AddComponent< T >() | VerticesEngine.vxEntity | |
AddSandboxOption(SandboxOptions option) (defined in VerticesEngine.vxEntity) | VerticesEngine.vxEntity | protected |
BoundingBox | VerticesEngine.vxEntity3D | |
BoundingShape | VerticesEngine.vxEntity | |
CanBePlacedOnSurface (defined in VerticesEngine.vxEntity3D) | VerticesEngine.vxEntity3D | |
CastAs< T >() (defined in VerticesEngine.vxEntity) | VerticesEngine.vxEntity | |
Clone() | VerticesEngine.vxEntity | virtual |
Components | VerticesEngine.vxEntity | protected |
CreateRenderer() (defined in VerticesEngine.EnvTerrain.vxTerrainChunk) | VerticesEngine.EnvTerrain.vxTerrainChunk | protectedvirtual |
CurrentScene (defined in VerticesEngine.vxEntity3D) | VerticesEngine.vxEntity3D | |
CursorColour (defined in VerticesEngine.EnvTerrain.vxTerrainChunk) | VerticesEngine.EnvTerrain.vxTerrainChunk | |
CursorPosition (defined in VerticesEngine.EnvTerrain.vxTerrainChunk) | VerticesEngine.EnvTerrain.vxTerrainChunk | |
CursorScale (defined in VerticesEngine.EnvTerrain.vxTerrainChunk) | VerticesEngine.EnvTerrain.vxTerrainChunk | |
CursorTexture (defined in VerticesEngine.EnvTerrain.vxTerrainChunk) | VerticesEngine.EnvTerrain.vxTerrainChunk | |
DefaultTexture | VerticesEngine.vxGameObject | |
Description | VerticesEngine.vxEntity3D | |
Dispose() | VerticesEngine.vxGameObject | |
DrawEditMode(vxCamera camera) (defined in VerticesEngine.EnvTerrain.vxTerrainChunk) | VerticesEngine.EnvTerrain.vxTerrainChunk | |
EntityRenderer (defined in VerticesEngine.vxEntity) | VerticesEngine.vxEntity | |
EntitySandboxOptions | VerticesEngine.vxEntity | |
GetBoundingShape() (defined in VerticesEngine.vxEntity3D) | VerticesEngine.vxEntity3D | protectedvirtual |
GetComponent< T >() | VerticesEngine.vxEntity | |
GetIcon(int w, int h) | VerticesEngine.vxGameObject | virtual |
GetIdPrefix() (defined in VerticesEngine.vxGameObject) | VerticesEngine.vxGameObject | protectedvirtual |
GetInitialHeightMap() (defined in VerticesEngine.EnvTerrain.vxTerrainChunk) | VerticesEngine.EnvTerrain.vxTerrainChunk | virtual |
GetPropertyInfo(vxPropertiesControl propertyControl) (defined in VerticesEngine.vxEntity) | VerticesEngine.vxEntity | virtual |
GetTitle() | VerticesEngine.vxGameObject | virtual |
HandleID | VerticesEngine.vxEntity3D | |
HasId() (defined in VerticesEngine.vxGameObject) | VerticesEngine.vxGameObject | protectedvirtual |
HasSandboxOption(SandboxOptions option) (defined in VerticesEngine.vxEntity) | VerticesEngine.vxEntity | |
Id | VerticesEngine.vxGameObject | |
InitShaders() | VerticesEngine.vxEntity3D | protectedvirtual |
IsDisposed (defined in VerticesEngine.vxGameObject) | VerticesEngine.vxGameObject | |
IsEnabled | VerticesEngine.vxGameObject | |
IsEntityCullable | VerticesEngine.vxEntity | |
IsInEditMode (defined in VerticesEngine.EnvTerrain.vxTerrainChunk) | VerticesEngine.EnvTerrain.vxTerrainChunk | |
IsMotionBlurEnabled (defined in VerticesEngine.vxEntity3D) | VerticesEngine.vxEntity3D | |
IsVisible | VerticesEngine.vxGameObject | |
ItemKey (defined in VerticesEngine.vxEntity3D) | VerticesEngine.vxEntity3D | |
KeepUpdating | VerticesEngine.vxEntity | |
m_boundingSphere (defined in VerticesEngine.vxEntity) | VerticesEngine.vxEntity | protected |
m_sandboxEntityType (defined in VerticesEngine.vxEntity3D) | VerticesEngine.vxEntity3D | |
MapMaterialsToMesh(vxMesh model) (defined in VerticesEngine.vxEntity3D) | VerticesEngine.vxEntity3D | protected |
MarkForDisposal() (defined in VerticesEngine.vxEntity) | VerticesEngine.vxEntity | protectedvirtual |
MeshRenderer | VerticesEngine.vxEntity3D | |
Model | VerticesEngine.vxEntity3D | |
ModelCenter | VerticesEngine.vxEntity3D | |
MotionBlurFactor (defined in VerticesEngine.vxEntity3D) | VerticesEngine.vxEntity3D | |
NameRegister | VerticesEngine.vxGameObject | static |
OnAfterEntityDeserialized() | VerticesEngine.EnvTerrain.vxTerrainChunk | virtual |
OnBeforeEntitySerialize() | VerticesEngine.EnvTerrain.vxTerrainChunk | virtual |
OnDisabled() | VerticesEngine.vxGameObject | virtual |
OnDisposed() | VerticesEngine.vxEntity3D | protectedvirtual |
OnEnabled() | VerticesEngine.vxGameObject | virtual |
OnFirstUpdate() (defined in VerticesEngine.EnvTerrain.vxTerrainChunk) | VerticesEngine.EnvTerrain.vxTerrainChunk | protectedvirtual |
OnGraphicsRefresh() | VerticesEngine.vxGameObject | virtual |
OnLoadModel() | VerticesEngine.EnvTerrain.vxTerrainChunk | protectedvirtual |
OnlySelectInSandbox (defined in VerticesEngine.vxGameObject) | VerticesEngine.vxGameObject | |
OnMapMaterialToMesh(vxModelMesh mesh) | VerticesEngine.EnvTerrain.vxTerrainChunk | protectedvirtual |
OnNewItemAdded(string itmekey) (defined in VerticesEngine.vxEntity) | VerticesEngine.vxEntity | virtual |
OnRefreshMaterialTextures(vxModelMesh mesh, vxMaterial material) | VerticesEngine.vxEntity3D | protectedvirtual |
OnRenderScaleChanged() (defined in VerticesEngine.vxEntity3D) | VerticesEngine.vxEntity3D | protectedvirtual |
OnSelected() | VerticesEngine.vxGameObject | virtual |
OnSelectionStateChange() | VerticesEngine.vxGameObject | protectedvirtual |
OnUnSelected() | VerticesEngine.vxGameObject | virtual |
OnVisibilityChanged() | VerticesEngine.vxEntity | protectedvirtual |
OnWorldTransformChanged() | VerticesEngine.vxEntity3D | protectedvirtual |
OverrideSelectionWithOtherEntity(vxEntity3D entity) | VerticesEngine.vxEntity3D | protected |
Position | VerticesEngine.vxEntity3D | |
PreSelectionWorld (defined in VerticesEngine.vxEntity3D) | VerticesEngine.vxEntity3D | |
PreviousSelectionState | VerticesEngine.vxGameObject | protected |
RemoveSandboxOption(SandboxOptions option) (defined in VerticesEngine.vxEntity) | VerticesEngine.vxEntity | protected |
RenderEvenInDebug | VerticesEngine.vxEntity | |
RenderOverlayMesh(vxCamera3D Camera) | VerticesEngine.vxEntity3D | virtual |
RenderScale (defined in VerticesEngine.vxEntity3D) | VerticesEngine.vxEntity3D | |
Rotation (defined in VerticesEngine.vxEntity3D) | VerticesEngine.vxEntity3D | |
SandboxEntityType | VerticesEngine.vxEntity3D | |
SandboxState | VerticesEngine.vxGameObject | |
Scale (defined in VerticesEngine.vxEntity3D) | VerticesEngine.vxEntity3D | |
Scene | VerticesEngine.vxEntity3D | |
Selected | VerticesEngine.vxGameObject | |
SelectionColour (defined in VerticesEngine.vxEntity3D) | VerticesEngine.vxEntity3D | |
SelectionState | VerticesEngine.vxGameObject | |
SetStartPosition(Vector3 startPOs) (defined in VerticesEngine.vxEntity3D) | VerticesEngine.vxEntity3D | protected |
StartPosition | VerticesEngine.vxEntity3D | |
Tag (defined in VerticesEngine.vxEntity3D) | VerticesEngine.vxEntity3D | |
TerrainData | VerticesEngine.EnvTerrain.vxTerrainChunk | |
TerrainMesh (defined in VerticesEngine.EnvTerrain.vxTerrainChunk) | VerticesEngine.EnvTerrain.vxTerrainChunk | |
Texture01 (defined in VerticesEngine.EnvTerrain.vxTerrainChunk) | VerticesEngine.EnvTerrain.vxTerrainChunk | |
Texture02 (defined in VerticesEngine.EnvTerrain.vxTerrainChunk) | VerticesEngine.EnvTerrain.vxTerrainChunk | |
Texture03 (defined in VerticesEngine.EnvTerrain.vxTerrainChunk) | VerticesEngine.EnvTerrain.vxTerrainChunk | |
Texture04 (defined in VerticesEngine.EnvTerrain.vxTerrainChunk) | VerticesEngine.EnvTerrain.vxTerrainChunk | |
Transform | VerticesEngine.vxEntity | |
UnSelected | VerticesEngine.vxGameObject | |
UserDefinedData (defined in VerticesEngine.vxEntity3D) | VerticesEngine.vxEntity3D | |
UserDefinedData01 (defined in VerticesEngine.vxEntity3D) | VerticesEngine.vxEntity3D | |
UserDefinedData02 (defined in VerticesEngine.vxEntity3D) | VerticesEngine.vxEntity3D | |
UserDefinedData03 (defined in VerticesEngine.vxEntity3D) | VerticesEngine.vxEntity3D | |
UserDefinedData04 (defined in VerticesEngine.vxEntity3D) | VerticesEngine.vxEntity3D | |
UserDefinedData05 (defined in VerticesEngine.vxEntity3D) | VerticesEngine.vxEntity3D | |
vxEntity(vxGameplaySceneBase scene) | VerticesEngine.vxEntity | |
vxEntity3D() (defined in VerticesEngine.vxEntity3D) | VerticesEngine.vxEntity3D | |
vxEntity3D(vxGameplayScene3D scene, Vector3 startPosition) | VerticesEngine.vxEntity3D | |
vxEntity3D(Vector3 startPosition) | VerticesEngine.vxEntity3D | |
vxEntity3D(vxMesh entityMesh, Vector3 startPosition) | VerticesEngine.vxEntity3D | |
vxEntity3D(vxGameplayScene3D scene, vxMesh entityMesh, Vector3 startPosition, vxEntityCategory entity3DType=vxEntityCategory.Entity) | VerticesEngine.vxEntity3D | |
vxGameObject() | VerticesEngine.vxGameObject | |
vxTerrainChunk() | VerticesEngine.EnvTerrain.vxTerrainChunk | |