Vertices Engine  v1.9.2.92
A Cross Platform game engine developed by Virtex Edge Design.
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VerticesEngine.vxSceneProperties Class Reference

The scene properties object essentially exposes variables in the inspector. More...

Inheritance diagram for VerticesEngine.vxSceneProperties:
VerticesEngine.vxISelectable

Public Member Functions

string GetTitle ()
 
Texture2D GetIcon (int w, int h)
 
 vxSceneProperties (vxGameplayScene3D Scene)
 
virtual void Dispose ()
 

Static Protected Attributes

const string LightingTitle = "Lighting"
 
const string SkyPropertiesTitle = "Sun and Sky"
 
const string EnviromentTitle = "Enviroment"
 

Properties

int FileReversion [get]
 
TimeOfDay TimeOfDay [get, set]
 
Vector3 LightDirection [get, set]
 
bool FlipX [get, set]
 
bool FlipY [get, set]
 
Color SkyColour1 [get, set]
 
float SkyExp1 [get, set]
 
float SkyColourStrength1 [get, set]
 
Color SkyColour2 [get, set]
 
float SkyExp2 [get, set]
 
float SkyColourStrength2 [get, set]
 
Color SkyColour3 [get, set]
 
float SkyColourStrength3 [get, set]
 
float SkyIntensity [get, set]
 
Color SunColor [get, set]
 
float SunIntensity [get, set]
 
float SunSize [get, set]
 
float SunRotX [get, set]
 
float SunRotY [get, set]
 
float SunRotZ [get, set]
 
bool IsFogEnabled [get, set]
 
float FogStartPosition [get, set]
 
float FogThickness [get, set]
 
bool IsFogHeightEnabled [get, set]
 
float FogHeight [get, set]
 
float FogHeightDepth [get, set]
 
float FogHeightStart [get, set]
 
float FogHeightThickness [get, set]
 
Color FogColour [get, set]
 

Detailed Description

The scene properties object essentially exposes variables in the inspector.

Member Function Documentation

◆ GetIcon()

Texture2D VerticesEngine.vxSceneProperties.GetIcon ( int w,
int h )

◆ GetTitle()

string VerticesEngine.vxSceneProperties.GetTitle ( )

The documentation for this class was generated from the following file: