Vertices Engine  v1.9.2.92
A Cross Platform game engine developed by Virtex Edge Design.
Loading...
Searching...
No Matches
VerticesEngine.Diagnostics.vxTimeRulerDebugControl Member List

This is the complete list of members for VerticesEngine.Diagnostics.vxTimeRulerDebugControl, including all inherited members.

AddArgument(string arg, string description, DebugCommandExecute callback) (defined in VerticesEngine.Diagnostics.vxDebugUIControlBaseClass)VerticesEngine.Diagnostics.vxDebugUIControlBaseClassprotectedvirtual
BeginMark(string markerName, Color color)VerticesEngine.Diagnostics.vxTimeRulerDebugControl
BeginMark(int barIndex, string markerName, Color color)VerticesEngine.Diagnostics.vxTimeRulerDebugControl
CommandExecute(IDebugCommandHost host, string command, IList< string > args)VerticesEngine.Diagnostics.vxDebugUIControlBaseClassvirtual
DebugToolName (defined in VerticesEngine.Diagnostics.vxDebugUIControlBaseClass)VerticesEngine.Diagnostics.vxDebugUIControlBaseClass
DefaultTextureVerticesEngine.vxGameObject
Dispose()VerticesEngine.vxGameObject
Draw(Vector2 position, int width) (defined in VerticesEngine.Diagnostics.vxTimeRulerDebugControl)VerticesEngine.Diagnostics.vxTimeRulerDebugControl
DrawGraph()VerticesEngine.Diagnostics.vxTimeRulerDebugControl
EndMark(string markerName)VerticesEngine.Diagnostics.vxTimeRulerDebugControl
EndMark(int barIndex, string markerName)VerticesEngine.Diagnostics.vxTimeRulerDebugControl
GetAverageTime(int barIndex, string markerName)VerticesEngine.Diagnostics.vxTimeRulerDebugControl
GetCommand()VerticesEngine.Diagnostics.vxTimeRulerDebugControlvirtual
GetDescription()VerticesEngine.Diagnostics.vxTimeRulerDebugControlvirtual
GetIcon(int w, int h)VerticesEngine.vxGameObjectvirtual
GetIdPrefix() (defined in VerticesEngine.vxGameObject)VerticesEngine.vxGameObjectprotectedvirtual
GetTitle()VerticesEngine.vxGameObjectvirtual
HasId() (defined in VerticesEngine.vxGameObject)VerticesEngine.vxGameObjectprotectedvirtual
IdVerticesEngine.vxGameObject
IsDisposed (defined in VerticesEngine.vxGameObject)VerticesEngine.vxGameObject
IsEnabledVerticesEngine.vxGameObject
IsVisibleVerticesEngine.vxGameObject
NameRegisterVerticesEngine.vxGameObjectstatic
OnDisabled()VerticesEngine.vxGameObjectvirtual
OnDisposed()VerticesEngine.vxGameObjectprotectedvirtual
OnEnabled()VerticesEngine.vxGameObjectvirtual
OnGraphicsRefresh()VerticesEngine.vxGameObjectvirtual
OnlySelectInSandbox (defined in VerticesEngine.vxGameObject)VerticesEngine.vxGameObject
OnSelected()VerticesEngine.vxGameObjectvirtual
OnSelectionStateChange()VerticesEngine.vxGameObjectprotectedvirtual
OnUnSelected()VerticesEngine.vxGameObjectvirtual
OnVisibilityChanged()VerticesEngine.vxGameObjectprotectedvirtual
PositionVerticesEngine.Diagnostics.vxTimeRulerDebugControl
PreviousSelectionStateVerticesEngine.vxGameObjectprotected
RegisterCommand() (defined in VerticesEngine.Diagnostics.vxDebugUIControlBaseClass)VerticesEngine.Diagnostics.vxDebugUIControlBaseClassvirtual
ResetLog()VerticesEngine.Diagnostics.vxTimeRulerDebugControl
SandboxStateVerticesEngine.vxGameObject
SelectedVerticesEngine.vxGameObject
SelectionStateVerticesEngine.vxGameObject
ShowGraph (defined in VerticesEngine.Diagnostics.vxTimeRulerDebugControl)VerticesEngine.Diagnostics.vxTimeRulerDebugControl
ShowLogVerticesEngine.Diagnostics.vxTimeRulerDebugControl
StartFrame()VerticesEngine.Diagnostics.vxTimeRulerDebugControl
TargetSampleFramesVerticesEngine.Diagnostics.vxTimeRulerDebugControl
UnSelectedVerticesEngine.vxGameObject
vxDebugUIControlBaseClass(string toolName) (defined in VerticesEngine.Diagnostics.vxDebugUIControlBaseClass)VerticesEngine.Diagnostics.vxDebugUIControlBaseClass
vxGameObject()VerticesEngine.vxGameObject
vxTimeRulerDebugControl() (defined in VerticesEngine.Diagnostics.vxTimeRulerDebugControl)VerticesEngine.Diagnostics.vxTimeRulerDebugControl
WidthVerticesEngine.Diagnostics.vxTimeRulerDebugControl