| AddComponent< T >() | VerticesEngine.vxEntity |  | 
  | AddSandboxOption(SandboxOptions option) (defined in VerticesEngine.vxEntity) | VerticesEngine.vxEntity | protected | 
  | BoundingBox | VerticesEngine.vxEntity3D |  | 
  | BoundingShape | VerticesEngine.vxEntity |  | 
  | CanBePlacedOnSurface (defined in VerticesEngine.vxEntity3D) | VerticesEngine.vxEntity3D |  | 
  | CastAs< T >() (defined in VerticesEngine.vxEntity) | VerticesEngine.vxEntity |  | 
  | Clone() | VerticesEngine.vxEntity | virtual | 
  | Components | VerticesEngine.vxEntity | protected | 
  | CreateRenderer() (defined in VerticesEngine.vxEntity3D) | VerticesEngine.vxEntity3D | protectedvirtual | 
  | CurrentScene (defined in VerticesEngine.vxEntity3D) | VerticesEngine.vxEntity3D |  | 
  | DefaultTexture | VerticesEngine.vxGameObject |  | 
  | Description | VerticesEngine.vxEntity3D |  | 
  | Dispose() | VerticesEngine.vxGameObject |  | 
  | EntityRenderer (defined in VerticesEngine.vxEntity) | VerticesEngine.vxEntity |  | 
  | EntitySandboxOptions | VerticesEngine.vxEntity |  | 
  | GetBoundingShape() (defined in VerticesEngine.vxEntity3D) | VerticesEngine.vxEntity3D | protectedvirtual | 
  | GetComponent< T >() | VerticesEngine.vxEntity |  | 
  | GetIcon(int w, int h) | VerticesEngine.vxGameObject | virtual | 
  | GetIdPrefix() (defined in VerticesEngine.vxGameObject) | VerticesEngine.vxGameObject | protectedvirtual | 
  | GetPropertyInfo(vxPropertiesControl propertyControl) (defined in VerticesEngine.vxEntity) | VerticesEngine.vxEntity | virtual | 
  | GetTitle() | VerticesEngine.vxGameObject | virtual | 
  | HandleID | VerticesEngine.vxEntity3D |  | 
  | HasId() (defined in VerticesEngine.vxGameObject) | VerticesEngine.vxGameObject | protectedvirtual | 
  | HasSandboxOption(SandboxOptions option) (defined in VerticesEngine.vxEntity) | VerticesEngine.vxEntity |  | 
  | Id | VerticesEngine.vxGameObject |  | 
  | InitShaders() | VerticesEngine.vxEntity3D | protectedvirtual | 
  | IsDisposed (defined in VerticesEngine.vxGameObject) | VerticesEngine.vxGameObject |  | 
  | IsEnabled | VerticesEngine.vxGameObject |  | 
  | IsEntityCullable | VerticesEngine.vxEntity |  | 
  | IsMotionBlurEnabled (defined in VerticesEngine.vxEntity3D) | VerticesEngine.vxEntity3D |  | 
  | IsVisible | VerticesEngine.vxGameObject |  | 
  | ItemKey (defined in VerticesEngine.vxEntity3D) | VerticesEngine.vxEntity3D |  | 
  | KeepUpdating | VerticesEngine.vxEntity |  | 
  | m_boundingSphere (defined in VerticesEngine.vxEntity) | VerticesEngine.vxEntity | protected | 
  | m_sandboxEntityType (defined in VerticesEngine.vxEntity3D) | VerticesEngine.vxEntity3D |  | 
  | MapMaterialsToMesh(vxMesh model) (defined in VerticesEngine.vxEntity3D) | VerticesEngine.vxEntity3D | protected | 
  | MarkForDisposal() (defined in VerticesEngine.vxEntity) | VerticesEngine.vxEntity | protectedvirtual | 
  | MeshRenderer | VerticesEngine.vxEntity3D |  | 
  | Model | VerticesEngine.vxEntity3D |  | 
  | ModelCenter | VerticesEngine.vxEntity3D |  | 
  | MotionBlurFactor (defined in VerticesEngine.vxEntity3D) | VerticesEngine.vxEntity3D |  | 
  | NameRegister | VerticesEngine.vxGameObject | static | 
  | OnAfterEntityDeserialized() | VerticesEngine.vxEntity | virtual | 
  | OnBeforeEntitySerialize() | VerticesEngine.vxEntity | virtual | 
  | OnDisabled() | VerticesEngine.vxGameObject | virtual | 
  | OnDisposed() | VerticesEngine.vxEntity3D | protectedvirtual | 
  | OnEnabled() | VerticesEngine.vxGameObject | virtual | 
  | OnFirstUpdate() (defined in VerticesEngine.vxEntity3D) | VerticesEngine.vxEntity3D | protectedvirtual | 
  | OnGraphicsRefresh() | VerticesEngine.vxGameObject | virtual | 
  | OnLoadModel() | VerticesEngine.vxEntity3D | protectedvirtual | 
  | OnlySelectInSandbox (defined in VerticesEngine.vxGameObject) | VerticesEngine.vxGameObject |  | 
