Vertices Engine  v1.9.2.92
A Cross Platform game engine developed by Virtex Edge Design.
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VerticesEngine.Graphics.vxEdgeDetectPostProcess Member List

This is the complete list of members for VerticesEngine.Graphics.vxEdgeDetectPostProcess, including all inherited members.

_halfPixel (defined in VerticesEngine.Graphics.vxRenderPass)VerticesEngine.Graphics.vxRenderPass
Apply(vxCamera camera) (defined in VerticesEngine.Graphics.vxEdgeDetectPostProcess)VerticesEngine.Graphics.vxEdgeDetectPostProcess
DefaultTextureVerticesEngine.vxGameObject
DepthMapVerticesEngine.Graphics.vxEdgeDetectPostProcess
DepthSensitivity (defined in VerticesEngine.Graphics.vxEdgeDetectPostProcess)VerticesEngine.Graphics.vxEdgeDetectPostProcess
DepthThreshold (defined in VerticesEngine.Graphics.vxEdgeDetectPostProcess)VerticesEngine.Graphics.vxEdgeDetectPostProcess
VerticesEngine::Graphics::vxRenderPass.Dispose()VerticesEngine.vxGameObject
Dispose() (defined in VerticesEngine.Graphics.vxIRenderPass)VerticesEngine.Graphics.vxIRenderPass
DrawFullscreenQuad(string tag, Texture2D texture, int width, int height, Effect effect)VerticesEngine.Graphics.vxRenderPass
DrawFullscreenQuad(string tag, Texture2D texture, int width, int height)VerticesEngine.Graphics.vxRenderPass
DrawRenderTargetIntoOther(string tag, Texture2D texture, RenderTarget2D renderTarget, Effect effect)VerticesEngine.Graphics.vxRenderPass
EdgeIntensityVerticesEngine.Graphics.vxEdgeDetectPostProcess
EdgeWidthVerticesEngine.Graphics.vxEdgeDetectPostProcess
EffectVerticesEngine.Graphics.vxRenderPass
EntityMaskSampler (defined in VerticesEngine.Graphics.vxEdgeDetectPostProcess)VerticesEngine.Graphics.vxEdgeDetectPostProcess
GetIcon(int w, int h)VerticesEngine.vxGameObjectvirtual
GetIdPrefix() (defined in VerticesEngine.vxGameObject)VerticesEngine.vxGameObjectprotectedvirtual
GetTitle()VerticesEngine.vxGameObjectvirtual
HalfPixel (defined in VerticesEngine.Graphics.vxRenderPass)VerticesEngine.Graphics.vxRenderPass
HalfPixelOffset (defined in VerticesEngine.Graphics.vxRenderPass)VerticesEngine.Graphics.vxRenderPass
HasId() (defined in VerticesEngine.vxGameObject)VerticesEngine.vxGameObjectprotectedvirtual
IdVerticesEngine.vxGameObject
IsDisposed (defined in VerticesEngine.vxGameObject)VerticesEngine.vxGameObject
IsDisposed (defined in VerticesEngine.Graphics.vxIRenderPass)VerticesEngine.Graphics.vxIRenderPass
IsEdgeDetectionEnabled (defined in VerticesEngine.Graphics.vxEdgeDetectPostProcess)VerticesEngine.Graphics.vxEdgeDetectPostProcessstatic
IsEnabledVerticesEngine.vxGameObject
IsInitialisedVerticesEngine.Graphics.vxRenderPass
IsVisibleVerticesEngine.vxGameObject
LoadContent() (defined in VerticesEngine.Graphics.vxRenderPass)VerticesEngine.Graphics.vxRenderPassvirtual
LoadContent() (defined in VerticesEngine.Graphics.vxIRenderPass)VerticesEngine.Graphics.vxIRenderPass
MatrixTransform (defined in VerticesEngine.Graphics.vxRenderPass)VerticesEngine.Graphics.vxRenderPass
NameVerticesEngine.Graphics.vxRenderPass
NameRegisterVerticesEngine.vxGameObjectstatic
NormalMap (defined in VerticesEngine.Graphics.vxEdgeDetectPostProcess)VerticesEngine.Graphics.vxEdgeDetectPostProcess
NormalSensitivity (defined in VerticesEngine.Graphics.vxEdgeDetectPostProcess)VerticesEngine.Graphics.vxEdgeDetectPostProcess
NormalThreshold (defined in VerticesEngine.Graphics.vxEdgeDetectPostProcess)VerticesEngine.Graphics.vxEdgeDetectPostProcess
OnDisabled()VerticesEngine.vxGameObjectvirtual
OnDisposed()VerticesEngine.Graphics.vxEdgeDetectPostProcessprotectedvirtual
OnEnabled()VerticesEngine.vxGameObjectvirtual
VerticesEngine::Graphics::vxRenderPass.OnGraphicsRefresh()VerticesEngine.Graphics.vxRenderPassvirtual
OnGraphicsRefresh() (defined in VerticesEngine.Graphics.vxIRenderPass)VerticesEngine.Graphics.vxIRenderPass
OnInitialised()VerticesEngine.Graphics.vxEdgeDetectPostProcessprotectedvirtual
OnlySelectInSandbox (defined in VerticesEngine.vxGameObject)VerticesEngine.vxGameObject
OnSelected()VerticesEngine.vxGameObjectvirtual
OnSelectionStateChange()VerticesEngine.vxGameObjectprotectedvirtual
OnUnSelected()VerticesEngine.vxGameObjectvirtual
OnVisibilityChanged()VerticesEngine.vxGameObjectprotectedvirtual
OrthogonalProjection (defined in VerticesEngine.Graphics.vxRenderPass)VerticesEngine.Graphics.vxRenderPass
ParametersVerticesEngine.Graphics.vxRenderPass
Prepare(vxCamera camera) (defined in VerticesEngine.Graphics.vxEdgeDetectPostProcess)VerticesEngine.Graphics.vxEdgeDetectPostProcess
PreviousSelectionStateVerticesEngine.vxGameObjectprotected
RefreshSettings() (defined in VerticesEngine.Graphics.vxRenderPass)VerticesEngine.Graphics.vxRenderPassvirtual
VerticesEngine::Graphics::vxRenderPass.RegisterRenderTargetsForDebug()VerticesEngine.Graphics.vxRenderPassvirtual
RegisterRenderTargetsForDebug() (defined in VerticesEngine.Graphics.vxIRenderPass)VerticesEngine.Graphics.vxIRenderPass
RendererVerticesEngine.Graphics.vxRenderPass
RenderPassVerticesEngine.Graphics.vxRenderPass
RMAMap (defined in VerticesEngine.Graphics.vxEdgeDetectPostProcess)VerticesEngine.Graphics.vxEdgeDetectPostProcess
SandboxStateVerticesEngine.vxGameObject
SceneTextureVerticesEngine.Graphics.vxEdgeDetectPostProcess
ScreenResolution (defined in VerticesEngine.Graphics.vxRenderPass)VerticesEngine.Graphics.vxRenderPass
SelectedVerticesEngine.vxGameObject
SelectionStateVerticesEngine.vxGameObject
SetEffectParameter(string param, float value) (defined in VerticesEngine.Graphics.vxRenderPass)VerticesEngine.Graphics.vxRenderPass
SetEffectParameter(string param, Vector2 value) (defined in VerticesEngine.Graphics.vxRenderPass)VerticesEngine.Graphics.vxRenderPass
SetEffectParameter(string param, Vector3 value) (defined in VerticesEngine.Graphics.vxRenderPass)VerticesEngine.Graphics.vxRenderPass
SetEffectParameter(string param, Vector4 value) (defined in VerticesEngine.Graphics.vxRenderPass)VerticesEngine.Graphics.vxRenderPass
SetEffectParameter(string param, Color value) (defined in VerticesEngine.Graphics.vxRenderPass)VerticesEngine.Graphics.vxRenderPass
SetEffectParameter(string param, Matrix value) (defined in VerticesEngine.Graphics.vxRenderPass)VerticesEngine.Graphics.vxRenderPass
SetEffectParameter(string param, Texture2D value) (defined in VerticesEngine.Graphics.vxRenderPass)VerticesEngine.Graphics.vxRenderPass
UnSelectedVerticesEngine.vxGameObject
vxEdgeDetectPostProcess() (defined in VerticesEngine.Graphics.vxEdgeDetectPostProcess)VerticesEngine.Graphics.vxEdgeDetectPostProcess
vxGameObject()VerticesEngine.vxGameObject
vxRenderPass(string name, Effect shader)VerticesEngine.Graphics.vxRenderPass