Vertices Engine  v1.9.2.92
A Cross Platform game engine developed by Virtex Edge Design.
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VerticesEngine.vxEntity2D Member List

This is the complete list of members for VerticesEngine.vxEntity2D, including all inherited members.

_physicsBody (defined in VerticesEngine.vxEntity2D)VerticesEngine.vxEntity2D
_position (defined in VerticesEngine.vxEntity2D)VerticesEngine.vxEntity2Dprotected
AddComponent< T >()VerticesEngine.vxEntity
AddSandboxOption(SandboxOptions option) (defined in VerticesEngine.vxEntity)VerticesEngine.vxEntityprotected
AlphaVerticesEngine.vxEntity2D
Alpha_ReqVerticesEngine.vxEntity2D
AlphaChnageStepsVerticesEngine.vxEntity2D
AnimationOriginVerticesEngine.vxEntity2D
AnimationScale (defined in VerticesEngine.vxEntity2D)VerticesEngine.vxEntity2D
AnimationSpriteSheetVerticesEngine.vxEntity2D
BoundingShapeVerticesEngine.vxEntity
BoundsVerticesEngine.vxEntity2D
CastAs< T >() (defined in VerticesEngine.vxEntity)VerticesEngine.vxEntity
Clone()VerticesEngine.vxEntityvirtual
ComponentsVerticesEngine.vxEntityprotected
CreateRenderer() (defined in VerticesEngine.vxEntity2D)VerticesEngine.vxEntity2Dprotectedvirtual
CurrentSceneVerticesEngine.vxEntity
DefaultTextureVerticesEngine.vxGameObject
DisplayColorVerticesEngine.vxEntity2D
Dispose()VerticesEngine.vxGameObject
Draw(vxCamera camera, string renderpass)VerticesEngine.vxEntity2D
DrawAnimation()VerticesEngine.vxEntity2Dvirtual
DrawDistoriton() (defined in VerticesEngine.vxEntity2D)VerticesEngine.vxEntity2Dvirtual
EntityRenderer (defined in VerticesEngine.vxEntity)VerticesEngine.vxEntity
EntitySandboxOptionsVerticesEngine.vxEntity
FrameIndexVerticesEngine.vxEntity2D
GetBodyFromTexture(Texture2D texture, World world, BodyType bodyType)VerticesEngine.vxEntity2D
GetComponent< T >()VerticesEngine.vxEntity
GetIcon(int w, int h)VerticesEngine.vxGameObjectvirtual
GetIdPrefix() (defined in VerticesEngine.vxGameObject)VerticesEngine.vxGameObjectprotectedvirtual
GetPropertyInfo(vxPropertiesControl propertyControl) (defined in VerticesEngine.vxEntity)VerticesEngine.vxEntityvirtual
GetRotatedVector(float rotation)VerticesEngine.vxEntity2D
GetSpriteSheet()VerticesEngine.vxEntity2Dvirtual
GetTitle()VerticesEngine.vxGameObjectvirtual
HasId() (defined in VerticesEngine.vxGameObject)VerticesEngine.vxGameObjectprotectedvirtual
HasSandboxOption(SandboxOptions option) (defined in VerticesEngine.vxEntity)VerticesEngine.vxEntity
HighliteVerticesEngine.vxEntity2D
IdVerticesEngine.vxGameObject
IgnoreGravity (defined in VerticesEngine.vxEntity2D)VerticesEngine.vxEntity2D
IsDisposed (defined in VerticesEngine.vxGameObject)VerticesEngine.vxGameObject
IsEnabledVerticesEngine.vxGameObject
IsEntityCullableVerticesEngine.vxEntity
IsSaveableVerticesEngine.vxEntity2D
IsVisibleVerticesEngine.vxGameObject
KeepUpdatingVerticesEngine.vxEntity
LayerDepthVerticesEngine.vxEntity2D
m_boundingSphere (defined in VerticesEngine.vxEntity)VerticesEngine.vxEntityprotected
MainSpriteSheetVerticesEngine.vxEntity2D
MarkForDisposal() (defined in VerticesEngine.vxEntity)VerticesEngine.vxEntityprotectedvirtual
NameRegisterVerticesEngine.vxGameObjectstatic
OnAfterEntityDeserialized()VerticesEngine.vxEntityvirtual
OnAnimationBeginVerticesEngine.vxEntity2D
OnAnimationEndVerticesEngine.vxEntity2D
OnBeforeEntitySerialize()VerticesEngine.vxEntityvirtual
OnDisabled()VerticesEngine.vxGameObjectvirtual
