Vertices Engine  v1.9.2.92
A Cross Platform game engine developed by Virtex Edge Design.
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VerticesEngine.vxGameplayScene2D Member List

This is the complete list of members for VerticesEngine.vxGameplayScene2D, including all inherited members.

AddForDisposal(vxEntity entity) (defined in VerticesEngine.vxGameplaySceneBase)VerticesEngine.vxGameplaySceneBasevirtual
AddItemVerticesEngine.vxGameplayScene2D
AddNewItem(string key)VerticesEngine.vxGameplayScene2Dvirtual
AddNewItem(string key, Vector2 AddLocation)VerticesEngine.vxGameplayScene2Dvirtual
AddSystem< T >()VerticesEngine.vxGameplaySceneBaseprotectedvirtual
AllowCameraInputVerticesEngine.vxGameplayScene2D
BackBufferClearColorVerticesEngine.vxGameplaySceneBase
CamerasVerticesEngine.vxGameplaySceneBase
CommandManagerVerticesEngine.vxGameplaySceneBase
ControllingPlayerVerticesEngine.vxBaseScene
coveredByOtherScreen (defined in VerticesEngine.vxBaseScene)VerticesEngine.vxBaseScene
DebugMethodCall(string method, ConsoleColor ConsoleColor=ConsoleColor.Yellow) (defined in VerticesEngine.vxGameplaySceneBase)VerticesEngine.vxGameplaySceneBase
DebugViewVerticesEngine.vxGameplayScene2Dprotected
DefaultGravityVerticesEngine.vxGameplayScene2Dstatic
DefaultTextureVerticesEngine.vxGameplaySceneBase
DescriptionVerticesEngine.vxGameplaySceneBase
DeserializeFile(string path)VerticesEngine.vxGameplaySceneBasevirtual
DisplayToSimUnitRatioVerticesEngine.vxGameplayScene2Dstatic
DisposalQueue (defined in VerticesEngine.vxGameplaySceneBase)VerticesEngine.vxGameplaySceneBaseprotected
Dispose() (defined in VerticesEngine.vxBaseScene)VerticesEngine.vxBaseScenevirtual
DistortionEntitiesVerticesEngine.vxGameplayScene2D
Draw()VerticesEngine.vxGameplaySceneBasevirtual
DrawBackground()VerticesEngine.vxGameplaySceneBasevirtual
DrawScene()VerticesEngine.vxGameplayScene2Dvirtual
DrawShadowedString(SpriteFont font, string value, Vector2 position, Color color)VerticesEngine.vxGameplayScene2Dvirtual
DumpFile() (defined in VerticesEngine.vxGameplaySceneBase)VerticesEngine.vxGameplaySceneBasevirtual
EditorEntitiesVerticesEngine.vxGameplaySceneBase
EntitiesVerticesEngine.vxGameplaySceneBase
ExitScreen()VerticesEngine.vxBaseScene
FileName (defined in VerticesEngine.vxGameplaySceneBase)VerticesEngine.vxGameplaySceneBase
FilePath (defined in VerticesEngine.vxGameplaySceneBase)VerticesEngine.vxGameplaySceneBase
GetAsyncSaveScreen()VerticesEngine.vxGameplayScene2Dvirtual
GetExporterInfo()VerticesEngine.vxGameplaySceneBasevirtual
GetFileInfo() (defined in VerticesEngine.vxGameplaySceneBase)VerticesEngine.vxGameplaySceneBasevirtual
GetPreviewImageSize() (defined in VerticesEngine.vxGameplaySceneBase)VerticesEngine.vxGameplaySceneBaseprotectedvirtual
GetSubSystem< T >()VerticesEngine.vxGameplaySceneBase
GetThumbnailImageSize() (defined in VerticesEngine.vxGameplaySceneBase)VerticesEngine.vxGameplaySceneBaseprotectedvirtual
HandleInputBase()VerticesEngine.vxGameplayScene2Dprotectedvirtual
HideIfCovered (defined in VerticesEngine.vxBaseScene)VerticesEngine.vxBaseSceneprotected
IMG_PREVIEW_FILE_NAME (defined in VerticesEngine.vxGameplaySceneBase)VerticesEngine.vxGameplaySceneBasestatic
IMG_THUMBNAIL_FILE_NAME (defined in VerticesEngine.vxGameplaySceneBase)VerticesEngine.vxGameplaySceneBasestatic
InitialiseCameras()VerticesEngine.vxGameplayScene2Dprotectedvirtual
InitialisePhysics()VerticesEngine.vxGameplayScene2Dprotectedvirtual
InitialiseSubSystems()VerticesEngine.vxGameplaySceneBaseprotectedvirtual
InitialiseViewportManager()VerticesEngine.vxGameplaySceneBaseprotectedvirtual
InitSaveFile()VerticesEngine.vxGameplaySceneBasevirtual
Instaniate(Type type, Vector2 position) (defined in VerticesEngine.vxGameplayScene2D)VerticesEngine.vxGameplayScene2Dprotectedvirtual
IsActiveVerticesEngine.vxBaseScene
IsContentLoadedVerticesEngine.vxBaseScene
IsDumping (defined in VerticesEngine.vxGameplaySceneBase)VerticesEngine.vxGameplaySceneBase
IsExitingVerticesEngine.vxBaseScene
IsFirstLoopVerticesEngine.vxBaseScene
IsGUIVisibleVerticesEngine.vxGameplaySceneBase
IsLoadingFileVerticesEngine.vxBaseScene
IsLoadingTimeMeasured (defined in VerticesEngine.vxBaseScene)VerticesEngine.vxBaseSceneprotected
IsNewSandboxFileVerticesEngine.vxGameplaySceneBase
IsPausableVerticesEngine.vxGameplaySceneBase
IsPopupVerticesEngine.vxBaseScene
IsRemovedVerticesEngine.vxBaseScene
IsSandboxVerticesEngine.vxGameplaySceneBaseprotected
IsSandboxLevelContentFileVerticesEngine.vxGameplaySceneBaseprotected
IsSceneDimmedOnCoverVerticesEngine.vxGameplaySceneBase
IsStartBackgroundVerticesEngine.vxGameplaySceneBase
IsUIVisibilitySuppressedVerticesEngine.vxGameplaySceneBase
LoadContent()VerticesEngine.vxGameplaySceneBasevirtual
LoadContentAsync()VerticesEngine.vxBaseScenevirtual
LoadFile(string FilePath) (defined in VerticesEngine.vxGameplaySceneBase)VerticesEngine.vxGameplaySceneBaseprotectedvirtual
LoadNextLevel()VerticesEngine.vxGameplayScene2Dvirtual
LoadParticlePools() (defined in VerticesEngine.vxGameplayScene2D)VerticesEngine.vxGameplayScene2Dprotectedvirtual
LoadXMLFile(string FilePath, int version) (defined in VerticesEngine.vxGameplaySceneBase)VerticesEngine.vxGameplaySceneBaseprotectedvirtual
NetGameTypeVerticesEngine.vxGameplaySceneBase
NumberOfPlayersVerticesEngine.vxGameplaySceneBase
OnFileInfoLoad(vxFileInfo fileInfo)VerticesEngine.vxGameplaySceneBaseprotectedvirtual
OnFirstDraw()VerticesEngine.vxBaseSceneprotectedvirtual
OnFirstUpdate()VerticesEngine.vxBaseSceneprotectedvirtual
OnInitialiseGUI() (defined in VerticesEngine.vxGameplaySceneBase)VerticesEngine.vxGameplaySceneBaseprotectedvirtual
OnLevelEditorNewFilePromptAccepted(object sender, PlayerIndexEventArgs e)VerticesEngine.vxGameplaySceneBaseprotectedvirtual
OnLevelEditorNewFileToolbarItemClicked(object sender, vxUIControlClickEventArgs e)VerticesEngine.vxGameplaySceneBaseprotectedvirtual
OnLevelEditorOpenFileDialogPromptAccepted(vxFileDialogItem file) (defined in VerticesEngine.vxGameplaySceneBase)VerticesEngine.vxGameplaySceneBaseprotectedvirtual
OnLevelEditorOpenFileToolbarItemClicked(object sender, vxUIControlClickEventArgs e)VerticesEngine.vxGameplaySceneBaseprotectedvirtual
OnLevelEditorSaveAsFileToolbarItemClicked(object sender, vxUIControlClickEventArgs e)VerticesEngine.vxGameplaySceneBaseprotectedvirtual
OnLevelEditorSaveBeforeCloseCheck_Accepted(object sender, PlayerIndexEventArgs e) (defined in VerticesEngine.vxGameplaySceneBase)VerticesEngine.vxGameplaySceneBaseprotectedvirtual
OnLevelEditorSaveBeforeCloseCheck_DontSave(object sender, PlayerIndexEventArgs e) (defined in VerticesEngine.vxGameplaySceneBase)VerticesEngine.vxGameplaySceneBaseprotectedvirtual
OnLevelEditorSaveFileToolbarItemClicked(object sender, vxUIControlClickEventArgs e)VerticesEngine.vxGameplaySceneBaseprotectedvirtual
OnNewSandbox()VerticesEngine.vxGameplaySceneBaseprotectedvirtual
OnOpenSandboxFile(string filePath)VerticesEngine.vxGameplaySceneBaseprotectedvirtual
OpenFileDialogVerticesEngine.vxGameplaySceneBase
otherScreenHasFocus (defined in VerticesEngine.vxBaseScene)VerticesEngine.vxBaseScene
PackFile() (defined in VerticesEngine.vxGameplaySceneBase)VerticesEngine.vxGameplaySceneBasevirtual
ParticleSystemVerticesEngine.vxGameplaySceneBase
PauseAlphaVerticesEngine.vxGameplaySceneBase
PhysicsSimulationVerticesEngine.vxGameplayScene2D
PlayerProfile (defined in VerticesEngine.vxGameplaySceneBase)VerticesEngine.vxGameplaySceneBase
PlaySound(vxBaseScene sender, SoundEffect SoundEffect, float Volume=1, float Pitch=0) (defined in VerticesEngine.vxBaseScene)VerticesEngine.vxBaseScenevirtual
PreviewImageVerticesEngine.vxGameplaySceneBase
RegisterSandboxEntities() (defined in VerticesEngine.vxGameplaySceneBase)VerticesEngine.vxGameplaySceneBaseprotectedvirtual
ReloadCurrentLevel()VerticesEngine.vxGameplayScene2Dvirtual
SandboxCurrentStateVerticesEngine.vxGameplaySceneBase
SandBoxFileVerticesEngine.vxGameplaySceneBase
SandboxStartGameType (defined in VerticesEngine.vxGameplaySceneBase)VerticesEngine.vxGameplaySceneBase
SaveFile(bool takeScreenshot, bool DoDump=false)VerticesEngine.vxGameplaySceneBasevirtual
SaveFileAs(string saveAsMsg="Save the current file as...") (defined in VerticesEngine.vxGameplaySceneBase)VerticesEngine.vxGameplaySceneBaseprotectedvirtual
SaveSupportFiles()VerticesEngine.vxGameplaySceneBasevirtual
SceneContentVerticesEngine.vxGameplaySceneBase
ScreenStateVerticesEngine.vxBaseScene
SetupObjectPools() (defined in VerticesEngine.vxGameplaySceneBase)VerticesEngine.vxGameplaySceneBaseprotectedvirtual
ShowPauseScreen()VerticesEngine.vxGameplaySceneBasevirtual
SimulationStart() (defined in VerticesEngine.vxGameplaySceneBase)VerticesEngine.vxGameplaySceneBasevirtual
SimulationStop() (defined in VerticesEngine.vxGameplaySceneBase)VerticesEngine.vxGameplaySceneBasevirtual
SpawnParticle(object key, vxGameObject emitter)VerticesEngine.vxGameplaySceneBase
ThumbnailImageVerticesEngine.vxGameplaySceneBase
TitleVerticesEngine.vxGameplaySceneBase
TransitionAlphaVerticesEngine.vxBaseScene
TransitionOffTimeVerticesEngine.vxBaseScene
TransitionOnTimeVerticesEngine.vxBaseScene
TransitionPositionVerticesEngine.vxBaseScene
TryGetSubSystem< T >(out T subSystem)VerticesEngine.vxGameplaySceneBase
TypeRegister (defined in VerticesEngine.vxGameplaySceneBase)VerticesEngine.vxGameplaySceneBaseprotected
UIManagerVerticesEngine.vxGameplaySceneBase
UnloadContent()VerticesEngine.vxGameplaySceneBasevirtual
UnloadObjectPools() (defined in VerticesEngine.vxGameplaySceneBase)VerticesEngine.vxGameplaySceneBaseprotectedvirtual
UtilCameras (defined in VerticesEngine.vxGameplaySceneBase)VerticesEngine.vxGameplaySceneBase
ViewportManagerVerticesEngine.vxGameplaySceneBase
vxBaseScene() (defined in VerticesEngine.vxBaseScene)VerticesEngine.vxBaseScene
vxGameplayScene2D(vxStartGameMode startGameAsType=vxStartGameMode.GamePlay, string FilePath="")VerticesEngine.vxGameplayScene2D
vxGameplaySceneBase(vxStartGameMode sandboxStartGameType=vxStartGameMode.GamePlay, string FilePath="", int NumberOfPlayers=1)VerticesEngine.vxGameplaySceneBase
WorkshopID (defined in VerticesEngine.vxGameplaySceneBase)VerticesEngine.vxGameplaySceneBase