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| VirtualGamePad (Vector2 baseScreenSize, Matrix globalTransformation, Texture2D texture) |
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void | NotifyPlayerIsMoving () |
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void | Update (GameTime gameTime) |
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void | Draw (SpriteBatch spriteBatch) |
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GamePadState | GetState (TouchCollection touchState, GamePadState gpState) |
| Generates a GamePadState based on the touch input provided (as applied to the on screen controls) and the gamepad state.
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The documentation for this class was generated from the following file:
- /github/workspace/src/VerticesEngine/src.shared/Input/VirtualGamePad.cs