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| static void | Init (vxINetworkConfig config) |
| | Initialises the Network Manager.
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static void | Dispose () |
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static double | GetCurrentNetTime () |
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static vxNetworkClient | Client [get] |
| | The network client which handles all messaging between the server.
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static vxNetworkServer | Server [get] |
| | The network server for if the player is hosting a game.
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static bool | IsHost [get] |
| | Is this player the current host of the game.
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static string | HostID [get] |
| | The ID of the current host. This is mainly just for debugging purposes.
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static vxEnumNetworkPlayerRole | PlayerNetworkRole [get] |
| | What is this players Network Role.
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static string | NetID [get] |
| | Net Identifier, is it a server, if so what server name, is it a client, if so then what client. This is useful when multiple clients and/or servers are run through the same console.
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◆ Init()
Initialises the Network Manager.
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The documentation for this class was generated from the following file:
- /github/workspace/src/VerticesEngine/src.shared/Net/vxNetworkManager.cs