Vertices Engine
v1.9.2.92
A Cross Platform game engine developed by Virtex Edge Design.
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Effect parameter. More...
Public Member Functions | |
vxEffectParameter (EffectParameter Parameter) | |
vxEffectParameter (EffectParameter Parameter, float Min=0, float Max=1) | |
Initializes a new instance of the T:VerticesEngine.Graphics.vxEffectParameter class. | |
bool | GetValueBoolean () |
int | GetValueInt32 () |
Matrix | GetValueMatrix () |
Matrix[] | GetValueMatrixArray (int count) |
Quaternion | GetValueQuaternion () |
float | GetValueSingle () |
float[] | GetValueSingleArray () |
string | GetValueString () |
Texture2D | GetValueTexture2D () |
TextureCube | GetValueTextureCube () |
Vector2 | GetValueVector2 () |
Vector2[] | GetValueVector2Array () |
Vector3 | GetValueVector3 () |
Vector3[] | GetValueVector3Array () |
Vector4 | GetValueVector4 () |
Vector4[] | GetValueVector4Array () |
void | SetValue (Vector3[] value) |
void | SetValue (Vector3 value) |
void | SetValue (Vector2[] value) |
void | SetValue (Vector2 value) |
void | SetValue (Texture value) |
void | SetValue (float[] value) |
void | SetValue (Vector4[] value) |
void | SetValue (Quaternion value) |
void | SetValue (Matrix[] value) |
void | SetValue (Vector4 value) |
void | SetValue (Matrix value) |
void | SetValue (int value) |
void | SetValue (bool value) |
void | SetValue (float value) |
void | SetValueTranspose (Matrix value) |
Public Attributes | |
float | Max |
The max. | |
float | Min |
The minimum. | |
Effect parameter.
VerticesEngine.Graphics.vxEffectParameter.vxEffectParameter | ( | EffectParameter | Parameter, |
float | Min = 0, | ||
float | Max = 1 ) |
Initializes a new instance of the T:VerticesEngine.Graphics.vxEffectParameter class.
Parameter | Parameter. |
Min | Minimum. |
Max | Max. |