Vertices Engine  v1.9.2.92
A Cross Platform game engine developed by Virtex Edge Design.
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VerticesEngine.Graphics.vxSceneBlurPostProcess Member List

This is the complete list of members for VerticesEngine.Graphics.vxSceneBlurPostProcess, including all inherited members.

_halfPixel (defined in VerticesEngine.Graphics.vxRenderPass)VerticesEngine.Graphics.vxRenderPass
Apply(vxCamera camera) (defined in VerticesEngine.Graphics.vxSceneBlurPostProcess)VerticesEngine.Graphics.vxSceneBlurPostProcess
BlurQualityVerticesEngine.Graphics.vxSceneBlurPostProcessstatic
ComputeBloomGaussian(float n, float theta)VerticesEngine.Graphics.vxSceneBlurPostProcess
DefaultTextureVerticesEngine.vxGameObject
VerticesEngine::Graphics::vxRenderPass.Dispose()VerticesEngine.vxGameObject
Dispose() (defined in VerticesEngine.Graphics.vxIRenderPass)VerticesEngine.Graphics.vxIRenderPass
DrawFullscreenQuad(string tag, Texture2D texture, int width, int height, Effect effect)VerticesEngine.Graphics.vxRenderPass
DrawFullscreenQuad(string tag, Texture2D texture, int width, int height)VerticesEngine.Graphics.vxRenderPass
DrawRenderTargetIntoOther(string tag, Texture2D texture, RenderTarget2D renderTarget, Effect effect)VerticesEngine.Graphics.vxRenderPass
EffectVerticesEngine.Graphics.vxRenderPass
GetIcon(int w, int h)VerticesEngine.vxGameObjectvirtual
GetIdPrefix() (defined in VerticesEngine.vxGameObject)VerticesEngine.vxGameObjectprotectedvirtual
GetTitle()VerticesEngine.vxGameObjectvirtual
HalfPixel (defined in VerticesEngine.Graphics.vxRenderPass)VerticesEngine.Graphics.vxRenderPass
HalfPixelOffset (defined in VerticesEngine.Graphics.vxRenderPass)VerticesEngine.Graphics.vxRenderPass
HasId() (defined in VerticesEngine.vxGameObject)VerticesEngine.vxGameObjectprotectedvirtual
IdVerticesEngine.vxGameObject
IsDisposed (defined in VerticesEngine.vxGameObject)VerticesEngine.vxGameObject
IsDisposed (defined in VerticesEngine.Graphics.vxIRenderPass)VerticesEngine.Graphics.vxIRenderPass
IsEnabledVerticesEngine.vxGameObject
IsInitialisedVerticesEngine.Graphics.vxRenderPass
IsVisibleVerticesEngine.vxGameObject
LoadContent() (defined in VerticesEngine.Graphics.vxRenderPass)VerticesEngine.Graphics.vxRenderPassvirtual
LoadContent() (defined in VerticesEngine.Graphics.vxIRenderPass)VerticesEngine.Graphics.vxIRenderPass
MatrixTransform (defined in VerticesEngine.Graphics.vxRenderPass)VerticesEngine.Graphics.vxRenderPass
NameVerticesEngine.Graphics.vxRenderPass
NameRegisterVerticesEngine.vxGameObjectstatic
OnDisabled()VerticesEngine.vxGameObjectvirtual
OnDisposed()VerticesEngine.Graphics.vxSceneBlurPostProcessprotectedvirtual
OnEnabled()VerticesEngine.vxGameObjectvirtual
OnGraphicsRefresh()VerticesEngine.Graphics.vxSceneBlurPostProcessvirtual
OnInitialised()VerticesEngine.Graphics.vxRenderPassprotectedvirtual
OnlySelectInSandbox (defined in VerticesEngine.vxGameObject)VerticesEngine.vxGameObject
OnSelected()VerticesEngine.vxGameObjectvirtual
OnSelectionStateChange()VerticesEngine.vxGameObjectprotectedvirtual
OnUnSelected()VerticesEngine.vxGameObjectvirtual
OnVisibilityChanged()VerticesEngine.vxGameObjectprotectedvirtual
OrthogonalProjection (defined in VerticesEngine.Graphics.vxRenderPass)VerticesEngine.Graphics.vxRenderPass
ParametersVerticesEngine.Graphics.vxRenderPass
Prepare(vxCamera camera) (defined in VerticesEngine.Graphics.vxSceneBlurPostProcess)VerticesEngine.Graphics.vxSceneBlurPostProcess
PreviousSelectionStateVerticesEngine.vxGameObjectprotected
RefreshSettings() (defined in VerticesEngine.Graphics.vxRenderPass)VerticesEngine.Graphics.vxRenderPassvirtual
RegisterRenderTargetsForDebug()VerticesEngine.Graphics.vxSceneBlurPostProcessvirtual
RendererVerticesEngine.Graphics.vxRenderPass
RenderPassVerticesEngine.Graphics.vxRenderPass
SandboxStateVerticesEngine.vxGameObject
ScreenResolution (defined in VerticesEngine.Graphics.vxRenderPass)VerticesEngine.Graphics.vxRenderPass
SelectedVerticesEngine.vxGameObject
SelectionStateVerticesEngine.vxGameObject
SetBloomEffectParameters(float dx, float dy, float theta, vxEnumBlurDirection BlurDirection, int sampleCount) (defined in VerticesEngine.Graphics.vxSceneBlurPostProcess)VerticesEngine.Graphics.vxSceneBlurPostProcess
SetEffectParameter(string param, float value) (defined in VerticesEngine.Graphics.vxRenderPass)VerticesEngine.Graphics.vxRenderPass
SetEffectParameter(string param, Vector2 value) (defined in VerticesEngine.Graphics.vxRenderPass)VerticesEngine.Graphics.vxRenderPass
SetEffectParameter(string param, Vector3 value) (defined in VerticesEngine.Graphics.vxRenderPass)VerticesEngine.Graphics.vxRenderPass
SetEffectParameter(string param, Vector4 value) (defined in VerticesEngine.Graphics.vxRenderPass)VerticesEngine.Graphics.vxRenderPass
SetEffectParameter(string param, Color value) (defined in VerticesEngine.Graphics.vxRenderPass)VerticesEngine.Graphics.vxRenderPass
SetEffectParameter(string param, Matrix value) (defined in VerticesEngine.Graphics.vxRenderPass)VerticesEngine.Graphics.vxRenderPass
SetEffectParameter(string param, Texture2D value) (defined in VerticesEngine.Graphics.vxRenderPass)VerticesEngine.Graphics.vxRenderPass
UnSelectedVerticesEngine.vxGameObject
UtilityBlurAmountVerticesEngine.Graphics.vxSceneBlurPostProcess
vxGameObject()VerticesEngine.vxGameObject
vxRenderPass(string name, Effect shader)VerticesEngine.Graphics.vxRenderPass
vxSceneBlurPostProcess() (defined in VerticesEngine.Graphics.vxSceneBlurPostProcess)VerticesEngine.Graphics.vxSceneBlurPostProcess