Vertices Engine
v1.9.2.92
A Cross Platform game engine developed by Virtex Edge Design.
|
Classes | |
interface | INetworkSessionManager |
interface | vxINetGameplayScene |
The networked gameplay interface which holds stubs for methods which the networking system will call. More... | |
interface | vxINetworkClientBackend |
Provides an API interface for a common network interface to a specific backend implmenetation (such as SteamWorks API, Android API, Lidgren etc...) More... | |
interface | vxINetworkConfig |
A network config interface which allows per-game customization and configuration of the networking code. More... | |
interface | vxINetworkServerBackend |
Provides an API interface for a common network interface to a specific backend implmenetation (such as SteamWorks API, Android API, Lidgren etc...) More... | |
class | vxNetBuffer |
class | vxNetBufferTests |
class | vxNetEntity3DState |
This holds all data needed to update the state of a multiplayer entity. More... | |
class | vxNetEntityState |
This holds all data needed to update the state of a multiplayer entity. More... | |
struct | vxNetPlayerInfo |
This is a base class which holds basic information for a player in the server/client system. More... | |
class | vxNetPlayerManager |
class | vxNetworkClient |
This holds all events and is a wrapper around the currently running network backend. More... | |
class | vxNetworkManager |
class | vxNetworkServer |
The network server which is used when a player hosts a game session. More... | |
Generic Message Types that can be sent by the Vertices Engine.