_halfPixel (defined in VerticesEngine.Graphics.vxRenderPass) | VerticesEngine.Graphics.vxRenderPass | |
Apply(vxCamera camera) (defined in VerticesEngine.Graphics.vxCascadeShadowRenderPass) | VerticesEngine.Graphics.vxCascadeShadowRenderPass | |
DefaultTexture | VerticesEngine.vxGameObject | |
VerticesEngine::Graphics::vxRenderPass.Dispose() | VerticesEngine.vxGameObject | |
Dispose() (defined in VerticesEngine.Graphics.vxIRenderPass) | VerticesEngine.Graphics.vxIRenderPass | |
DrawDebug(vxCamera camera) (defined in VerticesEngine.Graphics.vxCascadeShadowRenderPass) | VerticesEngine.Graphics.vxCascadeShadowRenderPass | |
DrawFullscreenQuad(string tag, Texture2D texture, int width, int height, Effect effect) | VerticesEngine.Graphics.vxRenderPass | |
DrawFullscreenQuad(string tag, Texture2D texture, int width, int height) | VerticesEngine.Graphics.vxRenderPass | |
DrawRenderTargetIntoOther(string tag, Texture2D texture, RenderTarget2D renderTarget, Effect effect) | VerticesEngine.Graphics.vxRenderPass | |
Effect | VerticesEngine.Graphics.vxRenderPass | |
fillTextureWithBlockPattern(Texture2D targetTexture, int blockSize) | VerticesEngine.Graphics.vxCascadeShadowRenderPass | |
GetIcon(int w, int h) | VerticesEngine.vxGameObject | virtual |
GetIdPrefix() (defined in VerticesEngine.vxGameObject) | VerticesEngine.vxGameObject | protectedvirtual |
GetTitle() | VerticesEngine.vxGameObject | virtual |
HalfPixel (defined in VerticesEngine.Graphics.vxRenderPass) | VerticesEngine.Graphics.vxRenderPass | |
HalfPixelOffset (defined in VerticesEngine.Graphics.vxRenderPass) | VerticesEngine.Graphics.vxRenderPass | |
HasId() (defined in VerticesEngine.vxGameObject) | VerticesEngine.vxGameObject | protectedvirtual |
Id | VerticesEngine.vxGameObject | |
InitialiseShadowMapViewports() (defined in VerticesEngine.Graphics.vxCascadeShadowRenderPass) | VerticesEngine.Graphics.vxCascadeShadowRenderPass | |
InverseViewProjection | VerticesEngine.Graphics.vxCascadeShadowRenderPass | |
IsDisposed (defined in VerticesEngine.vxGameObject) | VerticesEngine.vxGameObject | |
IsDisposed (defined in VerticesEngine.Graphics.vxIRenderPass) | VerticesEngine.Graphics.vxIRenderPass | |
IsEnabled | VerticesEngine.vxGameObject | |
IsInitialised | VerticesEngine.Graphics.vxRenderPass | |
IsVisible | VerticesEngine.vxGameObject | |
LoadContent() (defined in VerticesEngine.Graphics.vxRenderPass) | VerticesEngine.Graphics.vxRenderPass | virtual |
LoadContent() (defined in VerticesEngine.Graphics.vxIRenderPass) | VerticesEngine.Graphics.vxIRenderPass | |
MatrixTransform (defined in VerticesEngine.Graphics.vxRenderPass) | VerticesEngine.Graphics.vxRenderPass | |
mSnapShadowMaps | VerticesEngine.Graphics.vxCascadeShadowRenderPass | |
Name | VerticesEngine.Graphics.vxRenderPass | |
NameRegister | VerticesEngine.vxGameObject | static |
NumberOfShadowSplits | VerticesEngine.Graphics.vxCascadeShadowRenderPass | static |
OnDisabled() | VerticesEngine.vxGameObject | virtual |
OnDisposed() | VerticesEngine.Graphics.vxCascadeShadowRenderPass | protectedvirtual |
OnEnabled() | VerticesEngine.vxGameObject | virtual |
OnGraphicsRefresh() | VerticesEngine.Graphics.vxCascadeShadowRenderPass | virtual |
OnInitialised() | VerticesEngine.Graphics.vxRenderPass | protectedvirtual |
OnlySelectInSandbox (defined in VerticesEngine.vxGameObject) | VerticesEngine.vxGameObject | |
OnSelected() | VerticesEngine.vxGameObject | virtual |
OnSelectionStateChange() | VerticesEngine.vxGameObject | protectedvirtual |
OnUnSelected() | VerticesEngine.vxGameObject | virtual |
OnVisibilityChanged() | VerticesEngine.vxGameObject | protectedvirtual |
