Vertices Engine
v1.9.2.92
A Cross Platform game engine developed by Virtex Edge Design.
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Component to be attached to an entitiy which allows for containerized functionality. More...
Public Member Functions | |
void | Dispose () |
Called when disposed. | |
Protected Member Functions | |
virtual void | Initialise () |
Called on Initialise. | |
virtual void | OnDisposed () |
Properties | |
bool | IsEnabled [get, set] |
Is this enabled. | |
string | Name [get, set] |
vxEntity | Entity [get] |
The entitiy which owns this component. | |
bool | IsDisposed [get] |
Component to be attached to an entitiy which allows for containerized functionality.
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protectedvirtual |
Called on Initialise.
Reimplemented in VerticesEngine.vxCamera2DBasicInputController, VerticesEngine.vxCameraChaseController, VerticesEngine.vxCameraFpsController, VerticesEngine.vxCameraFreeRoamController, VerticesEngine.vxCameraOrbitController, VerticesEngine.vxCameraSceneEditorController, VerticesEngine.Editor.Entities.WorkingPlaneRenderer, VerticesEngine.Entities.Terrain.vxTerrainRenderer, VerticesEngine.Graphics.vxEntityRenderer, VerticesEngine.Graphics.vxMeshRenderer, VerticesEngine.Graphics.vxSpriteRenderer, VerticesEngine.Graphics.vxLineRenderer, VerticesEngine.Physics.vxPhysicsColliderBaseComponent, and VerticesEngine.Physics.vxStaticMeshCollider.
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protectedvirtual |