Vertices Engine  v1.9.2.92
A Cross Platform game engine developed by Virtex Edge Design.
Loading...
Searching...
No Matches
VerticesEngine.Net.vxINetworkConfig Interface Reference

A network config interface which allows per-game customization and configuration of the networking code. More...

Public Member Functions

vxNetmsgPlayerMetaData GetPlayerMetaData (vxINetMessageIncoming im)
 
vxNetmsgLevelMetaData GetLevelMetaData (vxINetMessageIncoming im)
 
vxNetmsgLevelEvent GetLevelEventMessage (vxINetMessageIncoming im)
 

Properties

string GameName [get]
 The game name for this config.
 
string AppId [get]
 The App Id used to identify this network backend.
 
int ServerLANDefaultPort [get]
 The initial port to look for when searching for servers on a host.
 
int ServerLANPortRange [get]
 The server port range to search when looking for servers.
 
int MinNumberOfPlayers [get]
 The minimum number of players before a level/session can begin.
 
int MaxNumberOfPlayers [get]
 The maximum number of players per server.
 
NetUtiPlatform LidgrenNetUIPlatform [get]
 The net ui platform for the lidgren networking library. This allows us to swap between different behaviour such as windows vs linux, This essentially toggles functionality originally split up using the CONSTRAINED compile flag. It allows of a single binary.
 
bool IsDedicatedServer [get]
 Are we a dedicated server that's running?
 
string EventURL [get]
 The URL to send logs and events to.
 
string AppGuid [get]
 

Detailed Description

A network config interface which allows per-game customization and configuration of the networking code.


The documentation for this interface was generated from the following file: