This is the physics manager which holds settings and references to the different physics solver backends.
More...
|
static int | StepsPerFrame = 3 |
| The number of steps to take per frame.
|
|
|
static vxPhysicsManager | Instance [get] |
|
PhysicsEngine | PhysicsEngine [get] |
| Get's the current physics engine.
|
|
bool | IsMultiThreaded [get] |
| Should the Physics Engine be multithreaded, if available.
|
|
bool | IsMultiThreadingSupported [get] |
| Does this engine support multithreading.
|
|
This is the physics manager which holds settings and references to the different physics solver backends.
◆ SetPhysicsEngine()
void VerticesEngine.Physics.vxPhysicsManager.SetPhysicsEngine |
( |
PhysicsEngine | physicsEngine | ) |
|
Set's the current physics engine.
- Parameters
-
The documentation for this class was generated from the following file:
- /github/workspace/src/VerticesEngine/src.shared/Physics/vxPhysicsManager.cs