|
|
| CharacterCameraControlScheme (CharacterController character, vxCamera3D camera, vxEngine Engine) |
| |
| override void | Update (float dt) |
| | Updates the camera state according to the control scheme.
|
| |
|
|
float | StandingCameraOffset |
| | Gets or sets the offset from the position of the character to the 'eyes' while the character is standing.
|
| |
|
float | CrouchingCameraOffset |
| | Gets or sets the Offset from the position of the character to the 'eyes' while the character is crouching.
|
| |
|
bool | UseCameraSmoothing |
| | Gets or sets whether or not to smooth the motion of the camera when the character moves discontinuously.
|
| |
|
|
CharacterController | Character [get] |
| | Gets the character associated with the control scheme.
|
| |
|
vxEngine | Engine [get] |
| | Gets the game associated with the camera.
|
| |
|
vxCamera3D | Camera [get] |
| | Gets the camera controlled by this control scheme.
|
| |
◆ Update()
| override void VerticesEngine.Controllers.CharacterCameraControlScheme.Update |
( |
float | dt | ) |
|
|
virtual |
The documentation for this class was generated from the following file:
- /github/workspace/src/VerticesEngine/src.shared/Cameras/Controllers/CharacterCameraControlScheme.cs