Vertices Engine  v1.9.2.92
A Cross Platform game engine developed by Virtex Edge Design.
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VerticesEngine.vxEntityRegister Class Reference

Handles Entities and Particle registration from content packs. More...

Static Public Member Functions

static vxSandboxEntitySubCategory GetSubCategory (object category, object subCat)
 
static vxSandboxEntitySubCategory GetSubCategory (vxRegisterAsSandboxEntityAttribute attribute)
 
static void RegisterAssemblyParticleSystems (Assembly assembly)
 

Static Public Attributes

static Dictionary< object, vxEntitySpriteSheetDefinitionEntitySpriteSheetRegister = new Dictionary<object, vxEntitySpriteSheetDefinition>()
 The entity texture data. This is used by both 2D entities as well as particles and extra entities.
 
static Dictionary< object, vxSandboxEntityRegistrationInfoEntityDefinitions = new Dictionary<object, vxSandboxEntityRegistrationInfo>()
 The entity definitions.
 
static Dictionary< string, vxParticlePoolDefinitionParticleDefinitions = new Dictionary<string, vxParticlePoolDefinition>()
 The Particle pool definitions. This holds Particle types and pool sizes.
 
static Dictionary< string, vxSandboxEntityCategoryCategories = new Dictionary<string, vxSandboxEntityCategory>()
 

Detailed Description

Handles Entities and Particle registration from content packs.


The documentation for this class was generated from the following file: