Vertices Engine  v1.9.2.92
A Cross Platform game engine developed by Virtex Edge Design.
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VerticesEngine.Util.vxSnapBox Member List

This is the complete list of members for VerticesEngine.Util.vxSnapBox, including all inherited members.

AddComponent< T >()VerticesEngine.vxEntity
AddSandboxOption(SandboxOptions option) (defined in VerticesEngine.vxEntity)VerticesEngine.vxEntityprotected
BoundingBoxVerticesEngine.vxEntity3D
BoundingShapeVerticesEngine.vxEntity
CanBePlacedOnSurface (defined in VerticesEngine.vxEntity3D)VerticesEngine.vxEntity3D
CastAs< T >() (defined in VerticesEngine.vxEntity)VerticesEngine.vxEntity
Clone()VerticesEngine.vxEntityvirtual
ComponentsVerticesEngine.vxEntityprotected
CreateRenderer() (defined in VerticesEngine.vxEntity3D)VerticesEngine.vxEntity3Dprotectedvirtual
CurrentScene (defined in VerticesEngine.vxEntity3D)VerticesEngine.vxEntity3D
DefaultTextureVerticesEngine.vxGameObject
DescriptionVerticesEngine.vxEntity3D
Dispose()VerticesEngine.vxGameObject
EntityRenderer (defined in VerticesEngine.vxEntity)VerticesEngine.vxEntity
EntitySandboxOptionsVerticesEngine.vxEntity
GetBoundingShape() (defined in VerticesEngine.vxEntity3D)VerticesEngine.vxEntity3Dprotectedvirtual
GetComponent< T >()VerticesEngine.vxEntity
GetIcon(int w, int h)VerticesEngine.vxGameObjectvirtual
GetIdPrefix() (defined in VerticesEngine.vxGameObject)VerticesEngine.vxGameObjectprotectedvirtual
GetPropertyInfo(vxPropertiesControl propertyControl) (defined in VerticesEngine.vxEntity)VerticesEngine.vxEntityvirtual
GetTitle()VerticesEngine.vxGameObjectvirtual
HandleIDVerticesEngine.vxEntity3D
HasId() (defined in VerticesEngine.vxGameObject)VerticesEngine.vxGameObjectprotectedvirtual
HasSandboxOption(SandboxOptions option) (defined in VerticesEngine.vxEntity)VerticesEngine.vxEntity
IdVerticesEngine.vxGameObject
InitShaders()VerticesEngine.vxEntity3Dprotectedvirtual
IsDisposed (defined in VerticesEngine.vxGameObject)VerticesEngine.vxGameObject
IsEnabledVerticesEngine.vxGameObject
IsEntityCullableVerticesEngine.vxEntity
IsMotionBlurEnabled (defined in VerticesEngine.vxEntity3D)VerticesEngine.vxEntity3D
IsVisibleVerticesEngine.vxGameObject
ItemKey (defined in VerticesEngine.vxEntity3D)VerticesEngine.vxEntity3D
KeepUpdatingVerticesEngine.vxEntity
m_boundingSphere (defined in VerticesEngine.vxEntity)VerticesEngine.vxEntityprotected
m_sandboxEntityType (defined in VerticesEngine.vxEntity3D)VerticesEngine.vxEntity3D
MapMaterialsToMesh(vxMesh model) (defined in VerticesEngine.vxEntity3D)VerticesEngine.vxEntity3Dprotected
MarkForDisposal() (defined in VerticesEngine.vxEntity)VerticesEngine.vxEntityprotectedvirtual
MeshRendererVerticesEngine.vxEntity3D
ModelVerticesEngine.vxEntity3D
ModelCenterVerticesEngine.vxEntity3D
MotionBlurFactor (defined in VerticesEngine.vxEntity3D)VerticesEngine.vxEntity3D
NameRegisterVerticesEngine.vxGameObjectstatic
OnAfterEntityDeserialized()VerticesEngine.vxEntityvirtual
OnBeforeEntitySerialize()VerticesEngine.vxEntityvirtual
OnDisabled()VerticesEngine.vxGameObjectvirtual
OnDisposed()VerticesEngine.vxEntity3Dprotectedvirtual
OnEnabled()VerticesEngine.vxGameObjectvirtual
OnFirstUpdate() (defined in VerticesEngine.vxEntity3D)VerticesEngine.vxEntity3Dprotectedvirtual
OnGraphicsRefresh()VerticesEngine.vxGameObjectvirtual
