Vertices Engine  v1.9.2.92
A Cross Platform game engine developed by Virtex Edge Design.
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VerticesEngine.Graphics.vxTerrainMeshPart Member List

This is the complete list of members for VerticesEngine.Graphics.vxTerrainMeshPart, including all inherited members.

CalculateNormals() (defined in VerticesEngine.Graphics.vxTerrainMeshPart)VerticesEngine.Graphics.vxTerrainMeshPart
CellSize (defined in VerticesEngine.Graphics.vxTerrainMeshPart)VerticesEngine.Graphics.vxTerrainMeshPart
Dimension (defined in VerticesEngine.Graphics.vxTerrainMeshPart)VerticesEngine.Graphics.vxTerrainMeshPart
DisplacementMap (defined in VerticesEngine.Graphics.vxTerrainMeshPart)VerticesEngine.Graphics.vxTerrainMeshPart
Dispose() (defined in VerticesEngine.Graphics.vxModelMeshPart)VerticesEngine.Graphics.vxModelMeshPart
Draw(Effect drawEffect)VerticesEngine.Graphics.vxModelMeshPartvirtual
GenerateVertices()VerticesEngine.Graphics.vxTerrainMeshPart
GetData(out vxMeshVertex[] vertices, out ushort[] indices) (defined in VerticesEngine.Graphics.vxModelMeshPart)VerticesEngine.Graphics.vxModelMeshPartvirtual
GetPositionAt(int x, int y)VerticesEngine.Graphics.vxTerrainMeshPart
HeightData (defined in VerticesEngine.Graphics.vxTerrainMeshPart)VerticesEngine.Graphics.vxTerrainMeshPart
IndexBufferVerticesEngine.Graphics.vxModelMeshPart
IndicesVerticesEngine.Graphics.vxTerrainMeshPart
MaxHeightVerticesEngine.Graphics.vxTerrainMeshPart
MaxPoint (defined in VerticesEngine.Graphics.vxTerrainMeshPart)VerticesEngine.Graphics.vxTerrainMeshPart
MeshVerticesVerticesEngine.Graphics.vxTerrainMeshPart
MinPoint (defined in VerticesEngine.Graphics.vxTerrainMeshPart)VerticesEngine.Graphics.vxTerrainMeshPart
NumVerticesVerticesEngine.Graphics.vxModelMeshPart
Position (defined in VerticesEngine.Graphics.vxTerrainMeshPart)VerticesEngine.Graphics.vxTerrainMeshPart
RefreshMesh() (defined in VerticesEngine.Graphics.vxTerrainMeshPart)VerticesEngine.Graphics.vxTerrainMeshPart
SetData(vxMeshVertex[] vertices, ushort[] indices) (defined in VerticesEngine.Graphics.vxTerrainMeshPart)VerticesEngine.Graphics.vxTerrainMeshPartvirtual
StartIndex (defined in VerticesEngine.Graphics.vxModelMeshPart)VerticesEngine.Graphics.vxModelMeshPart
TagVerticesEngine.Graphics.vxModelMeshPart
this[int i, int j]VerticesEngine.Graphics.vxTerrainMeshPart
TriangleCount (defined in VerticesEngine.Graphics.vxModelMeshPart)VerticesEngine.Graphics.vxModelMeshPart
UpdateDynamicIndexBuffer() (defined in VerticesEngine.Graphics.vxTerrainMeshPart)VerticesEngine.Graphics.vxTerrainMeshPartvirtual
UpdateDynamicVertexBuffer() (defined in VerticesEngine.Graphics.vxTerrainMeshPart)VerticesEngine.Graphics.vxTerrainMeshPartvirtual
VertexBufferVerticesEngine.Graphics.vxModelMeshPart
VertexCount (defined in VerticesEngine.Graphics.vxModelMeshPart)VerticesEngine.Graphics.vxModelMeshPart
VertexOffset (defined in VerticesEngine.Graphics.vxModelMeshPart)VerticesEngine.Graphics.vxModelMeshPart
VerticesPointsVerticesEngine.Graphics.vxTerrainMeshPart
vxModelMeshPart() (defined in VerticesEngine.Graphics.vxModelMeshPart)VerticesEngine.Graphics.vxModelMeshPart
vxModelMeshPart(string modelPath, ModelMeshPart part)VerticesEngine.Graphics.vxModelMeshPart
vxModelMeshPart(vxMeshVertex[] vertices, ushort[] indices, int primitiveCount)VerticesEngine.Graphics.vxModelMeshPart
vxModelMeshPart(Vector3[] vertices, ushort[] indices, int primitiveCount) (defined in VerticesEngine.Graphics.vxModelMeshPart)VerticesEngine.Graphics.vxModelMeshPart
vxTerrainMeshPart(Texture2D HeightMap, int CellSize)VerticesEngine.Graphics.vxTerrainMeshPart
vxTerrainMeshPart(float[,] HeightData, int CellSize) (defined in VerticesEngine.Graphics.vxTerrainMeshPart)VerticesEngine.Graphics.vxTerrainMeshPart