Vertices Engine  v1.9.2.92
A Cross Platform game engine developed by Virtex Edge Design.
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VerticesEngine.Graphics.vxRenderPipeline Member List

This is the complete list of members for VerticesEngine.Graphics.vxRenderPipeline, including all inherited members.

AddRenderFeature< T >()VerticesEngine.Graphics.vxRenderPipeline
AddRenderFeature< T >(int insertIndex)VerticesEngine.Graphics.vxRenderPipeline
AuxDepthMapVerticesEngine.Graphics.vxRenderPipeline
BlurredScene (defined in VerticesEngine.Graphics.vxRenderPipeline)VerticesEngine.Graphics.vxRenderPipeline
DefaultTextureVerticesEngine.vxGameObject
DepthMapVerticesEngine.Graphics.vxRenderPipeline
Dispose()VerticesEngine.vxGameObject
DrawDebug() (defined in VerticesEngine.Graphics.vxRenderPipeline)VerticesEngine.Graphics.vxRenderPipeline
DrawRT(string name, RenderTarget2D rt) (defined in VerticesEngine.Graphics.vxRenderPipeline)VerticesEngine.Graphics.vxRenderPipeline
EntityMaskValuesVerticesEngine.Graphics.vxRenderPipeline
Finalise() (defined in VerticesEngine.Graphics.vxRenderPipeline)VerticesEngine.Graphics.vxRenderPipelinevirtual
GetCurrentTempTarget()VerticesEngine.Graphics.vxRenderPipeline
GetEncodedIndex(int x, int y) (defined in VerticesEngine.Graphics.vxRenderPipeline)VerticesEngine.Graphics.vxRenderPipeline
GetIcon(int w, int h)VerticesEngine.vxGameObjectvirtual
GetIdPrefix() (defined in VerticesEngine.vxGameObject)VerticesEngine.vxGameObjectprotectedvirtual
GetNewTempTarget(string name)VerticesEngine.Graphics.vxRenderPipeline
GetRenderingPass< T >()VerticesEngine.Graphics.vxRenderPipeline
GetTitle()VerticesEngine.vxGameObjectvirtual
HasId() (defined in VerticesEngine.vxGameObject)VerticesEngine.vxGameObjectprotectedvirtual
IdVerticesEngine.vxGameObject
Instance (defined in VerticesEngine.Graphics.vxRenderPipeline)VerticesEngine.Graphics.vxRenderPipelinestatic
IsDisposed (defined in VerticesEngine.vxGameObject)VerticesEngine.vxGameObject
IsEnabledVerticesEngine.vxGameObject
IsInitialisedVerticesEngine.Graphics.vxRenderPipeline
IsVisibleVerticesEngine.vxGameObject
LightDirectionVerticesEngine.Graphics.vxRenderPipeline
NameRegisterVerticesEngine.vxGameObjectstatic
NormalMapVerticesEngine.Graphics.vxRenderPipeline
OnDisabled()VerticesEngine.vxGameObjectvirtual
OnDisposed()VerticesEngine.Graphics.vxRenderPipelineprotectedvirtual
OnEnabled()VerticesEngine.vxGameObjectvirtual
OnGraphicsRefresh()VerticesEngine.Graphics.vxRenderPipelinevirtual
OnlySelectInSandbox (defined in VerticesEngine.vxGameObject)VerticesEngine.vxGameObject
OnSelected()VerticesEngine.vxGameObjectvirtual
OnSelectionStateChange()VerticesEngine.vxGameObjectprotectedvirtual
OnUnSelected()VerticesEngine.vxGameObjectvirtual
OnVisibilityChanged()VerticesEngine.vxGameObjectprotectedvirtual
PostProcessTargetsVerticesEngine.Graphics.vxRenderPipeline
PreviousSelectionStateVerticesEngine.vxGameObjectprotected
RegisterDebugRenderTarget(string name, RenderTarget2D renderTarget) (defined in VerticesEngine.Graphics.vxRenderPipeline)VerticesEngine.Graphics.vxRenderPipeline
RenderQuad(Vector2 v1, Vector2 v2)VerticesEngine.Graphics.vxRenderPipeline
RenderScene(vxCamera camera)VerticesEngine.Graphics.vxRenderPipeline
SandboxStateVerticesEngine.vxGameObject
SelectedVerticesEngine.vxGameObject
SelectionStateVerticesEngine.vxGameObject
SurfaceDataMapVerticesEngine.Graphics.vxRenderPipeline
TempTargetCount (defined in VerticesEngine.Graphics.vxRenderPipeline)VerticesEngine.Graphics.vxRenderPipeline
TempTargetsUsedVerticesEngine.Graphics.vxRenderPipeline
UnSelectedVerticesEngine.vxGameObject
vxGameObject()VerticesEngine.vxGameObject