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Vertices Engine
v1.9.2.92
A Cross Platform game engine developed by Virtex Edge Design.
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The networked gameplay interface which holds stubs for methods which the networking system will call. More...
Public Member Functions | |
| void | OnNetPlayerJoined (vxNetPlayerInfo playerInfo) |
| Called when a player joins. | |
| void | OnNetPlayerDisconnected (vxNetPlayerInfo playerInfo) |
| Called when a player disconnects from the match. | |
| void | OnNetPlayerStatusUpdated (vxNetPlayerInfo playerInfo) |
| Called when a players status is updated, such as 'Waiting In Lobby' to 'Ready to play'. | |
| void | OnNetPlayerEntityStateUpdated (vxNetmsgUpdatePlayerEntityState stateUpdate, float TimeDelay) |
| Called when a player's entity state has changed, such as updating position. | |
| void | OnNetSessionStateChanged (vxEnumNetSessionState oldSessionState, vxEnumNetSessionState newSessionState, float TimeDelay) |
| Called when the net session state has changed, such as being told by the server that we're going from lobby to playing the game. | |
| void | OnNetLevelEvent (vxNetmsgLevelEvent lvlEvent) |
| Called when a level event occurs such as an item is spawned, missile hits charatcer, player scores etc... | |
| void | OnNetServerDisconnected (vxNetDisconnectedEventReason reason) |
| The server has shutdown for some reason. | |
The networked gameplay interface which holds stubs for methods which the networking system will call.
| void VerticesEngine.Net.vxINetGameplayScene.OnNetLevelEvent | ( | vxNetmsgLevelEvent | lvlEvent | ) |
Called when a level event occurs such as an item is spawned, missile hits charatcer, player scores etc...
| lvlEvent | The level event |
| void VerticesEngine.Net.vxINetGameplayScene.OnNetPlayerEntityStateUpdated | ( | vxNetmsgUpdatePlayerEntityState | stateUpdate, |
| float | TimeDelay ) |
Called when a player's entity state has changed, such as updating position.
| stateUpdate | the player entity state |
| TimeDelay | The time delay |
| void VerticesEngine.Net.vxINetGameplayScene.OnNetSessionStateChanged | ( | vxEnumNetSessionState | oldSessionState, |
| vxEnumNetSessionState | newSessionState, | ||
| float | TimeDelay ) |
Called when the net session state has changed, such as being told by the server that we're going from lobby to playing the game.
| oldSessionState | The old net sesison state |
| newSessionState | The new net session state we're transitioning to |
| TimeDelay | The time delay |