OnDisposed()VerticesEngine.vxEntity2Dprotectedvirtual
OnEnabled()VerticesEngine.vxGameObjectvirtual
OnEntityCollision(Fixture fixtureA, Fixture fixtureB, Contact contact) (defined in VerticesEngine.vxEntity2D)VerticesEngine.vxEntity2Dvirtual
OnEntitySeparation(Fixture fixtureA, Fixture fixtureB) (defined in VerticesEngine.vxEntity2D)VerticesEngine.vxEntity2Dvirtual
OnFirstUpdate() (defined in VerticesEngine.vxEntity)VerticesEngine.vxEntityprotectedvirtual
OnGraphicsRefresh()VerticesEngine.vxGameObjectvirtual
OnlySelectInSandbox (defined in VerticesEngine.vxGameObject)VerticesEngine.vxGameObject
OnMapMaterialToMesh(vxModelMesh mesh)VerticesEngine.vxEntityprotectedvirtual
OnNewItemAdded(string itmekey) (defined in VerticesEngine.vxEntity)VerticesEngine.vxEntityvirtual
OnPositionUpdate(Vector2 oldPos, Vector2 newPos) (defined in VerticesEngine.vxEntity2D)VerticesEngine.vxEntity2Dprotectedvirtual
OnSelected()VerticesEngine.vxGameObjectvirtual
OnSelectionStateChange()VerticesEngine.vxGameObjectprotectedvirtual
OnUnSelected()VerticesEngine.vxGameObjectvirtual
OnVisibilityChanged()VerticesEngine.vxEntityprotectedvirtual
OriginVerticesEngine.vxEntity2D
PhysicColliderVerticesEngine.vxEntity2D
PhysicsSimulationVerticesEngine.vxEntity2D
PlayAnimation(vxAnimationSprite2D animationSpriteSheet)VerticesEngine.vxEntity2D
PlayAnimation(vxAnimationSprite2D animationSpriteSheet, Vector2 Offset)VerticesEngine.vxEntity2D
PositionVerticesEngine.vxEntity2D
PreSave()VerticesEngine.vxEntity2Dvirtual
PreviousSelectionStateVerticesEngine.vxGameObjectprotected
PreviousVelocityVerticesEngine.vxEntity2D
RemoveSandboxOption(SandboxOptions option) (defined in VerticesEngine.vxEntity)VerticesEngine.vxEntityprotected
RenderEvenInDebugVerticesEngine.vxEntity
ResetGravity() (defined in VerticesEngine.vxEntity2D)VerticesEngine.vxEntity2Dvirtual
RotationVerticesEngine.vxEntity2D
SandboxStateVerticesEngine.vxGameObject
ScaleVerticesEngine.vxEntity2D
Scene (defined in VerticesEngine.vxEntity2D)VerticesEngine.vxEntity2D
SelectedVerticesEngine.vxGameObject
SelectionStateVerticesEngine.vxGameObject
ShouldIgnoreGravity (defined in VerticesEngine.vxEntity2D)VerticesEngine.vxEntity2Dprotected
SpriteEffectVerticesEngine.vxEntity2D
SpriteSourceRectangleVerticesEngine.vxEntity2D
StopAnimation()VerticesEngine.vxEntity2D
TextureVerticesEngine.vxEntity2D
TransformVerticesEngine.vxEntity
UnSelectedVerticesEngine.vxGameObject
UserDefinedData01 (defined in VerticesEngine.vxEntity2D)VerticesEngine.vxEntity2D
UserDefinedData02 (defined in VerticesEngine.vxEntity2D)VerticesEngine.vxEntity2D
UserDefinedData03 (defined in VerticesEngine.vxEntity2D)VerticesEngine.vxEntity2D
UserDefinedData04 (defined in VerticesEngine.vxEntity2D)VerticesEngine.vxEntity2D
UserDefinedData05 (defined in VerticesEngine.vxEntity2D)VerticesEngine.vxEntity2D
UsesSpriteSheetVerticesEngine.vxEntity2D
VelocityVerticesEngine.vxEntity2D
vxEntity(vxGameplaySceneBase scene)VerticesEngine.vxEntity
vxEntity2D(vxGameplayScene2D Scene, Texture2D sprite)VerticesEngine.vxEntity2D
vxEntity2D(vxGameplayScene2D Scene, Rectangle spriteSheetLocation, Vector2 Position)VerticesEngine.vxEntity2D
vxEntity2D(vxGameplayScene2D Scene, Texture2D texture, Vector2 position)VerticesEngine.vxEntity2D
vxEntity2D(vxGameplayScene2D Scene, Texture2D texture, Vector2 position, Vector2 origin)VerticesEngine.vxEntity2D
vxGameObject()VerticesEngine.vxGameObject