| _physicsBody (defined in VerticesEngine.vxEntity2D) | VerticesEngine.vxEntity2D | |
| _position (defined in VerticesEngine.vxEntity2D) | VerticesEngine.vxEntity2D | protected |
| AddComponent< T >() | VerticesEngine.vxEntity | |
| AddSandboxOption(SandboxOptions option) (defined in VerticesEngine.vxEntity) | VerticesEngine.vxEntity | protected |
| Alpha | VerticesEngine.vxEntity2D | |
| Alpha_Req | VerticesEngine.vxEntity2D | |
| AlphaChnageSteps | VerticesEngine.vxEntity2D | |
| AnimationOrigin | VerticesEngine.vxEntity2D | |
| AnimationScale (defined in VerticesEngine.vxEntity2D) | VerticesEngine.vxEntity2D | |
| AnimationSpriteSheet | VerticesEngine.vxEntity2D | |
| BoundingShape | VerticesEngine.vxEntity | |
| Bounds | VerticesEngine.vxEntity2D | |
| CastAs< T >() (defined in VerticesEngine.vxEntity) | VerticesEngine.vxEntity | |
| Clone() | VerticesEngine.vxEntity | virtual |
| Components | VerticesEngine.vxEntity | protected |
| CreateRenderer() (defined in VerticesEngine.vxEntity2D) | VerticesEngine.vxEntity2D | protectedvirtual |
| CurrentScene | VerticesEngine.vxEntity | |
| DefaultTexture | VerticesEngine.vxGameObject | |
| DisplayColor | VerticesEngine.vxEntity2D | |
| Dispose() | VerticesEngine.vxGameObject | |
| Draw(vxCamera camera, string renderpass) | VerticesEngine.vxEntity2D | |
| DrawAnimation() | VerticesEngine.vxEntity2D | virtual |
| DrawDistoriton() (defined in VerticesEngine.vxEntity2D) | VerticesEngine.vxEntity2D | virtual |
| EntityRenderer (defined in VerticesEngine.vxEntity) | VerticesEngine.vxEntity | |
| EntitySandboxOptions | VerticesEngine.vxEntity | |
| FrameIndex | VerticesEngine.vxEntity2D | |
| GetBodyFromTexture(Texture2D texture, World world, BodyType bodyType) | VerticesEngine.vxEntity2D | |
| GetComponent< T >() | VerticesEngine.vxEntity | |
| GetIcon(int w, int h) | VerticesEngine.vxGameObject | virtual |
| GetIdPrefix() (defined in VerticesEngine.vxGameObject) | VerticesEngine.vxGameObject | protectedvirtual |
| GetPropertyInfo(vxPropertiesControl propertyControl) (defined in VerticesEngine.vxEntity) | VerticesEngine.vxEntity | virtual |
| GetRotatedVector(float rotation) | VerticesEngine.vxEntity2D | |
| GetSpriteSheet() | VerticesEngine.vxEntity2D | virtual |
| GetTitle() | VerticesEngine.vxGameObject | virtual |
| HasId() (defined in VerticesEngine.vxGameObject) | VerticesEngine.vxGameObject | protectedvirtual |
| HasSandboxOption(SandboxOptions option) (defined in VerticesEngine.vxEntity) | VerticesEngine.vxEntity | |
| Highlite | VerticesEngine.vxEntity2D | |
| Id | VerticesEngine.vxGameObject | |
| IgnoreGravity (defined in VerticesEngine.vxEntity2D) | VerticesEngine.vxEntity2D | |
| IsDisposed (defined in VerticesEngine.vxGameObject) | VerticesEngine.vxGameObject | |
| IsEnabled | VerticesEngine.vxGameObject | |
| IsEntityCullable | VerticesEngine.vxEntity | |
| IsSaveable | VerticesEngine.vxEntity2D | |
| IsVisible | VerticesEngine.vxGameObject | |
| KeepUpdating | VerticesEngine.vxEntity | |
| LayerDepth | VerticesEngine.vxEntity2D | |
| m_boundingSphere (defined in VerticesEngine.vxEntity) | VerticesEngine.vxEntity | protected |
| MainSpriteSheet | VerticesEngine.vxEntity2D | |
| MarkForDisposal() (defined in VerticesEngine.vxEntity) | VerticesEngine.vxEntity | protectedvirtual |
| NameRegister | VerticesEngine.vxGameObject | static |
| OnAfterEntityDeserialized() | VerticesEngine.vxEntity | virtual |
| OnAnimationBegin | VerticesEngine.vxEntity2D | |
| OnAnimationEnd | VerticesEngine.vxEntity2D | |
| OnBeforeEntitySerialize() | VerticesEngine.vxEntity | virtual |
| OnDisabled() | VerticesEngine.vxGameObject | virtual |
| OnDisposed() | VerticesEngine.vxEntity2D | protectedvirtual |
| OnEnabled() | VerticesEngine.vxGameObject | virtual |
| OnEntityCollision(Fixture fixtureA, Fixture fixtureB, Contact contact) (defined in VerticesEngine.vxEntity2D) | VerticesEngine.vxEntity2D | virtual |
| OnEntitySeparation(Fixture fixtureA, Fixture fixtureB) (defined in VerticesEngine.vxEntity2D) | VerticesEngine.vxEntity2D | virtual |
| OnFirstUpdate() (defined in VerticesEngine.vxEntity) | VerticesEngine.vxEntity | protectedvirtual |
| OnGraphicsRefresh() | VerticesEngine.vxGameObject | virtual |
| OnlySelectInSandbox (defined in VerticesEngine.vxGameObject) | VerticesEngine.vxGameObject | |
| OnMapMaterialToMesh(vxModelMesh mesh) | VerticesEngine.vxEntity | protectedvirtual |
| OnNewItemAdded(string itmekey) (defined in VerticesEngine.vxEntity) | VerticesEngine.vxEntity | virtual |
| OnPositionUpdate(Vector2 oldPos, Vector2 newPos) (defined in VerticesEngine.vxEntity2D) | VerticesEngine.vxEntity2D | protectedvirtual |
| OnSelected() | VerticesEngine.vxGameObject | virtual |
| OnSelectionStateChange() | VerticesEngine.vxGameObject | protectedvirtual |
| OnUnSelected() | VerticesEngine.vxGameObject | virtual |
| OnVisibilityChanged() | VerticesEngine.vxEntity | protectedvirtual |
| Origin | VerticesEngine.vxEntity2D | |
| PhysicCollider | VerticesEngine.vxEntity2D | |
| PhysicsSimulation | VerticesEngine.vxEntity2D | |
| PlayAnimation(vxAnimationSprite2D animationSpriteSheet) | VerticesEngine.vxEntity2D | |
| PlayAnimation(vxAnimationSprite2D animationSpriteSheet, Vector2 Offset) | VerticesEngine.vxEntity2D | |
| Position | VerticesEngine.vxEntity2D | |
| PreSave() | VerticesEngine.vxEntity2D | virtual |
| PreviousSelectionState | VerticesEngine.vxGameObject | protected |
| PreviousVelocity | VerticesEngine.vxEntity2D | |
| RemoveSandboxOption(SandboxOptions option) (defined in VerticesEngine.vxEntity) | VerticesEngine.vxEntity | protected |
| RenderEvenInDebug | VerticesEngine.vxEntity | |
| ResetGravity() (defined in VerticesEngine.vxEntity2D) | VerticesEngine.vxEntity2D | virtual |
| Rotation | VerticesEngine.vxEntity2D | |
| SandboxState | VerticesEngine.vxGameObject | |
| Scale | VerticesEngine.vxEntity2D | |
| Scene (defined in VerticesEngine.vxEntity2D) | VerticesEngine.vxEntity2D | |
| Selected | VerticesEngine.vxGameObject | |
| SelectionState | VerticesEngine.vxGameObject | |
| ShouldIgnoreGravity (defined in VerticesEngine.vxEntity2D) | VerticesEngine.vxEntity2D | protected |
| SpriteEffect | VerticesEngine.vxEntity2D | |
| SpriteSourceRectangle | VerticesEngine.vxEntity2D | |
| StopAnimation() | VerticesEngine.vxEntity2D | |
| Texture | VerticesEngine.vxEntity2D | |
| Transform | VerticesEngine.vxEntity | |
| UnSelected | VerticesEngine.vxGameObject | |
| UserDefinedData01 (defined in VerticesEngine.vxEntity2D) | VerticesEngine.vxEntity2D | |
| UserDefinedData02 (defined in VerticesEngine.vxEntity2D) | VerticesEngine.vxEntity2D | |
| UserDefinedData03 (defined in VerticesEngine.vxEntity2D) | VerticesEngine.vxEntity2D | |
| UserDefinedData04 (defined in VerticesEngine.vxEntity2D) | VerticesEngine.vxEntity2D | |
| UserDefinedData05 (defined in VerticesEngine.vxEntity2D) | VerticesEngine.vxEntity2D | |
| UsesSpriteSheet | VerticesEngine.vxEntity2D | |
| Velocity | VerticesEngine.vxEntity2D | |
| vxEntity(vxGameplaySceneBase scene) | VerticesEngine.vxEntity | |
| vxEntity2D(vxGameplayScene2D Scene, Texture2D sprite) | VerticesEngine.vxEntity2D | |
| vxEntity2D(vxGameplayScene2D Scene, Rectangle spriteSheetLocation, Vector2 Position) | VerticesEngine.vxEntity2D | |
| vxEntity2D(vxGameplayScene2D Scene, Texture2D texture, Vector2 position) | VerticesEngine.vxEntity2D | |
| vxEntity2D(vxGameplayScene2D Scene, Texture2D texture, Vector2 position, Vector2 origin) | VerticesEngine.vxEntity2D | |
| vxGameObject() | VerticesEngine.vxGameObject | |