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Vertices Engine
v1.9.2.92
A Cross Platform game engine developed by Virtex Edge Design.
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Classes | |
| interface | INetworkSessionManager |
| interface | vxINetGameplayScene |
| The networked gameplay interface which holds stubs for methods which the networking system will call. More... | |
| interface | vxINetworkClientBackend |
| Provides an API interface for a common network interface to a specific backend implmenetation (such as SteamWorks API, Android API, Lidgren etc...) More... | |
| interface | vxINetworkConfig |
| A network config interface which allows per-game customization and configuration of the networking code. More... | |
| interface | vxINetworkServerBackend |
| Provides an API interface for a common network interface to a specific backend implmenetation (such as SteamWorks API, Android API, Lidgren etc...) More... | |
| class | vxNetBuffer |
| class | vxNetBufferTests |
| class | vxNetEntity3DState |
| This holds all data needed to update the state of a multiplayer entity. More... | |
| class | vxNetEntityState |
| This holds all data needed to update the state of a multiplayer entity. More... | |
| struct | vxNetPlayerInfo |
| This is a base class which holds basic information for a player in the server/client system. More... | |
| class | vxNetPlayerManager |
| class | vxNetworkClient |
| This holds all events and is a wrapper around the currently running network backend. More... | |
| class | vxNetworkManager |
| class | vxNetworkServer |
| The network server which is used when a player hosts a game session. More... | |
Generic Message Types that can be sent by the Vertices Engine.