A network config interface which allows per-game customization and configuration of the networking code.
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string | GameName [get] |
| The game name for this config.
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string | AppId [get] |
| The App Id used to identify this network backend.
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int | ServerLANDefaultPort [get] |
| The initial port to look for when searching for servers on a host.
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int | ServerLANPortRange [get] |
| The server port range to search when looking for servers.
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int | MinNumberOfPlayers [get] |
| The minimum number of players before a level/session can begin.
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int | MaxNumberOfPlayers [get] |
| The maximum number of players per server.
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NetUtiPlatform | LidgrenNetUIPlatform [get] |
| The net ui platform for the lidgren networking library. This allows us to swap between different behaviour such as windows vs linux, This essentially toggles functionality originally split up using the CONSTRAINED compile flag. It allows of a single binary.
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bool | IsDedicatedServer [get] |
| Are we a dedicated server that's running?
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string | EventURL [get] |
| The URL to send logs and events to.
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string | AppGuid [get] |
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A network config interface which allows per-game customization and configuration of the networking code.
The documentation for this interface was generated from the following file:
- /github/workspace/src/VerticesEngine/src.shared/Net/vxNetworkConfig.cs