CalculateCursorRay(Matrix projectionMatrix, Matrix viewMatrix) | VerticesEngine.Utilities.vxGeometryHelper | static |
cubeTriangleList(Vector3[] cubeCorners) | VerticesEngine.Utilities.vxGeometryHelper | static |
determineShadowMinMax1D(IEnumerable< float > values, float cam, float desiredSize) | VerticesEngine.Utilities.vxGeometryHelper | static |
fullscreenQuad(Color color, float depth) | VerticesEngine.Utilities.vxGeometryHelper | static |
GetModelBoundingBox(Model model) | VerticesEngine.Utilities.vxGeometryHelper | static |
GetModelBoundingBox(Model model, Matrix worldTransform) | VerticesEngine.Utilities.vxGeometryHelper | static |
GetModelBoundingSphere(Model model) (defined in VerticesEngine.Utilities.vxGeometryHelper) | VerticesEngine.Utilities.vxGeometryHelper | static |
GetModelPrimitiveCount(Model model) | VerticesEngine.Utilities.vxGeometryHelper | static |
GetRotatedMatrix(Vector3 InitialPosition, Vector3 OffsetFromPosition, Vector3 Rotation_Local, Vector3 Rotation_Global) | VerticesEngine.Utilities.vxGeometryHelper | static |
GetRotatedMatrix(Matrix InitialMatrix, Vector3 OffsetFromPosition, Vector3 Rotation_Local) | VerticesEngine.Utilities.vxGeometryHelper | static |
normalizedGridVertices(int width, int height) | VerticesEngine.Utilities.vxGeometryHelper | static |
poissonKernel() | VerticesEngine.Utilities.vxGeometryHelper | static |
practicalSplitScheme(int numSplits, float n, float f) | VerticesEngine.Utilities.vxGeometryHelper | static |
RotatePoint(Matrix InitialMatrix, Vector3 OffsetFromPosition) | VerticesEngine.Utilities.vxGeometryHelper | static |
splitFrustum(float near, float far, Matrix m) | VerticesEngine.Utilities.vxGeometryHelper | static |
TransformBoundingBox(BoundingBox boundingBox, Matrix m) | VerticesEngine.Utilities.vxGeometryHelper | static |