Vertices Engine  v1.9.2.92
A Cross Platform game engine developed by Virtex Edge Design.
Loading...
Searching...
No Matches
VerticesEngine.Graphics.vxEntityRenderer Class Reference
Inheritance diagram for VerticesEngine.Graphics.vxEntityRenderer:
VerticesEngine.vxComponent VerticesEngine.Graphics.vxMeshRenderer VerticesEngine.Graphics.vxSpriteRenderer VerticesEngine.Editor.Entities.WorkingPlaneRenderer VerticesEngine.Entities.Terrain.vxTerrainRenderer VerticesEngine.Graphics.Rendering.vxStaticMeshBatchRenderer VerticesEngine.Graphics.vxLineRenderer VerticesEngine.Graphics.vxParticleRenderer VerticesEngine.Graphics.vxSkyboxRenderer VerticesEngine.Graphics.vxStaticMeshRenderer

Public Member Functions

virtual void Draw (vxCamera Camera, string renderpass)
 
- Public Member Functions inherited from VerticesEngine.vxComponent
void Dispose ()
 Called when disposed.
 

Public Attributes

bool IsRenderedForUtilCamera = true
 Should this renderer be run for a Util Camera.
 

Protected Member Functions

override void Initialise ()
 Called once when created.
 
override void OnDisposed ()
 When the component or owning entity is disposed.
 

Properties

bool IsCullable [get, set]
 Is this entity cullable by the camera? Or should it always render?
 
bool IsRenderedThisFrame [get, set]
 
- Properties inherited from VerticesEngine.vxComponent
bool IsEnabled [get, set]
 Is this enabled.
 
string Name [get, set]
 
vxEntity Entity [get]
 The entitiy which owns this component.
 
bool IsDisposed [get]
 

Member Function Documentation

◆ Draw()

virtual void VerticesEngine.Graphics.vxEntityRenderer.Draw ( vxCamera Camera,
string renderpass )
virtual

◆ Initialise()

override void VerticesEngine.Graphics.vxEntityRenderer.Initialise ( )
protectedvirtual

◆ OnDisposed()

override void VerticesEngine.Graphics.vxEntityRenderer.OnDisposed ( )
protectedvirtual

The documentation for this class was generated from the following file: