Vertices Engine  v1.9.2.92
A Cross Platform game engine developed by Virtex Edge Design.
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VerticesEngine.Graphics.vxMesh Class Reference

A custom mesh class which holds vertices mesh data and texture references. Note a material should be applied to this mesh. More...

Inheritance diagram for VerticesEngine.Graphics.vxMesh:

Public Member Functions

 vxMesh (string Name="")
 Basic Constructor. Note: All Items must be instantiated outside of this function.
 
void AddModelMesh (vxModelMesh mesh)
 
void Dispose ()
 
void UpdateBoundingBox ()
 

Public Attributes

string Name
 The Models Name (Most often just the File Name).
 
List< vxModelMeshMeshes = new List<vxModelMesh>()
 The model meshes.
 

Protected Member Functions

virtual void OnDisposed ()
 

Properties

int TotalPrimitiveCount [get]
 The Primitive Count for this Entity Model. It is the summation of all Meshes and Parts. This can be used when debuging how many primitives are being drawn per draw call.
 
BoundingBox BoundingBox [get]
 

Detailed Description

A custom mesh class which holds vertices mesh data and texture references. Note a material should be applied to this mesh.


The documentation for this class was generated from the following file: