Vertices Engine  v1.9.2.92
A Cross Platform game engine developed by Virtex Edge Design.
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VerticesEngine.Physics.vxStaticMeshCollider Class Reference
Inheritance diagram for VerticesEngine.Physics.vxStaticMeshCollider:
VerticesEngine.vxComponent

Public Member Functions

void RefreshMesh ()
 This refreshes the static mesh currently in the scene.
 
- Public Member Functions inherited from VerticesEngine.vxComponent
void Dispose ()
 Called when disposed.
 

Protected Member Functions

override void Initialise ()
 Called on Initialise.
 
virtual StaticMesh InitialiseStaticMesh ()
 
override void OnDisposed ()
 

Properties

virtual vxPhysicsBodyType ColliderType [get]
 
vxEntity3D PairedEntity [get]
 
Matrix WorldTransform [get]
 
object Tag [get, set]
 
float StaticFriction [get, set]
 
float KineticFriction [get, set]
 
float Bounciness [get, set]
 
bool IsTrigger [get, set]
 
vxMesh Mesh [get, set]
 
Vector3 Scale [get, set]
 
- Properties inherited from VerticesEngine.vxComponent
bool IsEnabled [get, set]
 Is this enabled.
 
string Name [get, set]
 
vxEntity Entity [get]
 The entitiy which owns this component.
 
bool IsDisposed [get]
 

Member Function Documentation

◆ Initialise()

override void VerticesEngine.Physics.vxStaticMeshCollider.Initialise ( )
protectedvirtual

Called on Initialise.

Reimplemented from VerticesEngine.vxComponent.

◆ OnDisposed()

override void VerticesEngine.Physics.vxStaticMeshCollider.OnDisposed ( )
protectedvirtual

Reimplemented from VerticesEngine.vxComponent.


The documentation for this class was generated from the following file: