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Vertices Engine
v1.9.2.92
A Cross Platform game engine developed by Virtex Edge Design.
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The base class for creating a Post Processor for the Vertices Engine. More...
Public Member Functions | |
| vxRenderPass (string name, Effect shader) | |
| Constructor for a render feature. | |
| virtual void | RegisterRenderTargetsForDebug () |
| Register any render targets with the debug system here. | |
| virtual void | LoadContent () |
| virtual void | RefreshSettings () |
| override void | OnGraphicsRefresh () |
| Called when there is a reset or refresh of Graphic settings such as resolution or setting. | |
| void | DrawRenderTargetIntoOther (string tag, Texture2D texture, RenderTarget2D renderTarget, Effect effect) |
| Helper for drawing a texture into a rendertarget, using a custom shader to apply postprocessing effects. | |
| void | DrawFullscreenQuad (string tag, Texture2D texture, int width, int height, Effect effect) |
| Helper for drawing a texture into the current rendertarget, using a custom shader to apply postprocessing effects. | |
| void | DrawFullscreenQuad (string tag, Texture2D texture, int width, int height) |
| Draws With No Effect Used. | |
| void | SetEffectParameter (string param, float value) |
| void | SetEffectParameter (string param, Vector2 value) |
| void | SetEffectParameter (string param, Vector3 value) |
| void | SetEffectParameter (string param, Vector4 value) |
| void | SetEffectParameter (string param, Color value) |
| void | SetEffectParameter (string param, Matrix value) |
| void | SetEffectParameter (string param, Texture2D value) |
Public Member Functions inherited from VerticesEngine.vxGameObject | |
| virtual void | OnEnabled () |
| Called on Component Enabled. | |
| virtual void | OnDisabled () |
| Called on Component Disabled. | |
| virtual void | OnSelected () |
| Called when Selected. | |
| virtual void | OnUnSelected () |
| Called when Unselected. | |
| virtual string | GetTitle () |
| Gets the title. | |
| virtual Texture2D | GetIcon (int w, int h) |
| Gets the icon for this game object. Override this to provide per-entity cusomtization. | |
| vxGameObject () | |
| Creates a new vxGameObject. | |
| void | Dispose () |
| Dispposes this Object. | |
Public Attributes | |
| Matrix | OrthogonalProjection |
| Matrix | HalfPixelOffset |
| Vector2 | _halfPixel |
Public Attributes inherited from VerticesEngine.vxGameObject | |
| bool | OnlySelectInSandbox = false |
Protected Member Functions | |
| virtual void | OnInitialised () |
| Called when the render pipeline is initialised. This is where you can query the renderer for other render passes. | |
| override void | OnDisposed () |
| Called when the entity is disposed. | |
Protected Member Functions inherited from VerticesEngine.vxGameObject | |
| virtual void | OnVisibilityChanged () |
| Called when an Objects Visibility Changes. | |
| virtual bool | HasId () |
| virtual void | OnSelectionStateChange () |
| Called when the selection state changes. | |
| virtual string | GetIdPrefix () |
Properties | |
| virtual string | RenderPass [get] |
| This represents a Render pass int which can be overrid to pas a custom designed enum for specifing the rendering pass. | |
| string | Name [get] |
| The name of this post processor. | |
| bool | IsInitialised [get] |
| Has this render feature been initialised yet? Note that render features must be added during game startup in the vxGame.OnRenderPipelineInitialised(vxRenderPipeline) method. | |
| Effect | Effect [get] |
| The main effect for this Post Process. | |
| EffectParameterCollection | Parameters [get] |
| The parameters for the main effect. | |
| vxRenderPipeline | Renderer [get] |
| The renderering engine which will be using this Post Process. | |
| Vector2 | ScreenResolution [set] |
| Vector2 | HalfPixel [get, set] |
| Matrix | MatrixTransform [get, set] |
Properties inherited from VerticesEngine.vxGameObject | |
| bool | IsVisible [get, set] |
| Is this Game Object currently visible? Note that an Object can be Enabled, but not visible. | |
| bool | IsEnabled [get, set] |
| Is this Game Object Enabled currently. | |
| string | Id [get, set] |
| A unqiue string id which allows references to items to be serialised between sessions. | |
| Texture2D | DefaultTexture [get] |
| Gets the default texture. | |
| vxEnumSandboxStatus | SandboxState [get] |
| State of the Entity which is triggered by the simulation. | |
| vxSelectionState | SelectionState [get, set] |
| Gets or sets the selection state. | |
| vxSelectionState | PreviousSelectionState [get] |
| Get's the previous selection state. | |
| bool | IsDisposed [get] |
Additional Inherited Members | |
Static Public Attributes inherited from VerticesEngine.vxGameObject | |
| static List< string > | NameRegister = new List<string>() |
| The name register. | |
Events inherited from VerticesEngine.vxGameObject | |
| EventHandler< EventArgs > | Selected |
| Event Fired when the Items Selection stat Changes too Hovered. | |
| EventHandler< EventArgs > | UnSelected |
| Event Fired when the Items Selection stat Changes too unselected (or unhovered) | |
The base class for creating a Post Processor for the Vertices Engine.
| VerticesEngine.Graphics.vxRenderPass.vxRenderPass | ( | string | name, |
| Effect | shader ) |
Constructor for a render feature.
| name | The human readable name for this render feature. |
| shader | The main Microsoft.Xna.Framework.Graphics.Effect to used with this render feature. |
| void VerticesEngine.Graphics.vxRenderPass.DrawFullscreenQuad | ( | string | tag, |
| Texture2D | texture, | ||
| int | width, | ||
| int | height ) |
Draws With No Effect Used.
| texture | |
| width | |
| height |
| void VerticesEngine.Graphics.vxRenderPass.DrawFullscreenQuad | ( | string | tag, |
| Texture2D | texture, | ||
| int | width, | ||
| int | height, | ||
| Effect | effect ) |
Helper for drawing a texture into the current rendertarget, using a custom shader to apply postprocessing effects.
| texture | |
| width | |
| height | |
| effect |
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protectedvirtual |
Called when the entity is disposed.
Reimplemented from VerticesEngine.vxGameObject.
Reimplemented in VerticesEngine.Graphics.vxSceneBlurPostProcess, VerticesEngine.Graphics.vxSelectedItemEdgePostProcess, and VerticesEngine.Graphics.vxSunLightPostProcess.
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virtual |
Called when there is a reset or refresh of Graphic settings such as resolution or setting.
Reimplemented from VerticesEngine.vxGameObject.
Reimplemented in VerticesEngine.Graphics.vxSceneBlurPostProcess, VerticesEngine.Graphics.vxSelectedItemEdgePostProcess, and VerticesEngine.Graphics.vxSunLightPostProcess.
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protectedvirtual |
Called when the render pipeline is initialised. This is where you can query the renderer for other render passes.
Reimplemented in VerticesEngine.Graphics.vxDistortionPostProcess, VerticesEngine.Graphics.vxDistortionPostProcess2D, VerticesEngine.Graphics.vxEdgeDetectPostProcess, VerticesEngine.Graphics.vxSelectedItemEdgePostProcess, VerticesEngine.Graphics.vxDebugRenderPass, VerticesEngine.Graphics.vxGBufferRenderingPass, and VerticesEngine.Graphics.vxSceneLightRenderingPass.
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virtual |
Register any render targets with the debug system here.
Reimplemented in VerticesEngine.Graphics.vxBlurEffectsPostProcess, VerticesEngine.Graphics.vxSceneBlurPostProcess, VerticesEngine.Graphics.vxSelectedItemEdgePostProcess, VerticesEngine.Graphics.vxSunLightPostProcess, VerticesEngine.Graphics.vxCascadeShadowRenderPass, VerticesEngine.Graphics.vxGBufferRenderingPass, and VerticesEngine.Graphics.vxSceneLightRenderingPass.