Vertices Engine  v1.9.2.92
A Cross Platform game engine developed by Virtex Edge Design.
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VerticesEngine.Net.vxNetworkManager Class Reference

Static Public Member Functions

static void Init (vxINetworkConfig config)
 Initialises the Network Manager.
 
static void Dispose ()
 
static double GetCurrentNetTime ()
 

Properties

static vxNetworkClient Client [get]
 The network client which handles all messaging between the server.
 
static vxNetworkServer Server [get]
 The network server for if the player is hosting a game.
 
static bool IsHost [get]
 Is this player the current host of the game.
 
static string HostID [get]
 The ID of the current host. This is mainly just for debugging purposes.
 
static vxEnumNetworkPlayerRole PlayerNetworkRole [get]
 What is this players Network Role.
 
static string NetID [get]
 Net Identifier, is it a server, if so what server name, is it a client, if so then what client. This is useful when multiple clients and/or servers are run through the same console.
 

Member Function Documentation

◆ Init()

static void VerticesEngine.Net.vxNetworkManager.Init ( vxINetworkConfig config)
static

Initialises the Network Manager.

Parameters
config

The documentation for this class was generated from the following file: