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override void | Draw (vxCamera Camera, string renderpass) |
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void | Dispose () |
| Called when disposed.
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Texture2D | SpriteSheet |
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Rectangle | SpriteSheetSource = new Rectangle() |
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string | MainRenderPass = Passes.MainDraw |
| When should this entity be drawn in the grand scheme of things!
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bool | IsRenderedForUtilCamera = true |
| Should this renderer be run for a Util Camera.
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override void | Initialise () |
| Called once when created.
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override void | OnDisposed () |
| When the component or owning entity is disposed.
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vxEntity2D | PairedEntity [get] |
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bool | IsCullable [get, set] |
| Is this entity cullable by the camera? Or should it always render?
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bool | IsRenderedThisFrame [get, set] |
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bool | IsEnabled [get, set] |
| Is this enabled.
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string | Name [get, set] |
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vxEntity | Entity [get] |
| The entitiy which owns this component.
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bool | IsDisposed [get] |
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◆ Draw()
override void VerticesEngine.Graphics.vxSpriteRenderer.Draw |
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vxCamera | Camera, |
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string | renderpass ) |
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◆ Initialise()
override void VerticesEngine.Graphics.vxSpriteRenderer.Initialise |
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protectedvirtual |
◆ OnDisposed()
override void VerticesEngine.Graphics.vxSpriteRenderer.OnDisposed |
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protectedvirtual |
The documentation for this class was generated from the following file:
- /github/workspace/src/VerticesEngine/src.shared/Graphics/Components/vxSpriteRenderer.cs