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void | LoadTexturePack (string path, bool UseEngineContentManager=false) |
| Loads a Texture Pack using the speciefied path. Each texture must have the notation of 'texture_i' where 'i' is the texture index.
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void | Add (vxTerrainChunk terrain) |
| Adds a Terrain to the terrain manager.
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void | Update () |
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List< Texture2D > | Textures = new List<Texture2D>() |
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Texture2D | InitialHeightMap |
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int | TextureMapSize = 256 |
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List< vxTerrainChunk > | Terrains = new List<vxTerrainChunk>() |
| A list of all the Terrains in the current scene.
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vxEnumTerrainEditMode | EditMode |
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Texture2D | TextureBrush |
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static vxTerrainManager | Instance [get] |
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Texture2D | CursorTexture [get, set] |
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float | CursorScale [get, set] |
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Vector2 | CursorPosition [get, set] |
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Color | CursorColour [get, set] |
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bool | IsInEditMode [get] |
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◆ Add()
void VerticesEngine.EnvTerrain.vxTerrainManager.Add |
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vxTerrainChunk | terrain | ) |
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Adds a Terrain to the terrain manager.
- Parameters
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◆ LoadTexturePack()
void VerticesEngine.EnvTerrain.vxTerrainManager.LoadTexturePack |
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string | path, |
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bool | UseEngineContentManager = false ) |
Loads a Texture Pack using the speciefied path. Each texture must have the notation of 'texture_i' where 'i' is the texture index.
- Parameters
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path | path to the four textures. |
The documentation for this class was generated from the following file:
- /github/workspace/src/VerticesEngine/src.shared/Entities/Terrain/vxTerrainManager.cs