OnLoadModel()VerticesEngine.vxEntity3Dprotectedvirtual
OnlySelectInSandbox (defined in VerticesEngine.vxGameObject)VerticesEngine.vxGameObject
OnMapMaterialToMesh(vxModelMesh mesh)VerticesEngine.vxEntityprotectedvirtual
OnNewItemAdded(string itmekey) (defined in VerticesEngine.vxEntity)VerticesEngine.vxEntityvirtual
OnRefreshMaterialTextures(vxModelMesh mesh, vxMaterial material)VerticesEngine.vxEntity3Dprotectedvirtual
OnRenderScaleChanged() (defined in VerticesEngine.vxEntity3D)VerticesEngine.vxEntity3Dprotectedvirtual
OnSelected()VerticesEngine.vxGameObjectvirtual
OnSelectionStateChange()VerticesEngine.vxGameObjectprotectedvirtual
OnUnSelected()VerticesEngine.vxGameObjectvirtual
OnVisibilityChanged()VerticesEngine.vxEntityprotectedvirtual
OnWorldTransformChanged()VerticesEngine.Util.vxSnapBoxprotectedvirtual
OverrideSelectionWithOtherEntity(vxEntity3D entity)VerticesEngine.vxEntity3Dprotected
PositionVerticesEngine.vxEntity3D
PreSelectionWorld (defined in VerticesEngine.vxEntity3D)VerticesEngine.vxEntity3D
PreviousSelectionStateVerticesEngine.vxGameObjectprotected
RemoveSandboxOption(SandboxOptions option) (defined in VerticesEngine.vxEntity)VerticesEngine.vxEntityprotected
RenderEvenInDebugVerticesEngine.vxEntity
RenderOverlayMesh(vxCamera3D Camera)VerticesEngine.vxEntity3Dvirtual
RenderScale (defined in VerticesEngine.vxEntity3D)VerticesEngine.vxEntity3D
Rotation (defined in VerticesEngine.vxEntity3D)VerticesEngine.vxEntity3D
SandboxEntityTypeVerticesEngine.vxEntity3D
SandboxStateVerticesEngine.vxGameObject
Scale (defined in VerticesEngine.vxEntity3D)VerticesEngine.vxEntity3D
SceneVerticesEngine.vxEntity3D
SelectedVerticesEngine.vxGameObject
SelectionColour (defined in VerticesEngine.vxEntity3D)VerticesEngine.vxEntity3D
SelectionStateVerticesEngine.vxGameObject
SetStartPosition(Vector3 startPOs) (defined in VerticesEngine.vxEntity3D)VerticesEngine.vxEntity3Dprotected
StartPositionVerticesEngine.vxEntity3D
Tag (defined in VerticesEngine.vxEntity3D)VerticesEngine.vxEntity3D
VerticesEngine::vxEntity3D.TransformVerticesEngine.vxEntity
Transform (defined in VerticesEngine.Util.ISnapbox)VerticesEngine.Util.ISnapbox
UnSelectedVerticesEngine.vxGameObject
UserDefinedData (defined in VerticesEngine.vxEntity3D)VerticesEngine.vxEntity3D
UserDefinedData01 (defined in VerticesEngine.vxEntity3D)VerticesEngine.vxEntity3D
UserDefinedData02 (defined in VerticesEngine.vxEntity3D)VerticesEngine.vxEntity3D
UserDefinedData03 (defined in VerticesEngine.vxEntity3D)VerticesEngine.vxEntity3D
UserDefinedData04 (defined in VerticesEngine.vxEntity3D)VerticesEngine.vxEntity3D
UserDefinedData05 (defined in VerticesEngine.vxEntity3D)VerticesEngine.vxEntity3D
vxEntity(vxGameplaySceneBase scene)VerticesEngine.vxEntity
vxEntity3D() (defined in VerticesEngine.vxEntity3D)VerticesEngine.vxEntity3D
vxEntity3D(vxGameplayScene3D scene, Vector3 startPosition)VerticesEngine.vxEntity3D
vxEntity3D(Vector3 startPosition)VerticesEngine.vxEntity3D
vxEntity3D(vxMesh entityMesh, Vector3 startPosition)VerticesEngine.vxEntity3D
vxEntity3D(vxGameplayScene3D scene, vxMesh entityMesh, Vector3 startPosition, vxEntityCategory entity3DType=vxEntityCategory.Entity)VerticesEngine.vxEntity3D
vxGameObject()VerticesEngine.vxGameObject
vxSnapBox(vxGameplayScene3D scene, vxMesh SnapBoxModel, int Width, int Height, int Length)VerticesEngine.Util.vxSnapBox