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| | vxGraphicalSettingsAttribute (string displayname, string description="", bool isSavedToINI=true, bool isMenuSetting=false, vxGameEnviromentType usage=vxGameEnviromentType.TwoDimensional|vxGameEnviromentType.ThreeDimensional|vxGameEnviromentType.VR) |
| | A graphical setting. If isMenuSetting is false, this value will be set and serialised to a corresponding *.ini file.
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| | vxSettingsAttribute (string displayname, string description="", bool isSavedToINI=true, bool isMenuSetting=false) |
| | This tags a class as a sandbox item and allows you to explicitly set the asset path.
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vxGameEnviromentType | Usage [get] |
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string | DisplayName [get] |
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string | Description [get] |
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bool | IsSavedToINIFile [get] |
| | Should this setting be saved to an ini file.
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bool | IsMenuSetting [get] |
| | Is this setting a menu setting, or should it only show in an ini file.
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◆ vxGraphicalSettingsAttribute()
| VerticesEngine.vxGraphicalSettingsAttribute.vxGraphicalSettingsAttribute |
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string | displayname, |
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string | description = "", |
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bool | isSavedToINI = true, |
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bool | isMenuSetting = false, |
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vxGameEnviromentType | usage = vxGameEnviromentType::TwoDimensional | vxGameEnviromentType::ThreeDimensional | vxGameEnviromentType::VR ) |
A graphical setting. If isMenuSetting is false, this value will be set and serialised to a corresponding *.ini file.
- Parameters
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| displayname | The display name for this setting. |
| description | The description for this setting. |
| isSavedToINI | Is this setting saved to it's ini file? |
| isMenuSetting | Is this setting a menu setting?Note: only Properties are loaded as menu items |
| usage | Is this setting 2D or 3D specific, or is it used for both? |
The documentation for this class was generated from the following file:
- /github/workspace/src/VerticesEngine/src.shared/Attributes/Settings/vxGraphicalSettingAttribute.cs