|  | Vertices Engine
    v1.9.2.92
    A Cross Platform game engine developed by Virtex Edge Design. | 
This is an experimental system which works with *obj models on their most basic levels allowing for Voxel engines and Pseudo "Instance Meshing to be possible within Monogame and on a cross platform level. More...
| Public Member Functions | |
| void | Add (vxEntity3D entity) | 
| Public Attributes | |
| List< vxEntity3D > | EntityList | 
| Gets or sets the entity list. | |
| List< Vector3 > | Vertices | 
| Gets or sets the collection of Vertices. | |
| List< Vector3 > | Normals | 
| Gets or sets the collection of Normals. | |
| List< Vector2 > | TextureUVCoordinate | 
| Gets or sets the collection of texture UV coordinates. | |
This is an experimental system which works with *obj models on their most basic levels allowing for Voxel engines and Pseudo "Instance Meshing to be possible within Monogame and on a cross platform level.
This holds a set of Vertice Data which corresponds too a set of vxEntities. The models don't need to be the same, as this is essentially just a collection of Vertices with corresponding Normals and UV Texture Coordinates.
| List<vxEntity3D> VerticesEngine.Graphics.vxMeshSet.EntityList | 
Gets or sets the entity list.
The entity list.
| List<Vector3> VerticesEngine.Graphics.vxMeshSet.Normals | 
Gets or sets the collection of Normals.
The vertices.
| List<Vector2> VerticesEngine.Graphics.vxMeshSet.TextureUVCoordinate | 
Gets or sets the collection of texture UV coordinates.
The texture UV coordinate.
| List<Vector3> VerticesEngine.Graphics.vxMeshSet.Vertices | 
Gets or sets the collection of Vertices.
The vertices.