This holds all data needed to update the state of a multiplayer entity.
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Vector3 | Position |
| | Returns the.
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float | Rotation |
| | Rotation.
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Vector3 | Velocity |
| | The Current Velocity of the Entity. This isn't overly useful if the player is accelerating.
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Matrix | World |
| | Gets or Sets the World Orientation of this entity.
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bool | IsThrustDown = false |
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bool | IsForwardDown = false |
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bool | IsBackDown = false |
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bool | IsLeftDown = false |
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bool | IsRightDown = false |
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float | TurnAmount = 0 |
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float | ThrustAmount = 0 |
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This holds all data needed to update the state of a multiplayer entity.
The documentation for this class was generated from the following file:
- /github/workspace/src/VerticesEngine/src.shared/Net/Entity States/vxNetEntity3DState.cs