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void | RefreshMesh () |
| | This refreshes the static mesh currently in the scene.
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void | Dispose () |
| | Called when disposed.
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| override void | Initialise () |
| | Called on Initialise.
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virtual StaticMesh | InitialiseStaticMesh () |
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| override void | OnDisposed () |
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virtual vxPhysicsBodyType | ColliderType [get] |
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vxEntity3D | PairedEntity [get] |
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Matrix | WorldTransform [get] |
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object | Tag [get, set] |
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float | StaticFriction [get, set] |
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float | KineticFriction [get, set] |
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float | Bounciness [get, set] |
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bool | IsTrigger [get, set] |
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vxMesh | Mesh [get, set] |
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Vector3 | Scale [get, set] |
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bool | IsEnabled [get, set] |
| | Is this enabled.
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string | Name [get, set] |
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vxEntity | Entity [get] |
| | The entitiy which owns this component.
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bool | IsDisposed [get] |
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◆ Initialise()
| override void VerticesEngine.Physics.vxStaticMeshCollider.Initialise |
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protectedvirtual |
◆ OnDisposed()
| override void VerticesEngine.Physics.vxStaticMeshCollider.OnDisposed |
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protectedvirtual |
The documentation for this class was generated from the following file:
- /github/workspace/src/VerticesEngine/src.shared/Physics/Components/vxStaticMeshCollider.cs