Vertices Engine
v1.9.2.92
A Cross Platform game engine developed by Virtex Edge Design.
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The scene properties object essentially exposes variables in the inspector. More...
Public Member Functions | |
string | GetTitle () |
Texture2D | GetIcon (int w, int h) |
vxSceneProperties (vxGameplayScene3D Scene) | |
virtual void | Dispose () |
Static Protected Attributes | |
const string | LightingTitle = "Lighting" |
const string | SkyPropertiesTitle = "Sun and Sky" |
const string | EnviromentTitle = "Enviroment" |
Properties | |
int | FileReversion [get] |
TimeOfDay | TimeOfDay [get, set] |
Vector3 | LightDirection [get, set] |
bool | FlipX [get, set] |
bool | FlipY [get, set] |
Color | SkyColour1 [get, set] |
float | SkyExp1 [get, set] |
float | SkyColourStrength1 [get, set] |
Color | SkyColour2 [get, set] |
float | SkyExp2 [get, set] |
float | SkyColourStrength2 [get, set] |
Color | SkyColour3 [get, set] |
float | SkyColourStrength3 [get, set] |
float | SkyIntensity [get, set] |
Color | SunColor [get, set] |
float | SunIntensity [get, set] |
float | SunSize [get, set] |
float | SunRotX [get, set] |
float | SunRotY [get, set] |
float | SunRotZ [get, set] |
bool | IsFogEnabled [get, set] |
float | FogStartPosition [get, set] |
float | FogThickness [get, set] |
bool | IsFogHeightEnabled [get, set] |
float | FogHeight [get, set] |
float | FogHeightDepth [get, set] |
float | FogHeightStart [get, set] |
float | FogHeightThickness [get, set] |
Color | FogColour [get, set] |
The scene properties object essentially exposes variables in the inspector.
Texture2D VerticesEngine.vxSceneProperties.GetIcon | ( | int | w, |
int | h ) |
Implements VerticesEngine.vxISelectable.
string VerticesEngine.vxSceneProperties.GetTitle | ( | ) |
Implements VerticesEngine.vxISelectable.