The engine ad manager for mobile releases.
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static void | Update () |
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static void | InitSettings (string adAppId, bool isTestMode=false, string testDeviceId="") |
| Initialises the Ad Manager.
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static void | InitBanner (string adUnitID) |
| Adds the banner with ad at the default position.
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static void | InitBanner (string adUnitID, Vector2 Location) |
| Adds the banner.
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static void | InitInterstitialAd (string adUnitID) |
| Adds the initerstialel ad.
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static void | LoadInterstitialAd () |
| Load an Interstitial ad.
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static void | ShowInterstitial () |
| Shows the initersial ad if there's one loaded.
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static void | InitRewardAd (string adUnitID) |
| Initialise a Reward Ad.
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static void | LoadRewardVideo () |
| Load a reward ad.
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static void | ShowRewardAd () |
| Show a reward ad.
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static void | OnRewardReceived (string type, int amount) |
| Called when ever a reward has been recieved.
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static vxIBannerAd | BannerAd |
| The Banner Ad Instance for this game. You can check if it's Initialised and / or if it's visible currently.
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static vxIInterstitialAd | InterstitialAd |
| The Interstitiail Ad instance. This ad will show over top of the game when 'ShowAd' is called. Note you will need to call 'LoadNewAd' after each time you call 'ShowAd()'.
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static vxIRewardAd | RewardAd |
| The reward Ad Instance.
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static string | AppAdId [get] |
| The ad unit identifier.
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static bool | IsInTestMode [get] |
| Is the Ad Manager in Testing Mode. If set to true it will serve ads using the test device id's that were set during the initialization.
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static string | TestDeviceId [get] |
| The test device id. This is set only in Android.
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static bool | IsInitialised [get, set] |
| Has this ad manager been initialised yet.
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static Action< string, int > | RewardReceived |
| Called when ever a reward is recevied from a reward ad.
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The engine ad manager for mobile releases.
◆ InitBanner() [1/2]
static void VerticesEngine.Monetization.Ads.vxAdManager.InitBanner |
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string | adUnitID | ) |
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Adds the banner with ad at the default position.
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adUnitID | Ad unit identifier. |
◆ InitBanner() [2/2]
static void VerticesEngine.Monetization.Ads.vxAdManager.InitBanner |
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string | adUnitID, |
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Vector2 | Location ) |
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Adds the banner.
- Parameters
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adUnitID | Ad unit identifier. |
Location | Location. |
◆ InitInterstitialAd()
static void VerticesEngine.Monetization.Ads.vxAdManager.InitInterstitialAd |
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string | adUnitID | ) |
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Adds the initerstialel ad.
- Parameters
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adUnitID | Ad unit identifier. |
◆ InitRewardAd()
static void VerticesEngine.Monetization.Ads.vxAdManager.InitRewardAd |
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string | adUnitID | ) |
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Initialise a Reward Ad.
- Parameters
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◆ InitSettings()
static void VerticesEngine.Monetization.Ads.vxAdManager.InitSettings |
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string | adAppId, |
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bool | isTestMode = false, |
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string | testDeviceId = "" ) |
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Initialises the Ad Manager.
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adAppId | |
isTestMode | |
testDeviceId | |
◆ LoadRewardVideo()
static void VerticesEngine.Monetization.Ads.vxAdManager.LoadRewardVideo |
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Load a reward ad.
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◆ OnRewardReceived()
static void VerticesEngine.Monetization.Ads.vxAdManager.OnRewardReceived |
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string | type, |
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int | amount ) |
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Called when ever a reward has been recieved.
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◆ BannerAd
vxIBannerAd VerticesEngine.Monetization.Ads.vxAdManager.BannerAd |
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The Banner Ad Instance for this game. You can check if it's Initialised and / or if it's visible currently.
To Initialise the banner ad properly you will need to call the following in your code:
The engine ad manager for mobile releases.
Definition vxAdManager.cs:35
static void InitBanner(string adUnitID)
Adds the banner with ad at the default position.
Definition vxAdManager.cs:217
The documentation for this class was generated from the following file:
- /github/workspace/src/VerticesEngine/src.shared/Monetization/Ads/vxAdManager.cs