Viewport manager which really only reports different facts about Cameras and Viewports being used. It also draws the Split Screen borders, so if you want a different look, then override this class.
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| | vxViewportManager (vxGameplaySceneBase Scene) |
| | Initializes a new instance of the T:VerticesEngine.Graphics.vxViewportManager class.
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void | ResetMainViewport () |
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void | ResetViewport () |
| | Resets the viewport to Fullscreen.
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void | Dispose () |
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Viewport | MainViewport |
| | The main viewport.
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readonly List< Viewport > | Viewports |
| | The viewports.
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Viewport manager which really only reports different facts about Cameras and Viewports being used. It also draws the Split Screen borders, so if you want a different look, then override this class.
◆ vxViewportManager()
Initializes a new instance of the T:VerticesEngine.Graphics.vxViewportManager class.
- Parameters
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◆ NumberOfViewports
| int VerticesEngine.Graphics.vxViewportManager.NumberOfViewports |
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get |
Gets the number of viewports.
The number of viewports.
The documentation for this class was generated from the following file:
- /github/workspace/src/VerticesEngine/src.shared/Graphics/vxViewportManager.cs