Vertices Engine  v1.9.2.92
A Cross Platform game engine developed by Virtex Edge Design.
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VerticesEngine.Particles.vxParticle2D Member List

This is the complete list of members for VerticesEngine.Particles.vxParticle2D, including all inherited members.

_particleLayer (defined in VerticesEngine.Particles.vxParticle2D)VerticesEngine.Particles.vxParticle2D
_physicsBody (defined in VerticesEngine.vxEntity2D)VerticesEngine.vxEntity2D
_position (defined in VerticesEngine.vxEntity2D)VerticesEngine.vxEntity2Dprotected
AddComponent< T >()VerticesEngine.vxEntity
AddSandboxOption(SandboxOptions option) (defined in VerticesEngine.vxEntity)VerticesEngine.vxEntityprotected
AlphaVerticesEngine.vxEntity2D
Alpha_ReqVerticesEngine.vxEntity2D
AlphaChnageStepsVerticesEngine.vxEntity2D
AnimationOriginVerticesEngine.vxEntity2D
AnimationScale (defined in VerticesEngine.vxEntity2D)VerticesEngine.vxEntity2D
AnimationSpriteSheetVerticesEngine.vxEntity2D
BoundingShapeVerticesEngine.vxEntity
BoundsVerticesEngine.vxEntity2D
CastAs< T >() (defined in VerticesEngine.vxEntity)VerticesEngine.vxEntity
Clone()VerticesEngine.vxEntityvirtual
ComponentsVerticesEngine.vxEntityprotected
CreateRenderer() (defined in VerticesEngine.vxEntity2D)VerticesEngine.vxEntity2Dprotectedvirtual
CurrentSceneVerticesEngine.vxEntity
DefaultTextureVerticesEngine.vxGameObject
Despawn() (defined in VerticesEngine.Particles.vxParticle2D)VerticesEngine.Particles.vxParticle2D
DisplayColorVerticesEngine.vxEntity2D
Dispose()VerticesEngine.vxGameObject
Draw(vxCamera camera, string renderpass)VerticesEngine.vxEntity2D
DrawAnimation()VerticesEngine.vxEntity2Dvirtual
DrawDistoriton() (defined in VerticesEngine.vxEntity2D)VerticesEngine.vxEntity2Dvirtual
EntityRenderer (defined in VerticesEngine.vxEntity)VerticesEngine.vxEntity
EntitySandboxOptionsVerticesEngine.vxEntity
FrameIndexVerticesEngine.vxEntity2D
GetBodyFromTexture(Texture2D texture, World world, BodyType bodyType)VerticesEngine.vxEntity2D
GetComponent< T >()VerticesEngine.vxEntity
GetIcon(int w, int h)VerticesEngine.vxGameObjectvirtual
GetIdPrefix() (defined in VerticesEngine.vxGameObject)VerticesEngine.vxGameObjectprotectedvirtual
GetPropertyInfo(vxPropertiesControl propertyControl) (defined in VerticesEngine.vxEntity)VerticesEngine.vxEntityvirtual
GetRotatedVector(float rotation)VerticesEngine.vxEntity2D
GetSpriteSheet()VerticesEngine.vxEntity2Dvirtual
GetTitle()VerticesEngine.vxGameObjectvirtual
HasId() (defined in VerticesEngine.vxGameObject)VerticesEngine.vxGameObjectprotectedvirtual
HasSandboxOption(SandboxOptions option) (defined in VerticesEngine.vxEntity)VerticesEngine.vxEntity
HighliteVerticesEngine.vxEntity2D
IdVerticesEngine.vxGameObject
IgnoreGravity (defined in VerticesEngine.vxEntity2D)VerticesEngine.vxEntity2D
indexVerticesEngine.Particles.vxParticle2D
IsAliveVerticesEngine.Particles.vxParticle2D
IsDisposed (defined in VerticesEngine.vxGameObject)VerticesEngine.vxGameObject
IsEnabledVerticesEngine.vxGameObject
IsEntityCullableVerticesEngine.vxEntity
IsSaveableVerticesEngine.vxEntity2D
IsVisibleVerticesEngine.vxGameObject
KeepUpdatingVerticesEngine.vxEntity
LayerDepthVerticesEngine.vxEntity2D
m_boundingSphere (defined in VerticesEngine.vxEntity)VerticesEngine.vxEntityprotected
MainSpriteSheetVerticesEngine.vxEntity2D
MarkForDisposal() (defined in VerticesEngine.vxEntity)VerticesEngine.vxEntityprotectedvirtual
NameRegisterVerticesEngine.vxGameObjectstatic
OnAfterEntityDeserialized()VerticesEngine.vxEntityvirtual
OnAnimationBeginVerticesEngine.vxEntity2D
OnAnimationEndVerticesEngine.vxEntity2D
OnBeforeEntitySerialize()VerticesEngine.vxEntityvirtual
OnDisabled()VerticesEngine.vxGameObjectvirtual
OnDisposed()VerticesEngine.Particles.vxParticle2Dprotectedvirtual
OnEnabled()VerticesEngine.vxGameObjectvirtual
