GUI Manager for a given Game Scene. This Handles all GUI Items within a given scene.
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| vxUIManager () |
| | Initializes a new instance of the VerticesEngine.UI.vxUIManager class.
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| void | Add (vxUIControl item) |
| | Adds a vxGUI Item to thie GUI Manager.
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| void | Remove (vxUIControl item) |
| | Remove the specified item.
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| void | AddRange (IEnumerable< vxUIControl > item) |
| | Adds a Range of vxGUI Items to thie GUI Manager.
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void | Update () |
| | Tells the GUI Manager too update each of the Gui Items.
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void | Draw () |
| | Tells the GUI Manager too Draw the Gui Items.
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void | DrawByOwner () |
| | Draws the GUI manager using a pre-started SpriteBatch the by owner.
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void | Dispose () |
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bool | HasFocus = false |
| | Does the GUI have focus.
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vxUIControl | FocusedItem |
| | This item is the current item with focus.
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List< vxUIControl > | Items [get] |
| | The collection of GUI items in this GUI Manager.
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| float | Alpha [get, set] |
| | Gets or sets the alpha of the GUI Manager.
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GUI Manager for a given Game Scene. This Handles all GUI Items within a given scene.
◆ Add()
| void VerticesEngine.UI.vxUIManager.Add |
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vxUIControl | item | ) |
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Adds a vxGUI Item to thie GUI Manager.
- Parameters
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◆ AddRange()
| void VerticesEngine.UI.vxUIManager.AddRange |
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IEnumerable< vxUIControl > | item | ) |
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Adds a Range of vxGUI Items to thie GUI Manager.
- Parameters
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◆ Remove()
| void VerticesEngine.UI.vxUIManager.Remove |
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vxUIControl | item | ) |
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Remove the specified item.
- Returns
- The remove.
- Parameters
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◆ Alpha
| float VerticesEngine.UI.vxUIManager.Alpha |
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getset |
Gets or sets the alpha of the GUI Manager.
The alpha.
The documentation for this class was generated from the following file:
- /github/workspace/src/VerticesEngine/src.shared/UI/vxUIManager.cs