|
| override void | RegisterRenderTargetsForDebug () |
| | Register any render targets with the debug system here.
|
| |
| override void | OnGraphicsRefresh () |
| | Called when there is a reset or refresh of Graphic settings such as resolution or setting.
|
| |
| void | Prepare (vxCamera camera) |
| |
| void | Apply (vxCamera camera) |
| |
| | vxRenderPass (string name, Effect shader) |
| | Constructor for a render feature.
|
| |
|
virtual void | LoadContent () |
| |
|
virtual void | RefreshSettings () |
| |
|
void | DrawRenderTargetIntoOther (string tag, Texture2D texture, RenderTarget2D renderTarget, Effect effect) |
| | Helper for drawing a texture into a rendertarget, using a custom shader to apply postprocessing effects.
|
| |
| void | DrawFullscreenQuad (string tag, Texture2D texture, int width, int height, Effect effect) |
| | Helper for drawing a texture into the current rendertarget, using a custom shader to apply postprocessing effects.
|
| |
| void | DrawFullscreenQuad (string tag, Texture2D texture, int width, int height) |
| | Draws With No Effect Used.
|
| |
|
void | SetEffectParameter (string param, float value) |
| |
|
void | SetEffectParameter (string param, Vector2 value) |
| |
|
void | SetEffectParameter (string param, Vector3 value) |
| |
|
void | SetEffectParameter (string param, Vector4 value) |
| |
|
void | SetEffectParameter (string param, Color value) |
| |
|
void | SetEffectParameter (string param, Matrix value) |
| |
|
void | SetEffectParameter (string param, Texture2D value) |
| |
| virtual void | OnEnabled () |
| | Called on Component Enabled.
|
| |
| virtual void | OnDisabled () |
| | Called on Component Disabled.
|
| |
| virtual void | OnSelected () |
| | Called when Selected.
|
| |
|
virtual void | OnUnSelected () |
| | Called when Unselected.
|
| |
| virtual string | GetTitle () |
| | Gets the title.
|
| |
| virtual Texture2D | GetIcon (int w, int h) |
| | Gets the icon for this game object. Override this to provide per-entity cusomtization.
|
| |
| | vxGameObject () |
| | Creates a new vxGameObject.
|
| |
|
void | Dispose () |
| | Dispposes this Object.
|
| |
|
void | LoadContent () |
| |
|
void | Dispose () |
| |
|
|
static bool | IsGodRaysEnabled [get, set] |
| |
|
RenderTarget2D | SceneTexture [set] |
| | The Scene Texture.
|
| |
|
RenderTarget2D | DepthMap [set] |
| | Depth map of the scene.
|
| |
|
Matrix | InverseViewProjection [set] |
| | Intensity of the edge dection.
|
| |
|
virtual string | RenderPass [get] |
| | This represents a Render pass int which can be overrid to pas a custom designed enum for specifing the rendering pass.
|
| |
|
string | Name [get] |
| | The name of this post processor.
|
| |
|
bool | IsInitialised [get] |
| | Has this render feature been initialised yet? Note that render features must be added during game startup in the vxGame.OnRenderPipelineInitialised(vxRenderPipeline) method.
|
| |
|
Effect | Effect [get] |
| | The main effect for this Post Process.
|
| |
|
EffectParameterCollection | Parameters [get] |
| | The parameters for the main effect.
|
| |
|
vxRenderPipeline | Renderer [get] |
| | The renderering engine which will be using this Post Process.
|
| |
|
Vector2 | ScreenResolution [set] |
| |
|
Vector2 | HalfPixel [get, set] |
| |
|
Matrix | MatrixTransform [get, set] |
| |
|
bool | IsVisible [get, set] |
| | Is this Game Object currently visible? Note that an Object can be Enabled, but not visible.
|
| |
|
bool | IsEnabled [get, set] |
| | Is this Game Object Enabled currently.
|
| |
|
string | Id [get, set] |
| | A unqiue string id which allows references to items to be serialised between sessions.
|
| |
| Texture2D | DefaultTexture [get] |
| | Gets the default texture.
|
| |
|
vxEnumSandboxStatus | SandboxState [get] |
| | State of the Entity which is triggered by the simulation.
|
| |
| vxSelectionState | SelectionState [get, set] |
| | Gets or sets the selection state.
|
| |
|
vxSelectionState | PreviousSelectionState [get] |
| | Get's the previous selection state.
|
| |
|
bool | IsDisposed [get] |
| |
|
bool | IsDisposed [get] |
| |
Renders the sun effects such as lens flare and god rays.