| _halfPixel (defined in VerticesEngine.Graphics.vxRenderPass) | VerticesEngine.Graphics.vxRenderPass | |
| Apply(vxCamera camera) (defined in VerticesEngine.Graphics.vxGBufferRenderingPass) | VerticesEngine.Graphics.vxGBufferRenderingPass | |
| CubeReflcMap (defined in VerticesEngine.Graphics.vxGBufferRenderingPass) | VerticesEngine.Graphics.vxGBufferRenderingPass | |
| DefaultTexture | VerticesEngine.vxGameObject | |
| VerticesEngine::Graphics::vxRenderPass.Dispose() | VerticesEngine.vxGameObject | |
| Dispose() (defined in VerticesEngine.Graphics.vxIRenderPass) | VerticesEngine.Graphics.vxIRenderPass | |
| DistortionMap (defined in VerticesEngine.Graphics.vxGBufferRenderingPass) | VerticesEngine.Graphics.vxGBufferRenderingPass | |
| DoDistortion (defined in VerticesEngine.Graphics.vxGBufferRenderingPass) | VerticesEngine.Graphics.vxGBufferRenderingPass | static |
| DrawFullscreenQuad(string tag, Texture2D texture, int width, int height, Effect effect) | VerticesEngine.Graphics.vxRenderPass | |
| DrawFullscreenQuad(string tag, Texture2D texture, int width, int height) | VerticesEngine.Graphics.vxRenderPass | |
| DrawRenderTargetIntoOther(string tag, Texture2D texture, RenderTarget2D renderTarget, Effect effect) | VerticesEngine.Graphics.vxRenderPass | |
| Effect | VerticesEngine.Graphics.vxRenderPass | |
| GetIcon(int w, int h) | VerticesEngine.vxGameObject | virtual |
| GetIdPrefix() (defined in VerticesEngine.vxGameObject) | VerticesEngine.vxGameObject | protectedvirtual |
| GetTitle() | VerticesEngine.vxGameObject | virtual |
| HalfPixel (defined in VerticesEngine.Graphics.vxRenderPass) | VerticesEngine.Graphics.vxRenderPass | |
| HalfPixelOffset (defined in VerticesEngine.Graphics.vxRenderPass) | VerticesEngine.Graphics.vxRenderPass | |
| HasId() (defined in VerticesEngine.vxGameObject) | VerticesEngine.vxGameObject | protectedvirtual |
| Id | VerticesEngine.vxGameObject | |
| IsDisposed (defined in VerticesEngine.vxGameObject) | VerticesEngine.vxGameObject | |
| IsDisposed (defined in VerticesEngine.Graphics.vxIRenderPass) | VerticesEngine.Graphics.vxIRenderPass | |
| IsEnabled | VerticesEngine.vxGameObject | |
| IsInitialised | VerticesEngine.Graphics.vxRenderPass | |
| IsVisible | VerticesEngine.vxGameObject | |
| LoadContent() (defined in VerticesEngine.Graphics.vxRenderPass) | VerticesEngine.Graphics.vxRenderPass | virtual |
| LoadContent() (defined in VerticesEngine.Graphics.vxIRenderPass) | VerticesEngine.Graphics.vxIRenderPass | |
| MatrixTransform (defined in VerticesEngine.Graphics.vxRenderPass) | VerticesEngine.Graphics.vxRenderPass | |
| Name | VerticesEngine.Graphics.vxRenderPass | |
| NameRegister | VerticesEngine.vxGameObject | static |
| NormalsQuality (defined in VerticesEngine.Graphics.vxGBufferRenderingPass) | VerticesEngine.Graphics.vxGBufferRenderingPass | static |
| OnDisabled() | VerticesEngine.vxGameObject | virtual |
| OnDisposed() | VerticesEngine.Graphics.vxGBufferRenderingPass | protectedvirtual |
| OnEnabled() | VerticesEngine.vxGameObject | virtual |
| OnGraphicsRefresh() | VerticesEngine.Graphics.vxGBufferRenderingPass | virtual |
| OnInitialised() | VerticesEngine.Graphics.vxGBufferRenderingPass | protectedvirtual |
| OnlySelectInSandbox (defined in VerticesEngine.vxGameObject) | VerticesEngine.vxGameObject | |
| OnSelected() | VerticesEngine.vxGameObject | virtual |
| OnSelectionStateChange() | VerticesEngine.vxGameObject | protectedvirtual |
| OnUnSelected() | VerticesEngine.vxGameObject | virtual |
| OnVisibilityChanged() | VerticesEngine.vxGameObject | protectedvirtual |
| OrthogonalProjection (defined in VerticesEngine.Graphics.vxRenderPass) | VerticesEngine.Graphics.vxRenderPass | |
| Parameters | VerticesEngine.Graphics.vxRenderPass | |
| Prepare(vxCamera camera) (defined in VerticesEngine.Graphics.vxGBufferRenderingPass) | VerticesEngine.Graphics.vxGBufferRenderingPass | |
| PreviousSelectionState | VerticesEngine.vxGameObject | protected |
| RefreshSettings() (defined in VerticesEngine.Graphics.vxRenderPass) | VerticesEngine.Graphics.vxRenderPass | virtual |
| RegisterRenderTargetsForDebug() | VerticesEngine.Graphics.vxGBufferRenderingPass | virtual |
| Renderer | VerticesEngine.Graphics.vxRenderPass | |
| RenderPass | VerticesEngine.Graphics.vxRenderPass | |
| SandboxState | VerticesEngine.vxGameObject | |
| ScreenResolution (defined in VerticesEngine.Graphics.vxRenderPass) | VerticesEngine.Graphics.vxRenderPass | |
| Selected | VerticesEngine.vxGameObject | |
| SelectionState | VerticesEngine.vxGameObject | |
| SetEffectParameter(string param, float value) (defined in VerticesEngine.Graphics.vxRenderPass) | VerticesEngine.Graphics.vxRenderPass | |
| SetEffectParameter(string param, Vector2 value) (defined in VerticesEngine.Graphics.vxRenderPass) | VerticesEngine.Graphics.vxRenderPass | |
| SetEffectParameter(string param, Vector3 value) (defined in VerticesEngine.Graphics.vxRenderPass) | VerticesEngine.Graphics.vxRenderPass | |
| SetEffectParameter(string param, Vector4 value) (defined in VerticesEngine.Graphics.vxRenderPass) | VerticesEngine.Graphics.vxRenderPass | |
| SetEffectParameter(string param, Color value) (defined in VerticesEngine.Graphics.vxRenderPass) | VerticesEngine.Graphics.vxRenderPass | |
| SetEffectParameter(string param, Matrix value) (defined in VerticesEngine.Graphics.vxRenderPass) | VerticesEngine.Graphics.vxRenderPass | |
| SetEffectParameter(string param, Texture2D value) (defined in VerticesEngine.Graphics.vxRenderPass) | VerticesEngine.Graphics.vxRenderPass | |
| ShadowBrightness (defined in VerticesEngine.Graphics.vxGBufferRenderingPass) | VerticesEngine.Graphics.vxGBufferRenderingPass | |
| UnSelected | VerticesEngine.vxGameObject | |
| vxGameObject() | VerticesEngine.vxGameObject | |
| vxGBufferRenderingPass() (defined in VerticesEngine.Graphics.vxGBufferRenderingPass) | VerticesEngine.Graphics.vxGBufferRenderingPass | |
| vxRenderPass(string name, Effect shader) | VerticesEngine.Graphics.vxRenderPass | |