The Crash Handler Game is a self contained game class which can be put in a try-catch block at the initial entry point of the game. This allows for debug messages and crash output to be caught and shown on Releases and on non-easily-debugable systems (i.e. Mobile, Consoles etc...)
More...
|
static void | Thwrow (Exception exception) |
| Initialise the Crash Handler with the specified engine and exception.
|
|
static void | Draw (GameTime gameTime) |
| Draw the Crash Handler Screen.
|
|
|
static bool | IsInitialised = false |
| The is initialised.
|
|
static bool | IsEnabled = true |
| Is the crash handler enabled.
|
|
The Crash Handler Game is a self contained game class which can be put in a try-catch block at the initial entry point of the game. This allows for debug messages and crash output to be caught and shown on Releases and on non-easily-debugable systems (i.e. Mobile, Consoles etc...)
◆ Draw()
static void VerticesEngine.Diagnostics.vxCrashHandler.Draw |
( |
GameTime | gameTime | ) |
|
|
static |
Draw the Crash Handler Screen.
- Parameters
-
◆ Thwrow()
static void VerticesEngine.Diagnostics.vxCrashHandler.Thwrow |
( |
Exception | exception | ) |
|
|
static |
Initialise the Crash Handler with the specified engine and exception.
- Parameters
-
engine | Engine. |
exception | Exception. |
The documentation for this class was generated from the following file:
- /github/workspace/src/VerticesEngine/src.shared/Utilities/DebugTools/vxCrashHandler.cs