_particleLayer (defined in VerticesEngine.Particles.vxParticle2D) | VerticesEngine.Particles.vxParticle2D | |
_physicsBody (defined in VerticesEngine.vxEntity2D) | VerticesEngine.vxEntity2D | |
_position (defined in VerticesEngine.vxEntity2D) | VerticesEngine.vxEntity2D | protected |
AddComponent< T >() | VerticesEngine.vxEntity | |
AddSandboxOption(SandboxOptions option) (defined in VerticesEngine.vxEntity) | VerticesEngine.vxEntity | protected |
Alpha | VerticesEngine.vxEntity2D | |
Alpha_Req | VerticesEngine.vxEntity2D | |
AlphaChnageSteps | VerticesEngine.vxEntity2D | |
AnimationOrigin | VerticesEngine.vxEntity2D | |
AnimationScale (defined in VerticesEngine.vxEntity2D) | VerticesEngine.vxEntity2D | |
AnimationSpriteSheet | VerticesEngine.vxEntity2D | |
BoundingShape | VerticesEngine.vxEntity | |
Bounds | VerticesEngine.vxEntity2D | |
CastAs< T >() (defined in VerticesEngine.vxEntity) | VerticesEngine.vxEntity | |
Clone() | VerticesEngine.vxEntity | virtual |
Components | VerticesEngine.vxEntity | protected |
CreateRenderer() (defined in VerticesEngine.vxEntity2D) | VerticesEngine.vxEntity2D | protectedvirtual |
CurrentScene | VerticesEngine.vxEntity | |
DefaultTexture | VerticesEngine.vxGameObject | |
Despawn() (defined in VerticesEngine.Particles.vxParticle2D) | VerticesEngine.Particles.vxParticle2D | |
DisplayColor | VerticesEngine.vxEntity2D | |
Dispose() | VerticesEngine.vxGameObject | |
Draw(vxCamera camera, string renderpass) | VerticesEngine.vxEntity2D | |
DrawAnimation() | VerticesEngine.vxEntity2D | virtual |
DrawDistoriton() (defined in VerticesEngine.vxEntity2D) | VerticesEngine.vxEntity2D | virtual |
EntityRenderer (defined in VerticesEngine.vxEntity) | VerticesEngine.vxEntity | |
EntitySandboxOptions | VerticesEngine.vxEntity | |
FrameIndex | VerticesEngine.vxEntity2D | |
GetBodyFromTexture(Texture2D texture, World world, BodyType bodyType) | VerticesEngine.vxEntity2D | |
GetComponent< T >() | VerticesEngine.vxEntity | |
GetIcon(int w, int h) | VerticesEngine.vxGameObject | virtual |
GetIdPrefix() (defined in VerticesEngine.vxGameObject) | VerticesEngine.vxGameObject | protectedvirtual |
GetPropertyInfo(vxPropertiesControl propertyControl) (defined in VerticesEngine.vxEntity) | VerticesEngine.vxEntity | virtual |
GetRotatedVector(float rotation) | VerticesEngine.vxEntity2D | |
GetSpriteSheet() | VerticesEngine.vxEntity2D | virtual |
GetTitle() | VerticesEngine.vxGameObject | virtual |
HasId() (defined in VerticesEngine.vxGameObject) | VerticesEngine.vxGameObject | protectedvirtual |
HasSandboxOption(SandboxOptions option) (defined in VerticesEngine.vxEntity) | VerticesEngine.vxEntity | |
Highlite | VerticesEngine.vxEntity2D | |
Id | VerticesEngine.vxGameObject | |
IgnoreGravity (defined in VerticesEngine.vxEntity2D) | VerticesEngine.vxEntity2D | |
index | VerticesEngine.Particles.vxParticle2D | |
IsAlive | VerticesEngine.Particles.vxParticle2D | |
IsDisposed (defined in VerticesEngine.vxGameObject) | VerticesEngine.vxGameObject | |
IsEnabled | VerticesEngine.vxGameObject | |
IsEntityCullable | VerticesEngine.vxEntity | |
IsSaveable | VerticesEngine.vxEntity2D | |
IsVisible | VerticesEngine.vxGameObject | |
KeepUpdating | VerticesEngine.vxEntity | |
LayerDepth | VerticesEngine.vxEntity2D | |
m_boundingSphere (defined in VerticesEngine.vxEntity) | VerticesEngine.vxEntity | protected |
MainSpriteSheet | VerticesEngine.vxEntity2D | |
MarkForDisposal() (defined in VerticesEngine.vxEntity) | VerticesEngine.vxEntity | protectedvirtual |
NameRegister | VerticesEngine.vxGameObject | static |
OnAfterEntityDeserialized() | VerticesEngine.vxEntity | virtual |
OnAnimationBegin | VerticesEngine.vxEntity2D | |
OnAnimationEnd | VerticesEngine.vxEntity2D | |
OnBeforeEntitySerialize() | VerticesEngine.vxEntity | virtual |
OnDisabled() | VerticesEngine.vxGameObject | virtual |
OnDisposed() | VerticesEngine.Particles.vxParticle2D | protectedvirtual |
OnEnabled() | VerticesEngine.vxGameObject | virtual |
OnEntityCollision(Fixture fixtureA, Fixture fixtureB, Contact contact) (defined in VerticesEngine.vxEntity2D) | VerticesEngine.vxEntity2D | virtual |
OnEntitySeparation(Fixture fixtureA, Fixture fixtureB) (defined in VerticesEngine.vxEntity2D) | VerticesEngine.vxEntity2D | virtual |
OnFirstUpdate() (defined in VerticesEngine.vxEntity) | VerticesEngine.vxEntity | protectedvirtual |
OnGraphicsRefresh() | VerticesEngine.vxGameObject | virtual |
OnlySelectInSandbox (defined in VerticesEngine.vxGameObject) | VerticesEngine.vxGameObject | |
OnMapMaterialToMesh(vxModelMesh mesh) | VerticesEngine.vxEntity | protectedvirtual |
OnNewItemAdded(string itmekey) (defined in VerticesEngine.vxEntity) | VerticesEngine.vxEntity | virtual |
OnParticleDespawned() | VerticesEngine.Particles.vxParticle2D | protectedvirtual |
OnParticleSpawned(vxGameObject emitter) | VerticesEngine.Particles.vxParticle2D | virtual |
OnPositionUpdate(Vector2 oldPos, Vector2 newPos) (defined in VerticesEngine.vxEntity2D) | VerticesEngine.vxEntity2D | protectedvirtual |
OnSelected() | VerticesEngine.vxGameObject | virtual |
OnSelectionStateChange() | VerticesEngine.vxGameObject | protectedvirtual |
OnUnSelected() | VerticesEngine.vxGameObject | virtual |
OnVisibilityChanged() | VerticesEngine.vxEntity | protectedvirtual |
Origin | VerticesEngine.vxEntity2D | |
ParticleLayer | VerticesEngine.Particles.vxParticle2D | |
PhysicCollider | VerticesEngine.vxEntity2D | |
PhysicsSimulation | VerticesEngine.vxEntity2D | |
PlayAnimation(vxAnimationSprite2D animationSpriteSheet) | VerticesEngine.vxEntity2D | |
PlayAnimation(vxAnimationSprite2D animationSpriteSheet, Vector2 Offset) | VerticesEngine.vxEntity2D | |
Position | VerticesEngine.vxEntity2D | |
PreSave() | VerticesEngine.vxEntity2D | virtual |
PreviousSelectionState | VerticesEngine.vxGameObject | protected |
PreviousVelocity | VerticesEngine.vxEntity2D | |
RemoveSandboxOption(SandboxOptions option) (defined in VerticesEngine.vxEntity) | VerticesEngine.vxEntity | protected |
RenderEvenInDebug | VerticesEngine.vxEntity | |
ResetGravity() (defined in VerticesEngine.vxEntity2D) | VerticesEngine.vxEntity2D | virtual |
Rotation | VerticesEngine.vxEntity2D | |
SandboxState | VerticesEngine.vxGameObject | |
Scale | VerticesEngine.vxEntity2D | |
Scene (defined in VerticesEngine.vxEntity2D) | VerticesEngine.vxEntity2D | |
Selected | VerticesEngine.vxGameObject | |
SelectionState | VerticesEngine.vxGameObject | |
ShouldIgnoreGravity (defined in VerticesEngine.vxEntity2D) | VerticesEngine.vxEntity2D | protected |
Source (defined in VerticesEngine.Particles.vxParticle2D) | VerticesEngine.Particles.vxParticle2D | |
Spawn(vxGameObject emitter) (defined in VerticesEngine.Particles.vxParticle2D) | VerticesEngine.Particles.vxParticle2D | |
SpriteEffect | VerticesEngine.vxEntity2D | |
SpriteSourceRectangle | VerticesEngine.vxEntity2D | |
StopAnimation() | VerticesEngine.vxEntity2D | |
Texture | VerticesEngine.vxEntity2D | |
Transform | VerticesEngine.vxEntity | |
UnSelected | VerticesEngine.vxGameObject | |
UpdateParticle() (defined in VerticesEngine.Particles.vxParticle2D) | VerticesEngine.Particles.vxParticle2D | |
UserDefinedData01 (defined in VerticesEngine.vxEntity2D) | VerticesEngine.vxEntity2D | |
UserDefinedData02 (defined in VerticesEngine.vxEntity2D) | VerticesEngine.vxEntity2D | |
UserDefinedData03 (defined in VerticesEngine.vxEntity2D) | VerticesEngine.vxEntity2D | |
UserDefinedData04 (defined in VerticesEngine.vxEntity2D) | VerticesEngine.vxEntity2D | |
UserDefinedData05 (defined in VerticesEngine.vxEntity2D) | VerticesEngine.vxEntity2D | |
UsesSpriteSheet | VerticesEngine.vxEntity2D | |
Velocity | VerticesEngine.vxEntity2D | |
vxEntity(vxGameplaySceneBase scene) | VerticesEngine.vxEntity | |
vxEntity2D(vxGameplayScene2D Scene, Texture2D sprite) | VerticesEngine.vxEntity2D | |
vxEntity2D(vxGameplayScene2D Scene, Rectangle spriteSheetLocation, Vector2 Position) | VerticesEngine.vxEntity2D | |
vxEntity2D(vxGameplayScene2D Scene, Texture2D texture, Vector2 position) | VerticesEngine.vxEntity2D | |
vxEntity2D(vxGameplayScene2D Scene, Texture2D texture, Vector2 position, Vector2 origin) | VerticesEngine.vxEntity2D | |
vxGameObject() | VerticesEngine.vxGameObject | |
vxParticle2D(vxGameplayScene2D Scene, Rectangle Source, int index) | VerticesEngine.Particles.vxParticle2D | |