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Vertices Engine
v1.9.2.92
A Cross Platform game engine developed by Virtex Edge Design.
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Handles Entities and Particle registration from content packs. More...
Static Public Member Functions | |
| static vxSandboxEntitySubCategory | GetSubCategory (object category, object subCat) |
| static vxSandboxEntitySubCategory | GetSubCategory (vxRegisterAsSandboxEntityAttribute attribute) |
| static void | RegisterAssemblyParticleSystems (Assembly assembly) |
Static Public Attributes | |
| static Dictionary< object, vxEntitySpriteSheetDefinition > | EntitySpriteSheetRegister = new Dictionary<object, vxEntitySpriteSheetDefinition>() |
| The entity texture data. This is used by both 2D entities as well as particles and extra entities. | |
| static Dictionary< object, vxSandboxEntityRegistrationInfo > | EntityDefinitions = new Dictionary<object, vxSandboxEntityRegistrationInfo>() |
| The entity definitions. | |
| static Dictionary< string, vxParticlePoolDefinition > | ParticleDefinitions = new Dictionary<string, vxParticlePoolDefinition>() |
| The Particle pool definitions. This holds Particle types and pool sizes. | |
| static Dictionary< string, vxSandboxEntityCategory > | Categories = new Dictionary<string, vxSandboxEntityCategory>() |
Handles Entities and Particle registration from content packs.