Vertices Engine
v1.9.2.92
A Cross Platform game engine developed by Virtex Edge Design.
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This is an experimental system which works with *obj models on their most basic levels allowing for Voxel engines and Pseudo "Instance Meshing to be possible within Monogame and on a cross platform level. More...
Public Member Functions | |
void | Add (vxEntity3D entity) |
Public Attributes | |
List< vxEntity3D > | EntityList |
Gets or sets the entity list. | |
List< Vector3 > | Vertices |
Gets or sets the collection of Vertices. | |
List< Vector3 > | Normals |
Gets or sets the collection of Normals. | |
List< Vector2 > | TextureUVCoordinate |
Gets or sets the collection of texture UV coordinates. | |
This is an experimental system which works with *obj models on their most basic levels allowing for Voxel engines and Pseudo "Instance Meshing to be possible within Monogame and on a cross platform level.
This holds a set of Vertice Data which corresponds too a set of vxEntities. The models don't need to be the same, as this is essentially just a collection of Vertices with corresponding Normals and UV Texture Coordinates.
List<vxEntity3D> VerticesEngine.Graphics.vxMeshSet.EntityList |
Gets or sets the entity list.
The entity list.
List<Vector3> VerticesEngine.Graphics.vxMeshSet.Normals |
Gets or sets the collection of Normals.
The vertices.
List<Vector2> VerticesEngine.Graphics.vxMeshSet.TextureUVCoordinate |
Gets or sets the collection of texture UV coordinates.
The texture UV coordinate.
List<Vector3> VerticesEngine.Graphics.vxMeshSet.Vertices |
Gets or sets the collection of Vertices.
The vertices.