Vertices Engine  v1.9.2.92
A Cross Platform game engine developed by Virtex Edge Design.
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VerticesEngine.vxCameraSceneEditorController Class Reference

Handles Camera Free Roam Controls. More...

Inheritance diagram for VerticesEngine.vxCameraSceneEditorController:
VerticesEngine.vxComponent

Public Member Functions

IEnumerator SmoothToFramePosition ()
 Smooths the camera to frame the target object as a coroutine.
 
void SetPositionSmooth (Vector3 position)
 
void FrameToSelectedObject ()
 
void MoveForward (float distance)
 Moves the camera forward.
 
void MoveRight (float distance)
 Moves the camera to the right.
 
void MoveUp (float distance)
 Moves the camera up.
 
- Public Member Functions inherited from VerticesEngine.vxComponent
void Dispose ()
 Called when disposed.
 

Protected Member Functions

override void Initialise ()
 Called on Initialise.
 
- Protected Member Functions inherited from VerticesEngine.vxComponent
virtual void OnDisposed ()
 

Properties

float Speed [get, set]
 Gets or sets the speed at which the camera moves for freem roaming.
 
- Properties inherited from VerticesEngine.vxComponent
bool IsEnabled [get, set]
 Is this enabled.
 
string Name [get, set]
 
vxEntity Entity [get]
 The entitiy which owns this component.
 
bool IsDisposed [get]
 

Detailed Description

Handles Camera Free Roam Controls.

Member Function Documentation

◆ Initialise()

override void VerticesEngine.vxCameraSceneEditorController.Initialise ( )
protectedvirtual

Called on Initialise.

Reimplemented from VerticesEngine.vxComponent.

◆ MoveForward()

void VerticesEngine.vxCameraSceneEditorController.MoveForward ( float distance)

Moves the camera forward.

Parameters
distanceDistance to move.

◆ MoveRight()

void VerticesEngine.vxCameraSceneEditorController.MoveRight ( float distance)

Moves the camera to the right.

Parameters
distanceDistance to move.

◆ MoveUp()

void VerticesEngine.vxCameraSceneEditorController.MoveUp ( float distance)

Moves the camera up.

Parameters
distanceDistance to move.

◆ SmoothToFramePosition()

IEnumerator VerticesEngine.vxCameraSceneEditorController.SmoothToFramePosition ( )

Smooths the camera to frame the target object as a coroutine.

Returns

The documentation for this class was generated from the following file: