Vertices Engine
v1.9.2.92
A Cross Platform game engine developed by Virtex Edge Design.
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Imports an *.obj file, parsing out the Vertices, Texture UV Coordinates as well as Vertice Normals. More...
Public Member Functions | |
vxModelVoxel (string path) | |
Load's a *.OBJ File. | |
Public Attributes | |
List< Vector3 > | Vertices |
Gets or sets the collection of Vertices. | |
List< Vector3 > | Normals |
Gets or sets the collection of Normals. | |
List< Vector2 > | TextureUVCoordinate |
Gets or sets the collection of texture UV coordinates. | |
List< VertexPositionNormalTexture > | MeshVertices |
Gets or sets the collection of Mesh Vertices. | |
Properties | |
Texture2D | Texture [get, set] |
The Model Texture. | |
Imports an *.obj file, parsing out the Vertices, Texture UV Coordinates as well as Vertice Normals.
VerticesEngine.Graphics.vxModelVoxel.vxModelVoxel | ( | string | path | ) |
Load's a *.OBJ File.
path | Path. |
List<VertexPositionNormalTexture> VerticesEngine.Graphics.vxModelVoxel.MeshVertices |
Gets or sets the collection of Mesh Vertices.
The collection of Mesh Verteices which hold all of the arraies of Vertex, Normal, UV Coordinate Data to be passed as one large pool of data to the graphics card to limit draw calls as well as allowing for a psuedo Instance Mesh look on Multiple Platforms.
List<Vector3> VerticesEngine.Graphics.vxModelVoxel.Normals |
Gets or sets the collection of Normals.
The vertices.
List<Vector2> VerticesEngine.Graphics.vxModelVoxel.TextureUVCoordinate |
Gets or sets the collection of texture UV coordinates.
The texture UV coordinate.
List<Vector3> VerticesEngine.Graphics.vxModelVoxel.Vertices |
Gets or sets the collection of Vertices.
The vertices.
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getset |
The Model Texture.
The texture.