Vertices Engine  v1.9.2.92
A Cross Platform game engine developed by Virtex Edge Design.
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VerticesEngine.Diagnostics.vxCrashHandler Class Reference

The Crash Handler Game is a self contained game class which can be put in a try-catch block at the initial entry point of the game. This allows for debug messages and crash output to be caught and shown on Releases and on non-easily-debugable systems (i.e. Mobile, Consoles etc...) More...

Static Public Member Functions

static void Thwrow (Exception exception)
 Initialise the Crash Handler with the specified engine and exception.
 
static void Draw (GameTime gameTime)
 Draw the Crash Handler Screen.
 

Static Public Attributes

static bool IsInitialised = false
 The is initialised.
 
static bool IsEnabled = true
 Is the crash handler enabled.
 

Detailed Description

The Crash Handler Game is a self contained game class which can be put in a try-catch block at the initial entry point of the game. This allows for debug messages and crash output to be caught and shown on Releases and on non-easily-debugable systems (i.e. Mobile, Consoles etc...)

Member Function Documentation

◆ Draw()

static void VerticesEngine.Diagnostics.vxCrashHandler.Draw ( GameTime gameTime)
static

Draw the Crash Handler Screen.

Parameters
gameTimeGame time.

◆ Thwrow()

static void VerticesEngine.Diagnostics.vxCrashHandler.Thwrow ( Exception exception)
static

Initialise the Crash Handler with the specified engine and exception.

Parameters
engineEngine.
exceptionException.

The documentation for this class was generated from the following file: