Vertices Engine  v1.9.2.92
A Cross Platform game engine developed by Virtex Edge Design.
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VerticesEngine.RenderPassTransformData Class Reference

Data needed for this transform for the render pass. This usually holds calculated matrices such as WVP, INV_W etc... so that they're only calculated once per-entity per render loop. More...

Public Attributes

Matrix World = Matrix.Identity
 
Matrix WVP = Matrix.Identity
 
Matrix WorldInvT = Matrix.Identity
 
Vector3 CameraPos = Vector3.Zero
 
bool IsShadowCaster = true
 
Color IndexColour = Color.Transparent
 

Detailed Description

Data needed for this transform for the render pass. This usually holds calculated matrices such as WVP, INV_W etc... so that they're only calculated once per-entity per render loop.


The documentation for this class was generated from the following file: