Vertices Engine  v1.9.2.92
A Cross Platform game engine developed by Virtex Edge Design.
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VerticesEngine.Utilities.vxGeometryHelper Member List

This is the complete list of members for VerticesEngine.Utilities.vxGeometryHelper, including all inherited members.

CalculateCursorRay(Matrix projectionMatrix, Matrix viewMatrix)VerticesEngine.Utilities.vxGeometryHelperstatic
cubeTriangleList(Vector3[] cubeCorners)VerticesEngine.Utilities.vxGeometryHelperstatic
determineShadowMinMax1D(IEnumerable< float > values, float cam, float desiredSize)VerticesEngine.Utilities.vxGeometryHelperstatic
fullscreenQuad(Color color, float depth)VerticesEngine.Utilities.vxGeometryHelperstatic
GetModelBoundingBox(Model model)VerticesEngine.Utilities.vxGeometryHelperstatic
GetModelBoundingBox(Model model, Matrix worldTransform)VerticesEngine.Utilities.vxGeometryHelperstatic
GetModelBoundingSphere(Model model) (defined in VerticesEngine.Utilities.vxGeometryHelper)VerticesEngine.Utilities.vxGeometryHelperstatic
GetModelPrimitiveCount(Model model)VerticesEngine.Utilities.vxGeometryHelperstatic
GetRotatedMatrix(Vector3 InitialPosition, Vector3 OffsetFromPosition, Vector3 Rotation_Local, Vector3 Rotation_Global)VerticesEngine.Utilities.vxGeometryHelperstatic
GetRotatedMatrix(Matrix InitialMatrix, Vector3 OffsetFromPosition, Vector3 Rotation_Local)VerticesEngine.Utilities.vxGeometryHelperstatic
normalizedGridVertices(int width, int height)VerticesEngine.Utilities.vxGeometryHelperstatic
poissonKernel()VerticesEngine.Utilities.vxGeometryHelperstatic
practicalSplitScheme(int numSplits, float n, float f)VerticesEngine.Utilities.vxGeometryHelperstatic
RotatePoint(Matrix InitialMatrix, Vector3 OffsetFromPosition)VerticesEngine.Utilities.vxGeometryHelperstatic
splitFrustum(float near, float far, Matrix m)VerticesEngine.Utilities.vxGeometryHelperstatic
TransformBoundingBox(BoundingBox boundingBox, Matrix m)VerticesEngine.Utilities.vxGeometryHelperstatic