitiveBatch | |
Begin(ref Matrix projection, ref Matrix view) | VerticesEngine.DebugUtilities.PrimitiveBatch | |
Dispose() (defined in VerticesEngine.DebugUtilities.PrimitiveBatch) | VerticesEngine.DebugUtilities.PrimitiveBatch | |
Dispose(bool disposing) (defined in VerticesEngine.DebugUtilities.PrimitiveBatch) | VerticesEngine.DebugUtilities.PrimitiveBatch | protectedvirtual |
End() | VerticesEngine.DebugUtilities.PrimitiveBatch | |
IsReady() (defined in VerticesEngine.DebugUtilities.PrimitiveBatch) | VerticesEngine.DebugUtilities.PrimitiveBatch | |
PrimitiveBatch(GraphicsDevice graphicsDevice, int bufferSize=DefaultBufferSize) (defined in VerticesEngine.DebugUtilities.PrimitiveBatch) | VerticesEngine.DebugUtilities.PrimitiveBatch | |
SetProjection(ref Matrix projection) (defined in VerticesEngine.DebugUtilities.PrimitiveBatch) | VerticesEngine.DebugUtilities.PrimitiveBatch |