OrthogonalProjection (defined in VerticesEngine.Graphics.vxRenderPass) | VerticesEngine.Graphics.vxRenderPass | |
Parameters | VerticesEngine.Graphics.vxRenderPass | |
Prepare(vxCamera camera) (defined in VerticesEngine.Graphics.vxCascadeShadowRenderPass) | VerticesEngine.Graphics.vxCascadeShadowRenderPass | |
PreviousSelectionState | VerticesEngine.vxGameObject | protected |
RefreshSettings() (defined in VerticesEngine.Graphics.vxRenderPass) | VerticesEngine.Graphics.vxRenderPass | virtual |
RegisterRenderTargetsForDebug() | VerticesEngine.Graphics.vxCascadeShadowRenderPass | virtual |
Renderer | VerticesEngine.Graphics.vxRenderPass | |
RenderPass | VerticesEngine.Graphics.vxRenderPass | |
SandboxState | VerticesEngine.vxGameObject | |
ScreenResolution (defined in VerticesEngine.Graphics.vxRenderPass) | VerticesEngine.Graphics.vxRenderPass | |
Selected | VerticesEngine.vxGameObject | |
SelectionState | VerticesEngine.vxGameObject | |
SetEffectParameter(string param, float value) (defined in VerticesEngine.Graphics.vxRenderPass) | VerticesEngine.Graphics.vxRenderPass | |
SetEffectParameter(string param, Vector2 value) (defined in VerticesEngine.Graphics.vxRenderPass) | VerticesEngine.Graphics.vxRenderPass | |
SetEffectParameter(string param, Vector3 value) (defined in VerticesEngine.Graphics.vxRenderPass) | VerticesEngine.Graphics.vxRenderPass | |
SetEffectParameter(string param, Vector4 value) (defined in VerticesEngine.Graphics.vxRenderPass) | VerticesEngine.Graphics.vxRenderPass | |
SetEffectParameter(string param, Color value) (defined in VerticesEngine.Graphics.vxRenderPass) | VerticesEngine.Graphics.vxRenderPass | |
SetEffectParameter(string param, Matrix value) (defined in VerticesEngine.Graphics.vxRenderPass) | VerticesEngine.Graphics.vxRenderPass | |
SetEffectParameter(string param, Texture2D value) (defined in VerticesEngine.Graphics.vxRenderPass) | VerticesEngine.Graphics.vxRenderPass | |
SetLightPosition(Vector3 lightPosition) | VerticesEngine.Graphics.vxCascadeShadowRenderPass | |
ShadowBoundingBoxSize | VerticesEngine.Graphics.vxCascadeShadowRenderPass | static |
ShadowMap | VerticesEngine.Graphics.vxCascadeShadowRenderPass | |
ShadowMapBlockTexture | VerticesEngine.Graphics.vxCascadeShadowRenderPass | |
ShadowMapSize | VerticesEngine.Graphics.vxCascadeShadowRenderPass | static |
ShadowProjection | VerticesEngine.Graphics.vxCascadeShadowRenderPass | |
ShadowProjections | VerticesEngine.Graphics.vxCascadeShadowRenderPass | |
ShadowQaulity (defined in VerticesEngine.Graphics.vxCascadeShadowRenderPass) | VerticesEngine.Graphics.vxCascadeShadowRenderPass | static |
ShadowSplitProjections | VerticesEngine.Graphics.vxCascadeShadowRenderPass | |
ShadowSplitProjectionsWithTiling | VerticesEngine.Graphics.vxCascadeShadowRenderPass | |
ShadowSplitTileBounds | VerticesEngine.Graphics.vxCascadeShadowRenderPass | |
ShadowView | VerticesEngine.Graphics.vxCascadeShadowRenderPass | |
ShadowViewports (defined in VerticesEngine.Graphics.vxCascadeShadowRenderPass) | VerticesEngine.Graphics.vxCascadeShadowRenderPass | |
swapShadowMapWithBlockTexture() | VerticesEngine.Graphics.vxCascadeShadowRenderPass | |
UnSelected | VerticesEngine.vxGameObject | |
ViewFrustumColor | VerticesEngine.Graphics.vxCascadeShadowRenderPass | |
ViewFrustumSplits | VerticesEngine.Graphics.vxCascadeShadowRenderPass | |
ViewProjection (defined in VerticesEngine.Graphics.vxCascadeShadowRenderPass) | VerticesEngine.Graphics.vxCascadeShadowRenderPass | |
vxCascadeShadowRenderPass() | VerticesEngine.Graphics.vxCascadeShadowRenderPass | |
vxGameObject() | VerticesEngine.vxGameObject | |
vxRenderPass(string name, Effect shader) | VerticesEngine.Graphics.vxRenderPass | |