Vertices Engine  v1.9.2.92
A Cross Platform game engine developed by Virtex Edge Design.
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VerticesEngine.Physics Namespace Reference

Classes

class  vxBoxCollider
 
class  vxCapsuleCollider
 
interface  vxIPhysicsCollider
 
interface  vxIPhysicsLibraryWrapper
 
interface  vxISphereCollider
 
class  vxPhysicsColliderBaseComponent
 
class  vxPhysicsManager
 This is the physics manager which holds settings and references to the different physics solver backends. More...
 
class  vxPhysicsSystem
 This is the physics manager which holds settings and references to the different physics solver backends. More...
 
class  vxSphereCollider
 
class  vxStaticMeshCollider
 

Enumerations

enum  vxPhysicsColliderMovementType { Static , Dynamic , Kinamatic }
 
enum  vxPhysicsBodyType {
  Box , Sphere , Capsule , StaticMesh ,
  MeshCollider
}
 An easy to use enum which will tell other components what type of collider this is from a high level.
 
enum  PhysicsEngine { Farseer , BEPU }
 
enum  PhysicsEngineType { Farseer , BEPU }
 

Enumeration Type Documentation

◆ PhysicsEngine

Enumerator
Farseer 

A third party physics library used for 2D Games, it supports debug visulalizations.

BEPU 

A third party physics library used for 3D Games, it supports debug visualization and multithreading.

◆ PhysicsEngineType

Enumerator
Farseer 

A third party physics library used for 2D Games, it supports debug visulalizations.

BEPU 

A third party physics library used for 3D Games, it supports debug visualization and multithreading.

◆ vxPhysicsColliderMovementType

Enumerator
Static 

The physics body never moves and controls the entities transform.

Dynamic 

The physics body can move and controls the entities transform.

Kinamatic 

The physics body has it's transform set by the entities transform.