Vertices Engine  v1.9.2.92
A Cross Platform game engine developed by Virtex Edge Design.
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VerticesEngine.vxEntity Member List

This is the complete list of members for VerticesEngine.vxEntity, including all inherited members.

AddComponent< T >()VerticesEngine.vxEntity
AddSandboxOption(SandboxOptions option) (defined in VerticesEngine.vxEntity)VerticesEngine.vxEntityprotected
BoundingShapeVerticesEngine.vxEntity
CastAs< T >() (defined in VerticesEngine.vxEntity)VerticesEngine.vxEntity
Clone()VerticesEngine.vxEntityvirtual
ComponentsVerticesEngine.vxEntityprotected
CreateRenderer() (defined in VerticesEngine.vxEntity)VerticesEngine.vxEntityprotectedvirtual
CurrentSceneVerticesEngine.vxEntity
DefaultTextureVerticesEngine.vxGameObject
Dispose()VerticesEngine.vxGameObject
EntityRenderer (defined in VerticesEngine.vxEntity)VerticesEngine.vxEntity
EntitySandboxOptionsVerticesEngine.vxEntity
GetComponent< T >()VerticesEngine.vxEntity
GetIcon(int w, int h)VerticesEngine.vxGameObjectvirtual
GetIdPrefix() (defined in VerticesEngine.vxGameObject)VerticesEngine.vxGameObjectprotectedvirtual
GetPropertyInfo(vxPropertiesControl propertyControl) (defined in VerticesEngine.vxEntity)VerticesEngine.vxEntityvirtual
GetTitle()VerticesEngine.vxGameObjectvirtual
HasId() (defined in VerticesEngine.vxGameObject)VerticesEngine.vxGameObjectprotectedvirtual
HasSandboxOption(SandboxOptions option) (defined in VerticesEngine.vxEntity)VerticesEngine.vxEntity
IdVerticesEngine.vxGameObject
IsDisposed (defined in VerticesEngine.vxGameObject)VerticesEngine.vxGameObject
IsEnabledVerticesEngine.vxGameObject
IsEntityCullableVerticesEngine.vxEntity
IsVisibleVerticesEngine.vxGameObject
KeepUpdatingVerticesEngine.vxEntity
m_boundingSphere (defined in VerticesEngine.vxEntity)VerticesEngine.vxEntityprotected
MarkForDisposal() (defined in VerticesEngine.vxEntity)VerticesEngine.vxEntityprotectedvirtual
NameRegisterVerticesEngine.vxGameObjectstatic
OnAfterEntityDeserialized()VerticesEngine.vxEntityvirtual
OnBeforeEntitySerialize()VerticesEngine.vxEntityvirtual
OnDisabled()VerticesEngine.vxGameObjectvirtual
OnDisposed()VerticesEngine.vxEntityprotectedvirtual
OnEnabled()VerticesEngine.vxGameObjectvirtual
OnFirstUpdate() (defined in VerticesEngine.vxEntity)VerticesEngine.vxEntityprotectedvirtual
OnGraphicsRefresh()VerticesEngine.vxGameObjectvirtual
OnlySelectInSandbox (defined in VerticesEngine.vxGameObject)VerticesEngine.vxGameObject
OnMapMaterialToMesh(vxModelMesh mesh)VerticesEngine.vxEntityprotectedvirtual
OnNewItemAdded(string itmekey) (defined in VerticesEngine.vxEntity)VerticesEngine.vxEntityvirtual
OnSelected()VerticesEngine.vxGameObjectvirtual
OnSelectionStateChange()VerticesEngine.vxGameObjectprotectedvirtual
OnUnSelected()VerticesEngine.vxGameObjectvirtual
OnVisibilityChanged()VerticesEngine.vxEntityprotectedvirtual
PreviousSelectionStateVerticesEngine.vxGameObjectprotected
RemoveSandboxOption(SandboxOptions option) (defined in VerticesEngine.vxEntity)VerticesEngine.vxEntityprotected
RenderEvenInDebugVerticesEngine.vxEntity
SandboxStateVerticesEngine.vxGameObject
SelectedVerticesEngine.vxGameObject
SelectionStateVerticesEngine.vxGameObject
TransformVerticesEngine.vxEntity
UnSelectedVerticesEngine.vxGameObject
vxEntity(vxGameplaySceneBase scene)VerticesEngine.vxEntity
vxGameObject()VerticesEngine.vxGameObject