  | OnMapMaterialToMesh(vxModelMesh mesh) | VerticesEngine.vxEntity | protectedvirtual | 
  | OnNewItemAdded(string itmekey) (defined in VerticesEngine.vxEntity) | VerticesEngine.vxEntity | virtual | 
  | OnRefreshMaterialTextures(vxModelMesh mesh, vxMaterial material) | VerticesEngine.vxEntity3D | protectedvirtual | 
  | OnRenderScaleChanged() (defined in VerticesEngine.vxEntity3D) | VerticesEngine.vxEntity3D | protectedvirtual | 
  | OnSelected() | VerticesEngine.vxGameObject | virtual | 
  | OnSelectionStateChange() | VerticesEngine.vxGameObject | protectedvirtual | 
  | OnUnSelected() | VerticesEngine.vxGameObject | virtual | 
  | OnVisibilityChanged() | VerticesEngine.vxEntity | protectedvirtual | 
  | OnWorldTransformChanged() | VerticesEngine.Util.vxSnapBox | protectedvirtual | 
  | OverrideSelectionWithOtherEntity(vxEntity3D entity) | VerticesEngine.vxEntity3D | protected | 
  | Position | VerticesEngine.vxEntity3D |  | 
  | PreSelectionWorld (defined in VerticesEngine.vxEntity3D) | VerticesEngine.vxEntity3D |  | 
  | PreviousSelectionState | VerticesEngine.vxGameObject | protected | 
  | RemoveSandboxOption(SandboxOptions option) (defined in VerticesEngine.vxEntity) | VerticesEngine.vxEntity | protected | 
  | RenderEvenInDebug | VerticesEngine.vxEntity |  | 
  | RenderOverlayMesh(vxCamera3D Camera) | VerticesEngine.vxEntity3D | virtual | 
  | RenderScale (defined in VerticesEngine.vxEntity3D) | VerticesEngine.vxEntity3D |  | 
  | Rotation (defined in VerticesEngine.vxEntity3D) | VerticesEngine.vxEntity3D |  | 
  | SandboxEntityType | VerticesEngine.vxEntity3D |  | 
  | SandboxState | VerticesEngine.vxGameObject |  | 
  | Scale (defined in VerticesEngine.vxEntity3D) | VerticesEngine.vxEntity3D |  | 
  | Scene | VerticesEngine.vxEntity3D |  | 
  | Selected | VerticesEngine.vxGameObject |  | 
  | SelectionColour (defined in VerticesEngine.vxEntity3D) | VerticesEngine.vxEntity3D |  | 
  | SelectionState | VerticesEngine.vxGameObject |  | 
  | SetStartPosition(Vector3 startPOs) (defined in VerticesEngine.vxEntity3D) | VerticesEngine.vxEntity3D | protected | 
  | StartPosition | VerticesEngine.vxEntity3D |  | 
  | Tag (defined in VerticesEngine.vxEntity3D) | VerticesEngine.vxEntity3D |  | 
  | VerticesEngine::vxEntity3D.Transform | VerticesEngine.vxEntity |  | 
  | Transform (defined in VerticesEngine.Util.ISnapbox) | VerticesEngine.Util.ISnapbox |  | 
  | UnSelected | VerticesEngine.vxGameObject |  | 
  | UserDefinedData (defined in VerticesEngine.vxEntity3D) | VerticesEngine.vxEntity3D |  | 
  | UserDefinedData01 (defined in VerticesEngine.vxEntity3D) | VerticesEngine.vxEntity3D |  | 
  | UserDefinedData02 (defined in VerticesEngine.vxEntity3D) | VerticesEngine.vxEntity3D |  | 
  | UserDefinedData03 (defined in VerticesEngine.vxEntity3D) | VerticesEngine.vxEntity3D |  | 
  | UserDefinedData04 (defined in VerticesEngine.vxEntity3D) | VerticesEngine.vxEntity3D |  | 
  | UserDefinedData05 (defined in VerticesEngine.vxEntity3D) | VerticesEngine.vxEntity3D |  | 
  | vxEntity(vxGameplaySceneBase scene) | VerticesEngine.vxEntity |  | 
  | vxEntity3D() (defined in VerticesEngine.vxEntity3D) | VerticesEngine.vxEntity3D |  | 
  | vxEntity3D(vxGameplayScene3D scene, Vector3 startPosition) | VerticesEngine.vxEntity3D |  | 
  | vxEntity3D(Vector3 startPosition) | VerticesEngine.vxEntity3D |  | 
  | vxEntity3D(vxMesh entityMesh, Vector3 startPosition) | VerticesEngine.vxEntity3D |  | 
  | vxEntity3D(vxGameplayScene3D scene, vxMesh entityMesh, Vector3 startPosition, vxEntityCategory entity3DType=vxEntityCategory.Entity) | VerticesEngine.vxEntity3D |  | 
  | vxGameObject() | VerticesEngine.vxGameObject |  | 
  | vxSnapBox(vxGameplayScene3D scene, vxMesh SnapBoxModel, int Width, int Height, int Length) | VerticesEngine.Util.vxSnapBox |  |