CalculateNormals() (defined in VerticesEngine.Graphics.vxTerrainMeshPart) | VerticesEngine.Graphics.vxTerrainMeshPart | |
CellSize (defined in VerticesEngine.Graphics.vxTerrainMeshPart) | VerticesEngine.Graphics.vxTerrainMeshPart | |
Dimension (defined in VerticesEngine.Graphics.vxTerrainMeshPart) | VerticesEngine.Graphics.vxTerrainMeshPart | |
DisplacementMap (defined in VerticesEngine.Graphics.vxTerrainMeshPart) | VerticesEngine.Graphics.vxTerrainMeshPart | |
Dispose() (defined in VerticesEngine.Graphics.vxModelMeshPart) | VerticesEngine.Graphics.vxModelMeshPart | |
Draw(Effect drawEffect) | VerticesEngine.Graphics.vxModelMeshPart | virtual |
GenerateVertices() | VerticesEngine.Graphics.vxTerrainMeshPart | |
GetData(out vxMeshVertex[] vertices, out ushort[] indices) (defined in VerticesEngine.Graphics.vxModelMeshPart) | VerticesEngine.Graphics.vxModelMeshPart | virtual |
GetPositionAt(int x, int y) | VerticesEngine.Graphics.vxTerrainMeshPart | |
HeightData (defined in VerticesEngine.Graphics.vxTerrainMeshPart) | VerticesEngine.Graphics.vxTerrainMeshPart | |
IndexBuffer | VerticesEngine.Graphics.vxModelMeshPart | |
Indices | VerticesEngine.Graphics.vxTerrainMeshPart | |
MaxHeight | VerticesEngine.Graphics.vxTerrainMeshPart | |
MaxPoint (defined in VerticesEngine.Graphics.vxTerrainMeshPart) | VerticesEngine.Graphics.vxTerrainMeshPart | |
MeshVertices | VerticesEngine.Graphics.vxTerrainMeshPart | |
MinPoint (defined in VerticesEngine.Graphics.vxTerrainMeshPart) | VerticesEngine.Graphics.vxTerrainMeshPart | |
NumVertices | VerticesEngine.Graphics.vxModelMeshPart | |
Position (defined in VerticesEngine.Graphics.vxTerrainMeshPart) | VerticesEngine.Graphics.vxTerrainMeshPart | |
RefreshMesh() (defined in VerticesEngine.Graphics.vxTerrainMeshPart) | VerticesEngine.Graphics.vxTerrainMeshPart | |
SetData(vxMeshVertex[] vertices, ushort[] indices) (defined in VerticesEngine.Graphics.vxTerrainMeshPart) | VerticesEngine.Graphics.vxTerrainMeshPart | virtual |
StartIndex (defined in VerticesEngine.Graphics.vxModelMeshPart) | VerticesEngine.Graphics.vxModelMeshPart | |
Tag | VerticesEngine.Graphics.vxModelMeshPart | |
this[int i, int j] | VerticesEngine.Graphics.vxTerrainMeshPart | |
TriangleCount (defined in VerticesEngine.Graphics.vxModelMeshPart) | VerticesEngine.Graphics.vxModelMeshPart | |
UpdateDynamicIndexBuffer() (defined in VerticesEngine.Graphics.vxTerrainMeshPart) | VerticesEngine.Graphics.vxTerrainMeshPart | virtual |
UpdateDynamicVertexBuffer() (defined in VerticesEngine.Graphics.vxTerrainMeshPart) | VerticesEngine.Graphics.vxTerrainMeshPart | virtual |
VertexBuffer | VerticesEngine.Graphics.vxModelMeshPart | |
VertexCount (defined in VerticesEngine.Graphics.vxModelMeshPart) | VerticesEngine.Graphics.vxModelMeshPart | |
VertexOffset (defined in VerticesEngine.Graphics.vxModelMeshPart) | VerticesEngine.Graphics.vxModelMeshPart | |
VerticesPoints | VerticesEngine.Graphics.vxTerrainMeshPart | |
vxModelMeshPart() (defined in VerticesEngine.Graphics.vxModelMeshPart) | VerticesEngine.Graphics.vxModelMeshPart | |
vxModelMeshPart(string modelPath, ModelMeshPart part) | VerticesEngine.Graphics.vxModelMeshPart | |
vxModelMeshPart(vxMeshVertex[] vertices, ushort[] indices, int primitiveCount) | VerticesEngine.Graphics.vxModelMeshPart | |
vxModelMeshPart(Vector3[] vertices, ushort[] indices, int primitiveCount) (defined in VerticesEngine.Graphics.vxModelMeshPart) | VerticesEngine.Graphics.vxModelMeshPart | |
vxTerrainMeshPart(Texture2D HeightMap, int CellSize) | VerticesEngine.Graphics.vxTerrainMeshPart | |
vxTerrainMeshPart(float[,] HeightData, int CellSize) (defined in VerticesEngine.Graphics.vxTerrainMeshPart) | VerticesEngine.Graphics.vxTerrainMeshPart | |