Vertices Engine  v1.9.2.92
A Cross Platform game engine developed by Virtex Edge Design.
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VerticesEngine.Screens.Async Namespace Reference

Classes

class  BusyScreen
 The loading screen coordinates transitions between the menu system and the game itself. Normally one screen will transition off at the same time as the next screen is transitioning on, but for larger transitions that can take a longer time to load their data, we want the menu system to be entirely gone before we start loading the game. This is done as follows: More...
 
class  vxLoadAssetsScreen
 The loading screen coordinates transitions between the menu system and the game itself. Normally one screen will transition off at the same time as the next screen is transitioning on, but for larger transitions that can take a longer time to load their data, we want the menu system to be entirely gone before we start loading the game. This is done as follows:
 
class  vxLoadingScreen
 The loading screen coordinates transitions between the menu system and the game itself. Normally one screen will transition off at the same time as the next screen is transitioning on, but for larger transitions that can take a longer time to load their data, we want the menu system to be entirely gone before we start loading the game. This is done as follows: More...
 
class  vxStartupMenuScreen
 The Init Screen which calls all required setup screens on start of launch. More...