Vertices Engine
v1.9.2.92
A Cross Platform game engine developed by Virtex Edge Design.
|
Component for FPS measure and draw. More...
Public Member Functions | |
override string | GetCommand () |
Gets the command. | |
override string | GetDescription () |
Gets the description. | |
override void | CommandExecute (IDebugCommandHost host, string command, IList< string > arguments) |
FPS command implementation. | |
Public Member Functions inherited from VerticesEngine.Diagnostics.vxDebugUIControlBaseClass | |
vxDebugUIControlBaseClass (string toolName) | |
virtual bool | RegisterCommand () |
Public Member Functions inherited from VerticesEngine.vxGameObject | |
virtual void | OnEnabled () |
Called on Component Enabled. | |
virtual void | OnDisabled () |
Called on Component Disabled. | |
virtual void | OnSelected () |
Called when Selected. | |
virtual void | OnUnSelected () |
Called when Unselected. | |
virtual string | GetTitle () |
Gets the title. | |
virtual Texture2D | GetIcon (int w, int h) |
Gets the icon for this game object. Override this to provide per-entity cusomtization. | |
vxGameObject () | |
Creates a new vxGameObject. | |
void | Dispose () |
Dispposes this Object. | |
virtual void | OnGraphicsRefresh () |
Called when there is a reset or refresh of Graphic settings such as resolution or setting. | |
Additional Inherited Members | |
Public Attributes inherited from VerticesEngine.vxGameObject | |
bool | OnlySelectInSandbox = false |
Static Public Attributes inherited from VerticesEngine.vxGameObject | |
static List< string > | NameRegister = new List<string>() |
The name register. | |
Protected Member Functions inherited from VerticesEngine.Diagnostics.vxDebugUIControlBaseClass | |
virtual void | AddArgument (string arg, string description, DebugCommandExecute callback) |
Protected Member Functions inherited from VerticesEngine.vxGameObject | |
virtual void | OnVisibilityChanged () |
Called when an Objects Visibility Changes. | |
virtual bool | HasId () |
virtual void | OnSelectionStateChange () |
Called when the selection state changes. | |
virtual string | GetIdPrefix () |
virtual void | OnDisposed () |
Called when the entity is disposed. | |
Properties inherited from VerticesEngine.Diagnostics.vxDebugUIControlBaseClass | |
string | DebugToolName [get] |
Properties inherited from VerticesEngine.vxGameObject | |
bool | IsVisible [get, set] |
Is this Game Object currently visible? Note that an Object can be Enabled, but not visible. | |
bool | IsEnabled [get, set] |
Is this Game Object Enabled currently. | |
string | Id [get, set] |
A unqiue string id which allows references to items to be serialised between sessions. | |
Texture2D | DefaultTexture [get] |
Gets the default texture. | |
vxEnumSandboxStatus | SandboxState [get] |
State of the Entity which is triggered by the simulation. | |
vxSelectionState | SelectionState [get, set] |
Gets or sets the selection state. | |
vxSelectionState | PreviousSelectionState [get] |
Get's the previous selection state. | |
bool | IsDisposed [get] |
Events inherited from VerticesEngine.vxGameObject | |
EventHandler< EventArgs > | Selected |
Event Fired when the Items Selection stat Changes too Hovered. | |
EventHandler< EventArgs > | UnSelected |
Event Fired when the Items Selection stat Changes too unselected (or unhovered) | |
Component for FPS measure and draw.
|
virtual |
FPS command implementation.
Reimplemented from VerticesEngine.Diagnostics.vxDebugUIControlBaseClass.
|
virtual |
Gets the command.
Reimplemented from VerticesEngine.Diagnostics.vxDebugUIControlBaseClass.
|
virtual |
Gets the description.
Reimplemented from VerticesEngine.Diagnostics.vxDebugUIControlBaseClass.