| CalculateNormals() (defined in VerticesEngine.Graphics.vxTerrainMeshPart) | VerticesEngine.Graphics.vxTerrainMeshPart | |
| CellSize (defined in VerticesEngine.Graphics.vxTerrainMeshPart) | VerticesEngine.Graphics.vxTerrainMeshPart | |
| Dimension (defined in VerticesEngine.Graphics.vxTerrainMeshPart) | VerticesEngine.Graphics.vxTerrainMeshPart | |
| DisplacementMap (defined in VerticesEngine.Graphics.vxTerrainMeshPart) | VerticesEngine.Graphics.vxTerrainMeshPart | |
| Dispose() (defined in VerticesEngine.Graphics.vxModelMeshPart) | VerticesEngine.Graphics.vxModelMeshPart | |
| Draw(Effect drawEffect) | VerticesEngine.Graphics.vxModelMeshPart | virtual |
| GenerateVertices() | VerticesEngine.Graphics.vxTerrainMeshPart | |
| GetData(out vxMeshVertex[] vertices, out ushort[] indices) (defined in VerticesEngine.Graphics.vxModelMeshPart) | VerticesEngine.Graphics.vxModelMeshPart | virtual |
| GetPositionAt(int x, int y) | VerticesEngine.Graphics.vxTerrainMeshPart | |
| HeightData (defined in VerticesEngine.Graphics.vxTerrainMeshPart) | VerticesEngine.Graphics.vxTerrainMeshPart | |
| IndexBuffer | VerticesEngine.Graphics.vxModelMeshPart | |
| Indices | VerticesEngine.Graphics.vxTerrainMeshPart | |
| MaxHeight | VerticesEngine.Graphics.vxTerrainMeshPart | |
| MaxPoint (defined in VerticesEngine.Graphics.vxTerrainMeshPart) | VerticesEngine.Graphics.vxTerrainMeshPart | |
| MeshVertices | VerticesEngine.Graphics.vxTerrainMeshPart | |
| MinPoint (defined in VerticesEngine.Graphics.vxTerrainMeshPart) | VerticesEngine.Graphics.vxTerrainMeshPart | |
| NumVertices | VerticesEngine.Graphics.vxModelMeshPart | |
| Position (defined in VerticesEngine.Graphics.vxTerrainMeshPart) | VerticesEngine.Graphics.vxTerrainMeshPart | |
| RefreshMesh() (defined in VerticesEngine.Graphics.vxTerrainMeshPart) | VerticesEngine.Graphics.vxTerrainMeshPart | |
| SetData(vxMeshVertex[] vertices, ushort[] indices) (defined in VerticesEngine.Graphics.vxTerrainMeshPart) | VerticesEngine.Graphics.vxTerrainMeshPart | virtual |
| StartIndex (defined in VerticesEngine.Graphics.vxModelMeshPart) | VerticesEngine.Graphics.vxModelMeshPart | |
| Tag | VerticesEngine.Graphics.vxModelMeshPart | |
| this[int i, int j] | VerticesEngine.Graphics.vxTerrainMeshPart | |
| TriangleCount (defined in VerticesEngine.Graphics.vxModelMeshPart) | VerticesEngine.Graphics.vxModelMeshPart | |
| UpdateDynamicIndexBuffer() (defined in VerticesEngine.Graphics.vxTerrainMeshPart) | VerticesEngine.Graphics.vxTerrainMeshPart | virtual |
| UpdateDynamicVertexBuffer() (defined in VerticesEngine.Graphics.vxTerrainMeshPart) | VerticesEngine.Graphics.vxTerrainMeshPart | virtual |
| VertexBuffer | VerticesEngine.Graphics.vxModelMeshPart | |
| VertexCount (defined in VerticesEngine.Graphics.vxModelMeshPart) | VerticesEngine.Graphics.vxModelMeshPart | |
| VertexOffset (defined in VerticesEngine.Graphics.vxModelMeshPart) | VerticesEngine.Graphics.vxModelMeshPart | |
| VerticesPoints | VerticesEngine.Graphics.vxTerrainMeshPart | |
| vxModelMeshPart() (defined in VerticesEngine.Graphics.vxModelMeshPart) | VerticesEngine.Graphics.vxModelMeshPart | |
| vxModelMeshPart(string modelPath, ModelMeshPart part) | VerticesEngine.Graphics.vxModelMeshPart | |
| vxModelMeshPart(vxMeshVertex[] vertices, ushort[] indices, int primitiveCount) | VerticesEngine.Graphics.vxModelMeshPart | |
| vxModelMeshPart(Vector3[] vertices, ushort[] indices, int primitiveCount) (defined in VerticesEngine.Graphics.vxModelMeshPart) | VerticesEngine.Graphics.vxModelMeshPart | |
| vxTerrainMeshPart(Texture2D HeightMap, int CellSize) | VerticesEngine.Graphics.vxTerrainMeshPart | |
| vxTerrainMeshPart(float[,] HeightData, int CellSize) (defined in VerticesEngine.Graphics.vxTerrainMeshPart) | VerticesEngine.Graphics.vxTerrainMeshPart | |