OnEntityCollision(Fixture fixtureA, Fixture fixtureB, Contact contact) (defined in VerticesEngine.vxEntity2D)VerticesEngine.vxEntity2Dvirtual
OnEntitySeparation(Fixture fixtureA, Fixture fixtureB) (defined in VerticesEngine.vxEntity2D)VerticesEngine.vxEntity2Dvirtual
OnFirstUpdate() (defined in VerticesEngine.vxEntity)VerticesEngine.vxEntityprotectedvirtual
OnGraphicsRefresh()VerticesEngine.vxGameObjectvirtual
OnlySelectInSandbox (defined in VerticesEngine.vxGameObject)VerticesEngine.vxGameObject
OnMapMaterialToMesh(vxModelMesh mesh)VerticesEngine.vxEntityprotectedvirtual
OnNewItemAdded(string itmekey) (defined in VerticesEngine.vxEntity)VerticesEngine.vxEntityvirtual
OnParticleDespawned()VerticesEngine.Particles.vxParticle2Dprotectedvirtual
OnParticleSpawned(vxGameObject emitter)VerticesEngine.Particles.vxParticle2Dvirtual
OnPositionUpdate(Vector2 oldPos, Vector2 newPos) (defined in VerticesEngine.vxEntity2D)VerticesEngine.vxEntity2Dprotectedvirtual
OnSelected()VerticesEngine.vxGameObjectvirtual
OnSelectionStateChange()VerticesEngine.vxGameObjectprotectedvirtual
OnUnSelected()VerticesEngine.vxGameObjectvirtual
OnVisibilityChanged()VerticesEngine.vxEntityprotectedvirtual
OriginVerticesEngine.vxEntity2D
ParticleLayerVerticesEngine.Particles.vxParticle2D
PhysicColliderVerticesEngine.vxEntity2D
PhysicsSimulationVerticesEngine.vxEntity2D
PlayAnimation(vxAnimationSprite2D animationSpriteSheet)VerticesEngine.vxEntity2D
PlayAnimation(vxAnimationSprite2D animationSpriteSheet, Vector2 Offset)VerticesEngine.vxEntity2D
PositionVerticesEngine.vxEntity2D
PreSave()VerticesEngine.vxEntity2Dvirtual
PreviousSelectionStateVerticesEngine.vxGameObjectprotected
PreviousVelocityVerticesEngine.vxEntity2D
RemoveSandboxOption(SandboxOptions option) (defined in VerticesEngine.vxEntity)VerticesEngine.vxEntityprotected
RenderEvenInDebugVerticesEngine.vxEntity
ResetGravity() (defined in VerticesEngine.vxEntity2D)VerticesEngine.vxEntity2Dvirtual
RotationVerticesEngine.vxEntity2D
SandboxStateVerticesEngine.vxGameObject
ScaleVerticesEngine.vxEntity2D
Scene (defined in VerticesEngine.vxEntity2D)VerticesEngine.vxEntity2D
SelectedVerticesEngine.vxGameObject
SelectionStateVerticesEngine.vxGameObject
ShouldIgnoreGravity (defined in VerticesEngine.vxEntity2D)VerticesEngine.vxEntity2Dprotected
Source (defined in VerticesEngine.Particles.vxParticle2D)VerticesEngine.Particles.vxParticle2D
Spawn(vxGameObject emitter) (defined in VerticesEngine.Particles.vxParticle2D)VerticesEngine.Particles.vxParticle2D
SpriteEffectVerticesEngine.vxEntity2D
SpriteSourceRectangleVerticesEngine.vxEntity2D
StopAnimation()VerticesEngine.vxEntity2D
TextureVerticesEngine.vxEntity2D
TransformVerticesEngine.vxEntity
UnSelectedVerticesEngine.vxGameObject
UpdateParticle() (defined in VerticesEngine.Particles.vxParticle2D)VerticesEngine.Particles.vxParticle2D
UserDefinedData01 (defined in VerticesEngine.vxEntity2D)VerticesEngine.vxEntity2D
UserDefinedData02 (defined in VerticesEngine.vxEntity2D)VerticesEngine.vxEntity2D
UserDefinedData03 (defined in VerticesEngine.vxEntity2D)VerticesEngine.vxEntity2D
UserDefinedData04 (defined in VerticesEngine.vxEntity2D)VerticesEngine.vxEntity2D
UserDefinedData05 (defined in VerticesEngine.vxEntity2D)VerticesEngine.vxEntity2D
UsesSpriteSheetVerticesEngine.vxEntity2D
VelocityVerticesEngine.vxEntity2D
vxEntity(vxGameplaySceneBase scene)VerticesEngine.vxEntity
vxEntity2D(vxGameplayScene2D Scene, Texture2D sprite)VerticesEngine.vxEntity2D
vxEntity2D(vxGameplayScene2D Scene, Rectangle spriteSheetLocation, Vector2 Position)VerticesEngine.vxEntity2D
vxEntity2D(vxGameplayScene2D Scene, Texture2D texture, Vector2 position)VerticesEngine.vxEntity2D
vxEntity2D(vxGameplayScene2D Scene, Texture2D texture, Vector2 position, Vector2 origin)VerticesEngine.vxEntity2D
vxGameObject()VerticesEngine.vxGameObject
vxParticle2D(vxGameplayScene2D Scene, Rectangle Source, int index)VerticesEngine.Particles.vxParticle2D