Vertices Engine  v1.9.2.92
A Cross Platform game engine developed by Virtex Edge Design.
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VerticesEngine.vxTime Class Reference

A static class which holds a number of different classes for handling time. More...

Static Public Member Functions

static void ResetElapsedTime ()
 Relapse the elapsed game time to zero.
 

Static Public Attributes

static float TargetFramerate = 1f / 60f
 The target frame rate for this game.
 
static bool IsFixed = false
 
static float m_fps = 0
 

Properties

static float DeltaTime [get]
 The amount of time in seconds elapsed since the last frame.
 
static float TotalGameTime [get]
 The total amount of time in seconds elapsed since the game started.
 
static float ActualTotalGameTime [get]
 
static long FrameCount [get]
 The number of frames since the start of the game.
 
static float FramerateFactor [get]
 The factor for what the ideal and current framerate is.
 
static float Fps [get]
 The current fps for this frame.
 

Detailed Description

A static class which holds a number of different classes for handling time.


The documentation for this class was generated from the following file: