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| CharacterCameraControlScheme (CharacterController character, vxCamera3D camera, vxEngine Engine) |
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override void | Update (float dt) |
| Updates the camera state according to the control scheme.
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float | StandingCameraOffset |
| Gets or sets the offset from the position of the character to the 'eyes' while the character is standing.
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float | CrouchingCameraOffset |
| Gets or sets the Offset from the position of the character to the 'eyes' while the character is crouching.
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bool | UseCameraSmoothing |
| Gets or sets whether or not to smooth the motion of the camera when the character moves discontinuously.
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CharacterController | Character [get] |
| Gets the character associated with the control scheme.
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vxEngine | Engine [get] |
| Gets the game associated with the camera.
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vxCamera3D | Camera [get] |
| Gets the camera controlled by this control scheme.
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◆ Update()
override void VerticesEngine.Controllers.CharacterCameraControlScheme.Update |
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float | dt | ) |
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The documentation for this class was generated from the following file:
- /github/workspace/src/VerticesEngine/src.shared/Cameras/Controllers/CharacterCameraControlScheme.cs