Handles Camera Free Roam Controls.
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IEnumerator | SmoothToFramePosition () |
| Smooths the camera to frame the target object as a coroutine.
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void | SetPositionSmooth (Vector3 position) |
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void | FrameToSelectedObject () |
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void | MoveForward (float distance) |
| Moves the camera forward.
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void | MoveRight (float distance) |
| Moves the camera to the right.
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void | MoveUp (float distance) |
| Moves the camera up.
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void | Dispose () |
| Called when disposed.
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float | Speed [get, set] |
| Gets or sets the speed at which the camera moves for freem roaming.
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bool | IsEnabled [get, set] |
| Is this enabled.
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string | Name [get, set] |
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vxEntity | Entity [get] |
| The entitiy which owns this component.
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bool | IsDisposed [get] |
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Handles Camera Free Roam Controls.
◆ Initialise()
override void VerticesEngine.vxCameraSceneEditorController.Initialise |
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protectedvirtual |
◆ MoveForward()
void VerticesEngine.vxCameraSceneEditorController.MoveForward |
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float | distance | ) |
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Moves the camera forward.
- Parameters
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distance | Distance to move. |
◆ MoveRight()
void VerticesEngine.vxCameraSceneEditorController.MoveRight |
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float | distance | ) |
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Moves the camera to the right.
- Parameters
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distance | Distance to move. |
◆ MoveUp()
void VerticesEngine.vxCameraSceneEditorController.MoveUp |
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float | distance | ) |
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Moves the camera up.
- Parameters
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distance | Distance to move. |
◆ SmoothToFramePosition()
IEnumerator VerticesEngine.vxCameraSceneEditorController.SmoothToFramePosition |
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Smooths the camera to frame the target object as a coroutine.
- Returns
The documentation for this class was generated from the following file:
- /github/workspace/src/VerticesEngine/src.shared/Cameras/Components/vxCameraSceneEditorController.cs