Vertices Engine
v1.9.2.92
A Cross Platform game engine developed by Virtex Edge Design.
|
This is the complete list of members for VerticesEngine.vxDebug, including all inherited members.
AddDebugTool(vxDebugUIControlBaseClass tool) (defined in VerticesEngine.vxDebug) | VerticesEngine.vxDebug | static |
CommandUI | VerticesEngine.vxDebug | static |
DrawBoundingBox(BoundingBox box, Color color) | VerticesEngine.vxDebug | static |
DrawBoundingBox(BoundingBox box, Color color, float life) | VerticesEngine.vxDebug | static |
DrawBoundingFrustum(BoundingFrustum frustum, Color color) | VerticesEngine.vxDebug | static |
DrawBoundingFrustum(BoundingFrustum frustum, Color color, float life) | VerticesEngine.vxDebug | static |
DrawBoundingSphere(Vector3 center, float radius, Color color) | VerticesEngine.vxDebug | static |
DrawBoundingSphere(BoundingSphere sphere, Color color) | VerticesEngine.vxDebug | static |
DrawBoundingSphere(BoundingSphere sphere, Color color, float life) | VerticesEngine.vxDebug | static |
DrawLine(Vector2 a, Vector2 b, Color color) (defined in VerticesEngine.vxDebug) | VerticesEngine.vxDebug | static |
DrawLine(Vector3 a, Vector3 b, Color color) | VerticesEngine.vxDebug | static |
DrawLine(Vector3 a, Vector3 b, Color color, float life) | VerticesEngine.vxDebug | static |
DrawRay(Ray ray, Color color) (defined in VerticesEngine.vxDebug) | VerticesEngine.vxDebug | static |
DrawRay(Vector3 point, Vector3 dir, Color color) (defined in VerticesEngine.vxDebug) | VerticesEngine.vxDebug | static |
DrawTransform(vxTransform transform) | VerticesEngine.vxDebug | static |
DrawTransform(vxTransform transform, float l) | VerticesEngine.vxDebug | static |
DrawTransform(vxTransform transform, float l, Color tagColour) | VerticesEngine.vxDebug | static |
DrawTransform(Matrix matrix) | VerticesEngine.vxDebug | static |
DrawTransform(Matrix matrix, float l) | VerticesEngine.vxDebug | static |
DrawTransform(Matrix matrix, float l, Color tagColour) | VerticesEngine.vxDebug | static |
DrawTriangle(Vector3 a, Vector3 b, Vector3 c, Color color) | VerticesEngine.vxDebug | static |
DrawTriangle(Vector3 a, Vector3 b, Vector3 c, Color color, float life) | VerticesEngine.vxDebug | static |
DumpError(Exception exception, string errorInfo, int depth=0) (defined in VerticesEngine.vxDebug) | VerticesEngine.vxDebug | static |
Error(object logObj, [CallerMemberName] string caller="") | VerticesEngine.vxDebug | static |
Exception(Exception ex, [CallerMemberName] string caller="") (defined in VerticesEngine.vxDebug) | VerticesEngine.vxDebug | static |
GetDebugControl(Type type) (defined in VerticesEngine.vxDebug) | VerticesEngine.vxDebug | static |
Init() | VerticesEngine.vxDebug | static |
InitialiseTool() (defined in VerticesEngine.vxDebug) | VerticesEngine.vxDebug | static |
IsDebugMeshVisible | VerticesEngine.vxDebug | static |
IsDebugOutputVerbose | VerticesEngine.vxDebug | static |
IsDebugRenderTargetsVisible | VerticesEngine.vxDebug | static |
IsGameStatusConsoleVisible | VerticesEngine.vxDebug | static |
Log(object logObj, [CallerMemberName] string caller="") | VerticesEngine.vxDebug | static |
LogIO(object logObj, [CallerMemberName] string caller="") (defined in VerticesEngine.vxDebug) | VerticesEngine.vxDebug | static |
LogNet(object logObj, [CallerMemberName] string caller="") | VerticesEngine.vxDebug | static |
RetreiveDebugMethods(Assembly assembly) | VerticesEngine.vxDebug | static |
Warn(object logObj, [CallerMemberName] string caller="") | VerticesEngine.vxDebug | static |